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StevieJ
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You're mean!!! smile:cry: LOL.....

I've gotta have some with more than that..... smile:-p but I'm not going through all of them..... smile;) smile:D LOL.....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
StevieJ wrote:
I've gotta have some with more than that.

What!? You mean my grunge is number two!!! I have to get to the bottom of this.

@ronviers
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
No. I just looked at my filters again and they still look the best. That's a relief. Oh well, as long as I'm ahead of Carl and Crapadilla in downloads that's all that matters. smile:) I don't know what's up with ClearGel. smile:?: I think its download counter must have somehow got swapped with my grunge counter. That means I have nearly 800 downloads! smile:banana: I'm sure ff will get it worked out after the Mac version is released. smile:)
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Okay, you got me to look..... smile:D I've got a few with more than 700.....and if you give me a moment, I could have alot more over the 700 mark..... smile:| ..... smile:dgrin: LOL.....

PS..... I think Capt'n "C'est Cheek" Carl smile:dgrin: is going to be mad at us for burying his excellent work......run and hide!!! smile;) smile:D LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
StevieJ wrote:
I've got a few with more than 700

You just can't bring yourself to admit that I have the most downloads of any filter maker. smile:cry:
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Okay, okay.....you're the best!!! .....and I'm "pond scum"!!! smile;) smile:D LOL....

Now, Your Majesty smile:D What do I have to do to get you away from Maya.....which you aren't going to buy and can't use with a marked output.....and get you over to something like TS or Blender......which is free and you can use??? smile;) smile:D

I humbly await your response, Sire..... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
Quote
That makes it the most downloaded filter of all time.


better check again, bubba smile:D

i like that first one better, steve.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
StevieJ wrote:
I humbly await your response

Guess what this does.

proc guess(float $degrees)
{
float $rotateClusterY=0.0;
sphere -n tempSphere -p 0 0 0 -ax 0 1 0 -ssw 0 -esw 360 -r 1 -d 3 -ut 0 -tol 0.01 -s 32 -nsp 32 -ch 1;objectMoveCommand;
lattice -n tempLattice -divisions 2 64 2 -objectCentered true -ldv 2 2 2 -exclusive "Create new partition";
select -cl;
for ($iDiv=1;$iDiv<64;$iDiv++)
{
select -r ("tempLatticeLattice.pt[0:1]["+$iDiv+"][0]") ("tempLatticeLattice.pt[0:1]["+$iDiv+"][1]");
newCluster "-n tempCluster -relative -envelope 1";
$rotateClusterY=$rotateClusterY+($degrees/64);
select -r tempClusterHandle;
rotate -r -eu 0 $rotateClusterY 0;
select -r tempLatticeLattice ;
delete -ch;
}
duplicateCurve -n spiralArc_nCrv -ch 0 -rn 0 -local 0 "tempSphereShape.v[0]";
// delete tempSphere;
};

Do you know how long it would take me to learn to do this in another package? Maya has me by the balls and it won't let go. smile:(
@ronviers
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ronviers
lighter/generalist

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Filters: 35
Quote
Kraellin wrote:
better check again, bubba

Did you even look at it? Maybe you didn't notice variation number three - proof positive that it is the most downloaded of all time. smile:)
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
ronviers wrote:
Do you know how long it would take me to learn to do this in another package? Maya has me by the balls and it won't let go

No, no, no!!! Both TS and Blender both use the same language as Maya.....Python.....so none of your acquired skill would be wasted!!! smile:)
Quote
ronviers wrote:
Did you even look at it? Maybe you didn't notice variation number three - proof positive that it is the most downloaded of all time.

Yes, Sire smile:D you are again right, Sire smile:D I beg your forgiveness..... smile;) smile:D LOL....
Quote
Kraellin wrote:
i like that first one better, steve.

Glad you like it!!! smile:) Ron deserves alot of the credit.....I wouldn't have done it if not for his filter..... smile:)

Oh Craig, the same goes for you.....any chance of getting you into TS or Blender.....in an attempt to maybe pool/collaborate our talents towards some $$$..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronviers
lighter/generalist

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Quote
StevieJ wrote:
Python.....so none of your acquired skill would be wasted!

But Maya uses marking menus. smile:|
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Well, you would certainly have to give up alot of 'thrills and chills'.....but having the ability to use/apply/sell what you create would take precedence, right??? .....unless you are learning it in order to go work for someone else who uses it in their business??? smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
when you were talking about TS, steve, yes, it did tempt me a bit. i like the idea of just pulling and stretching a wire mesh to make objects rather than building them line by line or having to script crap. so, i might look at TS, but dont hold your breath smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
dont hold your breath

1 Mississippi.....2 Mississippi.....3 Mississippi..... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
StevieJ wrote:
having the ability to use/apply/sell what you create would take precedence, right?

Do you really think the watermark is all that detrimental? smile:?: Maybe people will consider it interesting. smile:bunny:
@ronviers
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Kraellin
Kraellin

Posts: 12749
Filters: 99
**dials 911 for steve**
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
ronviers wrote:
Do you really think the watermark is all that detrimental?

Ahhhhh.....kinda..... smile;) smile:D
Quote
ronviers wrote:
Maybe people will consider it interesting.

Ahhhhh.....no!!! smile;) smile:D LOL....
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Kraellin wrote:
**dials 911 for steve**

LOL..... smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronviers
lighter/generalist

Posts: 4456
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Quote
StevieJ wrote:
kinda

Quote
StevieJ wrote:
no

Maybe people will like my artwork more because of it's smaller carbon footprint. smile:)
@ronviers
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Beliria, where is your homework? smile:?:
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Hey, I'm trying to pull the talent together here.....with cost-effective software......freebies!!! smile;) smile:D LOL....

Creating an online game (preferably Mechs.....my personal favorite smile:D ) .....creating and selling groups of animation characters.....creating an animated story website for children.....etc etc etc.....

If you build it, they will come...... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronviers
lighter/generalist

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Quote
StevieJ wrote:
If you build it, they will come

I see we're back to my grunge filter again. It is difficult to stop thinking about. smile:)
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
This takes me back to the good old days when I couldn't get you to accept an FF copy from me..... smile;) smile:D LOL....

Okay, I'll give up.....I've said my piece..... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
StevieJ wrote:
my piece

I thought it was peace. smile:blush:
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Nope....."piece" as in my chunk of "persuasive effort" to get you over to the dark side..... smile:dgrin:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
but at weddings, isn't it 'or forever hold your peace'? Or is that piece too?
@ronviers
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
okay was curious about the left/right side of the brain thing so looked up a test, here's my results for this morning.

Brain Type Test - Free Results

Are You Left-Brained or Right-Brained?

Although one side of the brain is generally dominant over the other, we should strive to utilize both halves. A balanced brain makes a balanced person - combining sequential thinking with a holistic approach, or linear thinking with intuition, enables us to fully comprehend issues and solve problems. Left-brainers can dramatically improve their problem solving abilities by learning to "follow their gut," while right-brainers can improve the execution of their creative efforts.

Realizing your dominant half is the first step in becoming balance-brained.
Your percentage score for the right brain is 58%.
Your percentage score for the left brain is 42%.

You are more right-brained than left-brained. The right side of your brain controls the left side of your body. In addition to being known as right-brained, you are also known as a creative thinker who uses feeling and intuition to gather information. You retain this information through the use of images and patterns. You are able to visualize the "whole" picture first, and then work backwards to put the pieces together to create the "whole" picture. Your thought process can appear quite illogical and meandering. The problem-solving techniques that you use involve free association, which is often very innovative and creative. The routes taken to arrive at your conclusions are completely opposite to what a left-brained person would be accustomed. You probably find it easy to express yourself using art, dance, or music. Some occupations usually held by a right-brained person are forest ranger, athlete, beautician, actor/actress, craftsman, and artist.

Your left brain/right brain percentage was calculated by combining the individual scores of each half's sub-categories. They are as follows:

Left Brain

* Linear
* Sequential
* Symbolic
* Logical
* Verbal
* Reality-based

Right Brain

* Holistic
* Random
* Concrete
* Intuitive
* Nonverbal
* Fantasy-oriented


was at this website http://www.testcafe.com they have a few tests for things.
Nothing wrong with a little insanity ;)
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ronviers
lighter/generalist

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Quote
Beliria wrote:
http://www.testcafe.com

I just gave it a try. My score was right brain 62%, left brain 38%. But the browser crashed before I could read what it means. It is probably the same as what was said about you since our scores are very close to the same.

You still have not posted any homework from your Bryce class. smile:| You are not falling behind are you? Is it difficult? Is there anything I can help with?
@ronviers
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Carl
c r v a

Posts: 7289
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Quote
Beliria wrote:
Brain Type Test

interesting
Quote
ronviers wrote:
You still have not posted any homework from your Bryce class.

+1 smile:)
This is with own image in the HDRI.......... terrible slow installing

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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
Quote
ronviers wrote:
You still have not posted any homework from your Bryce class.


My bad, sorry, here it is, week one's homework.



Nothing wrong with a little insanity ;)
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ronviers
lighter/generalist

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Quote
Carl wrote:
slow installing

I played around with that but lost interest because it was so slow. Plus I did not have any real HDRI images.
@ronviers
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ronviers
lighter/generalist

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Quote
Beliria wrote:
week one's homework

Great start. smile:) How did you model the plant? Where did you get the textures for the walls? Are they built in to Bryce?
@ronviers
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
Beliria wrote:
Brain Type Test

My test results came back as "brainless"..... smile:| ..... smile:dgrin:
Quote
Carl wrote:
terrible slow installing

I thought you had one of those new fancy-pants machines??? smile:D

Bel, is that a Cannabis Sativa plant??? smile;) smile:D Looks good!!! smile8)
Quote
ronviers wrote:
but at weddings, isn't it 'or forever hold your peace'?

Yeah.....forever try to hold a "piece" of mind..... smile:| ..... smile;) smile:D
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
Quote
ronviers wrote:
How did you model the plant? Where did you get the textures for the walls? Are they built in to Bryce?


seems Bryce has built in objects trees, plants and a few other bits, that was one thing we was learning this week.

you also get some base textures as well and the wall texture was from that but I built the base blocks for the wall then used the material thing to colour it to the texture the we needed to use.

The plant is 3 of one of the shrubs duplicated and moved to different positions.

Quote
StevieJ wrote:
Bel, is that a Cannabis Sativa plant?

smile:?:
No clue Steve if its is then wow lol it came with the software smile:D

Quote
StevieJ wrote:
My test results came back as "brainless"


Um you been playing with zombies again?


Nothing wrong with a little insanity ;)
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ronviers
lighter/generalist

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Quote
Beliria wrote:
Bryce has built in objects trees, plants and a few other bits

Maya has something like that called Tubes. Here is a shot of the attribute editor showing a couple of the properties that define a tube. I have not got into tubes yet so I don't really know how to use them but they look cool.

@ronviers
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
reminds me a bit of the other tree function Bryce has, there are the object trees and another type of tree base that has more functions for adding branches, trunk thickness, weeping appearance, textures etc. When am in next will try and remember to do a screen shot of both for you smile:D
Nothing wrong with a little insanity ;)
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ronviers
lighter/generalist

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Quote
Beliria wrote:
do a screen shot of both

That would be great. I'm very interested in how other packages do things. smile:D
@ronviers
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
ditto seen as didn't realise Bryce had 2 different tree creating methods lol. Well technically 3 methods because Daz studio is linked and you can import scenes you make in Daz into Bryce. Don't think the class am taking covers that probably classed as more advanced Bryce techniques. Although have to do the basic and work the way up with the classes cause they wont let you go straight in at the deep end unless you have proof you know what your doing.. um which counts me out smile;)
Nothing wrong with a little insanity ;)
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ronviers
lighter/generalist

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Filters: 35
What do you think of Bryce so far? Is it difficult? Are there many unfamiliar terms? Do you like it?
@ronviers
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
lol what's with the hyper questions of late? New meds? Cold weather? Something else? smile;)



Not sure if I like Bryce yet but I can see the possibilities with it plus it links with other software by Daz, which I find way cool. I like the look of the Carra software too but will have to think about that one at a later date, to buy or not to buy.
Nothing wrong with a little insanity ;)
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ronviers
lighter/generalist

Posts: 4456
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Quote
Beliria wrote:
what's with the hyper questions of late?

I consider what you're doing with Bryce to be hyper interesting. smile:)

Quote
Beliria wrote:
Not sure if I like Bryce yet

If it's anything like Maya, the important thing is to not be overwhelmed by it.

Quote
Beliria wrote:
I like the look of the Carra software too

Have you looked into Houdini? It is node based and has a free PLE.
@ronviers
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
Quote
ronviers wrote:
Houdini


heh first thing that sprung to mind with that word was isn't he dead?

Will go look it up, been busy making posters for the new style wings I made in SL, although I did make the prototype last year, what with not being well and distractions I never got around to doing variations and putting them out for sale.

Here's one of them



Nothing wrong with a little insanity ;)
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ronviers
lighter/generalist

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Quote
Beliria wrote:
Will go look it up

Here is a link.

Quote
Beliria wrote:
new style wings

Very pretty - nice colors. smile:angel: Do you do that with transparency and color maps? Can you post the script or would that be giving too much away?
@ronviers
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
smile:D they are made with prims and textures, the script in them is for resizing the prims only and its one I purchased so can't view that.

Quote
ronviers wrote:
Here is a link.


So its the apprentice level one that's for free?
Nothing wrong with a little insanity ;)
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ronviers
lighter/generalist

Posts: 4456
Filters: 35
Quote
Beliria wrote:
So its the apprentice level one that's for free?

Yes. I have heard very good things about Houdini but it is a little pricey. I think the complete package is around 10,000usd. smile:|
@ronviers
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