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Redcap
Redcap

Posts: 1290
Filters: 100
So I am extremely cheap and use Blender right now; but have found that people are willing to buy my 3D models for games... who would have thought?

Anyway, as I am saving money I am considering buying a professional 3D software to streamline my work; blender is slow and buggy.

Any suggestions? I know nothing about the market save 3D Max is expensive and others aren't as expensive, I assume there is a quality difference, but is it that big?



If you are bored check out my unpractical math website
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MysticBlueRaven
Texture Artist/ Cavy Slave

Posts: 1474
Filters: 75
Here is a list for some free 3d software for you to try out

Wings3D
http://www.wings3d.com/

3d canvas
http://www.amabilis.com/

Serif 3dplus
http://www.freeserifsoftware.com/soft...efault.asp

anim8or
http://www.anim8or.com/main/index.html

TrueSpace7.6
http://www.caligari.com/downloads.html
Truespace video courses(free)
http://www.caligari.com/products/true...undamental
Truespace video courses(free)
http://www.caligari.com/products/true...esinst.asp
Windows

FREE 3D DEMO PROGRAMS WHICH ARE NOT TIME-LIMITED TO A RESTRICTED TRIAL PERIOD:

Maya PLE(Personal Learning Edition) (renders with a watermark, saves to a file type used only by Maya PLE)
http://usa.autodesk.com/adsk/servlet/...id=7639525

Rhinoceros 3D (can save to a file only 25 times)
http://www.rhino3d.com/

trail peroids
Cinema 4D
http://www.maxon.net/en/downloads.html
here are a few hope they will help you out
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MysticBlueRaven
Texture Artist/ Cavy Slave

Posts: 1474
Filters: 75
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tigerAspect
Posts: 222
Filters: 9
I'll highly recommend Modo.
One of the best polygon modeling programs out there.
Powerful tools, and amazingly smooth workflow, everything else I've tried just seems crass by comparison.
Cheap, $995 USD. 30-day trial.

Also has fantastic sculpting tools, keyframe animation, and awesome rendering, but you're probably more interested in the Polygon/Sub-D stuff.


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BenBeckwith
Posts: 136
Filters: 8
I don't use Modo, but I also highly recommend it. While all the other traditional modeling apps like 3D Max and Maya continue to bloat and rot with 10+ year old cores, Modo is fresh. If you're going to learn something new, try Modo smile:) I use 3D Max, which works wonderfully for me most of the time, but the interface sucks, it's hardly changed in the past 10 years. I would switch, but I'm too lazy now lol.

The company I work for just bought some cheap models off Turbo Squid so they definitely can sell. Just make it convenient and don't overprice. Good luck!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I began really with Carrara, although that program has boat loads of dissatisfying problems. They're usually minor things like a bad color adjustment slider. Super sensitive sliders that kill your stuff in 1 movement. So far the program looks unified, but it is internally a mess.

However if you'd like to least just learn modeling and not get into the other stuff, Carrara offers a fairly extensive modeling room. They also have a decently fast render engine, and its cheap. Yup. Carrara is damn cheap. Really cheap for what it offers in terms of features.

If you want, you can also give Houdini Apprentice a go. It's free, adds a big fat watermark which is removable if you buy the $99 version of it. You pretty much get to use all of the features listed in the Houdini master, which regularly would cost around $9,000. Just that with Apprentice its "Non-commercial."

If you can use Filter Forge, you can use Houdini. Node-based interface, procedural modeling, highly sophisticated, but satisfying results. Just saying that for your entertainment.

http://www.sidefx.com/index.php?optio...Itemid=221
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