Redcap
Redcap

|
This post is for two reasons. 1st to show of the power of FF mixed with a 3d program and second to ask a technical question. So first the question, second the images.
I had to subdivide a sphere nearly 7 times with a displacement map; however. and if I plan to make a more detailed scene will never have enough CPU power to sustain my displacements. Does anyone know a better way of using displacement maps in Blender then to just subdivide every object to death?
Now the images
|
Posted: April 29, 2008 11:04 pm |
Details
E-Mail
|
Redcap
Redcap

|
Got this through Crapadillas Cobwebs with a few tweaks!
|
Posted: April 29, 2008 11:06 pm |
Details
E-Mail
|
Redcap
Redcap

|
This was one of my first filters ever
|
Posted: April 29, 2008 11:15 pm |
Details
E-Mail
|
Redcap
Redcap

|
This was my first filter ever...
|
Posted: April 29, 2008 11:19 pm |
Details
E-Mail
|
Redcap
Redcap

|
Nice nit
|
Posted: April 29, 2008 11:24 pm |
Details
E-Mail
|
Redcap
Redcap

|
Nice little blanket
|
Posted: April 29, 2008 11:27 pm |
Details
E-Mail
|
Redcap
Redcap

|
Last one for the night. Got this from Sphinx, thanks
|
Posted: April 29, 2008 11:32 pm |
Details
E-Mail
|
Redcap
Redcap

|
I lied a few more
|
Posted: April 29, 2008 11:38 pm |
Details
E-Mail
|
Redcap
Redcap

|
Cool filter I got from the site...
|
Posted: April 29, 2008 11:41 pm |
Details
E-Mail
|
Redcap
Redcap

|
Finally my wire mesh filter
|
Posted: April 29, 2008 11:56 pm |
Details
E-Mail
|
Kraellin
Kraellin

|
very cool, redcap. you shld take a look at dilla's spheres in the filter creation forum. was it the noise factory thread? well, they're in there somewhere
also, larger sample pics would be cool  If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig
|
Posted: April 30, 2008 12:11 am |
Details
E-Mail
|
Biomechanic
Filter Licker

Posts: 122
|
Hi Redcap
Unfortunately, Blender doesn't use micropolygon displacement, this means that you will have to adaptively tessellate your object to get somewhere near the level needed to produce smooth displacement
Not sure if the developers plan to incorporate micro polygon displacement or some kind of sub-pixel displacement in future releases
Sorry, I cant give you anymore help, other than to say, use another app that like Cinema 4D or Modo
|
Posted: April 30, 2008 12:30 am |
Details
E-Mail
|
Redcap
Redcap

|
Thanks Biomechanic. I do know Blender has its short comings; however, I did read somewhere in the tutorials that you can leave subdivisions low in the modeler and subdivisions high in the rendering. So if anyone knows anything about that it would be a free alternative to some of the more expensive programs.
|
Posted: April 30, 2008 12:51 am |
Details
E-Mail
|
AidSta
AidSta

|
I'm dont know anything about blender but i assume you can use bump maps because in 3ds max you can have some sexy textures on very low poly surfaces. but as i say, dunno about blender Excuse me, your in my crosshairs.
|
Posted: September 7, 2008 5:34 pm |
Details
E-Mail
|