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Redcap
Redcap

Posts: 1290
Filters: 100
This post is for two reasons. 1st to show of the power of FF mixed with a 3d program and second to ask a technical question. So first the question, second the images.

I had to subdivide a sphere nearly 7 times with a displacement map; however. and if I plan to make a more detailed scene will never have enough CPU power to sustain my displacements. Does anyone know a better way of using displacement maps in Blender then to just subdivide every object to death?

Now the images




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Redcap
Redcap

Posts: 1290
Filters: 100
Got this through Crapadillas Cobwebs with a few tweaks!




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Redcap
Redcap

Posts: 1290
Filters: 100
This was one of my first filters ever




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Redcap
Redcap

Posts: 1290
Filters: 100
This was my first filter ever...




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Redcap
Redcap

Posts: 1290
Filters: 100
Nice nit




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Redcap
Redcap

Posts: 1290
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Nice little blanket




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Redcap
Redcap

Posts: 1290
Filters: 100
Last one for the night. Got this from Sphinx, thanks




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Redcap
Redcap

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I lied a few more




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Redcap
Redcap

Posts: 1290
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Cool filter I got from the site...




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Redcap
Redcap

Posts: 1290
Filters: 100
Finally my wire mesh filter




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Kraellin
Kraellin

Posts: 12749
Filters: 99
very cool, redcap. you shld take a look at dilla's spheres in the filter creation forum. was it the noise factory thread? well, they're in there somewhere smile:)

also, larger sample pics would be cool smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Biomechanic
Filter Licker

Posts: 122
Hi Redcap

Unfortunately, Blender doesn't use micropolygon displacement, this means that you will have to adaptively tessellate your object to get somewhere near the level needed to produce smooth displacement

Not sure if the developers plan to incorporate micro polygon displacement or some kind of sub-pixel displacement in future releases

Sorry, I cant give you anymore help, other than to say, use another app that like Cinema 4D or Modo
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Redcap
Redcap

Posts: 1290
Filters: 100
Thanks Biomechanic. I do know Blender has its short comings; however, I did read somewhere in the tutorials that you can leave subdivisions low in the modeler and subdivisions high in the rendering. So if anyone knows anything about that it would be a free alternative to some of the more expensive programs.



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AidSta
AidSta

Posts: 7
Filters: 1
I'm dont know anything about blender but i assume you can use bump maps because in 3ds max you can have some sexy textures on very low poly surfaces. but as i say, dunno about blender
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