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SpaceRay
SpaceRay

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I have seen in the past years lots of very beautiful and awesome works made with Generative Art softwares and want to start a new thread about this kind of wonderful art style.

Usually this needs lots of knowdlege about programming and coding so it is NOT for everyone.

I will just for now put this website that is a compilation on many things about Generative art

http://blog.hvidtfeldts.net/index.php...ative-art/

One of the kings and most famous is http://www.processing.org/

This software EVEN has it´s own real physical MUSEUM in Berlin for the art that can be done with this programming language

Here there are 12 pages of works already done with this

http://www.processing.org/exhibition/

I will continue later putting more things about this and add more, if you have something about this is ALSO of course welcomed.
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Skybase
2D/3D Generalist

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My life. Right there.
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SpaceRay
SpaceRay

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Skybase Do you work with Generative art software? How?

Could you please explain a little more what those four words mean for you smile:)

Thanks

________________________________________________

By the way the website http://blog.hvidtfeldts.net/ has been updated and there is also a new version of their Fragmentarium project that I still have not used

http://syntopia.github.com/Fragmentarium/
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Skybase
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Actually, based on given definition my workflow mostly encompasses procedural means of getting stuff working. I kinda do generative stuff when needed. I'm currently switching my 3D workflow fr om Maya to Houdini and SoftImage since they're both procedural / generative software workflows. It's super technical, super physics based, but super robust and I'd rather know Houdini than anything else.

I do a ton of 2D work on the side of 3D stuff too. This is wh ere it gets procedural-generative-ish. I use Synthetik StudioArtist 4 for that. Pretty awesome painting tool. It's partially based off of intelligent algorithms for painting images and can synthetically generate images as well. Can be applied to video and pretty much does more than enough. Insane piece of art program. You'd love it: http://www.synthetik.com/ and the user group: http://studioartist.ning.com/ Most of my background work for my thesis film utilizes Studio Artist because it's amazing.

I also do real-time interactive art. Most of that stuff runs on GPU which is awesome. I work generally on Quartz Composer for real time stuff. Sometimes realtime visuals have to be accompanied by music, so I lately produce custom instruments with Reaktor. So actors or audience members can interact with the music via OSC or Midi controls as well as the visuals.

Generative... procedural... kinda in between. I generally don't code. I kinda do scripting once every now and then. But there you go... a bit of long but brief overview of generative / procedural stuff I do.

Other art software / toys I use for fun and sometimes design work: U&I Software Artmatic (and Artmatic Voyager), Metasynth, ContextFree, Node Box, Structure Synth, UltraFractal

Whatever. Nothing's complete without images n stuff. Here's my half-complete portfolio with links to other junk I have online: http://cargocollective.com/Skybase
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Morgantao
Can't script

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I hate you smile:-p
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SpaceRay
SpaceRay

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I have found this very interesting and useful list of many Generative Art Tools

Roshanratnayake Generative Art Tools compilation list
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SpaceRay
SpaceRay

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WOW!! Now the Processing software looks much more interesting after I have found this websites that offer the source code of the examples shown so you can try them yourself on your own

WBLUT

Go to the "Construct" and then you find the nice and wonderful examples, and below will be put the link to the source code.

The same happens with this other

Complexification - Collection of Processing projects with source codes available

And here there is 100 MORE PROJECTS WITH SOURCE CODES available free for you to try in the Abandoned Art - Generative Art website, although in this one it does not have any kind of preview like it happens in the two websites above, although some preview images are available in this other interesting website about generative art that covers this, Creative Applications - 100 Abandoned Artworks Library
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Skybase
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Make sure you read the licenses for the codes:

All the code is licensed under a Creative Commons 3.0 License (Attribution – NonCommerical – ShareAlike) which basically means you are free to use it as long as you:

1. give http://www.zenbullets.com a credit
2. don’t use it for commercial gain
3. share anything created with it in the same way I have

I think Processing will suit you well. It's pretty darn easy to use and it doesn't take long before you make relatively complex stuff. Processing itself has a ton of sample code so make sure you utilize those as well.
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SpaceRay
SpaceRay

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Skybase, have yourself used this Processing language and have you done already anything with it?

If you make so many wonderful artistic works and as you said you have have a good experience and are code friendly and skilled, it would be good and easy for you to use this. Do you have any example made by you with this?

Thanks for the comments Skybase

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Skybase

Make sure you read the licenses for the codes:


Yes, I have read this and know that and I would follow this rules, of course, BUT this is only for the put for the 100 Abandoned Art codes, and there is no license for the other two websites written, so I will have to write and ask for it.

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Skybase
I think Processing will suit you well. It's pretty darn easy to use and it doesn't take long before you make relatively complex stuff.


Well, looking at the code and do not understand it at all, and considering that I do not have any kind of coding or scripting experience I do not know if I I could be able to learn it, but surely will try and see what I can do, I thought I could not make filters for FF, and then I learnt to do it, at least a beginning of it.

Also this sources codes above are not complete in the way that is fully to be used, as they do not have any kind of ready made output, I mean to save the result or other things (this must be added later to the code), and also many of the two first websites have COMBINED sourced codes that I do not know how to use and make it and will have to see how to combine them.

Quote
Skybase
Processing itself has a ton of sample code so make sure you utilize those as well


Yes, I have seen that when installing the software it has already built-in LOTS of sample codes and they look cool and interesting.
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SpaceRay
SpaceRay

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I have just found that there is also another alternative name for this kind of art and is Algorithmic art

Quote
From Wikipedia

Algorithmic art, also known as computer-generated art, is a subset of generative art and is related to systems art. Fractal art is an example of algorithmic art.


And using this "Algorithmic art" in google images gives very nice, cool and interesting results

I like most of them but have selected some

geometrical art

Geometrical art 2

and both of them belong to this website this interesting website
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SpaceRay
SpaceRay

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As I had a now a very little time free I came here and found the suggestion from Burt in the suggest a filter thread and remembered about this thread and have found some more new websites about this topic

Unlekker.net is an archive of projects by Marius Watz until 2008

mariuswatz.com is the new website

--------------------------------------------

Toxi.co.uk

And the Flickr example artworks

-------------------------

and some more links

List of similar websites 1
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Ramlyn
Ramlyn

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Very interesting.
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SpaceRay
SpaceRay

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Glad that you find it very interesting Ramlyn, there are LOTS of different examples and many websites about this computer generated artworks and there really many very cool, awesome and stunnings works done, regretably I do not know nothing about programming and coding so I can´t test them, as they are mostly based on programming as they do not have any kind of visual interface.

I would really love to be able to use the very interesting Processing language, but after downloaded and trying to use and learn it, I could not do it, and then I did not have more time to test it, and as it was somewhat frustrating for me being a non programmer I did not continue smile:(

Many of the complexification website example has an applet to make your own, BUT they are very low resolution to be useful.

The one I really LOVE much is the Substrate Applet is the most beautiful one with such a very complex and great texture graphics it can make
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SpaceRay
SpaceRay

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Skybase has told above the Structure Synth and Nodebox software and have always wished to try them and see what can be done with them, but until now for different reasons I have not been able to do it, so I want to leave it here if anyone could be interested in it

Nodebox website

Structure Synth website

And there is also a procedural 3D generator software I have just discovered

FUGU thread
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Skybase
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You'd seriously love nodebox. The output can be vector and it's easier to use than a lot of the others out there. Very enjoyable. Follow some tutorials and you'll get the logic. Program doesn't complicate over traditional programming at all.

Been making stuff using Nodebox because it can do quite a number of things.

Plus I hate typing out attributes of a single object.

Pict below: Made some "crappy clocks" for a texture... didn't work out so well.

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EAdams

Posts: 447
Skybase, the crappy clock texture is brilliant.
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Skybase
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Nodebox really does help with a ton of little things I do here. I kinda figured I'd use it for data visualization and it's helped to just deal with the design of it rather than making fancy code which I kinda get caught up in.

Data visualization aside, here's some clock generator I made.

Note that everything is pretty much procedural, so for each random seed, a new clock can be generated instantly based on several designs internally fixed. It's a quick little way of getting a ton of stuff out without making a single thing.

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SpaceRay
SpaceRay

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Hi, I want to recover this thread with a very interesting article I have found with many interesting things included and want to share it here

generative-digital-art-tutorials-and-inspiration

Also in these 4 years since the start of this threads seems that there is even much more interest in generative art, although regrettably most of the good and interesting new ones are only based on programming, coding or scripting wihout any visual interface

Quote
Skybase wrote

You'd seriously love nodebox. The output can be vector and it's easier to use than a lot of the others out there. Very enjoyable. Follow some tutorials and you'll get the logic. Program doesn't complicate over traditional programming at all.


I have never had the time to download and see what this Nodebox can do, and even theres is a OpenGL version, maybe is because I did not know how to start or where to start, and if it may be as easy as you say, as I am sorry that I am greatly allergic to any programming, coding or, scripting, I can only use visual simple software
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Skybase
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Just use Nodebox3 if you're just getting into it. OpenGL version is basically nodebox 1 plus the graphics library, it's intended to expand capabilities of Nodebox 1 and it's not intended for everyone. Nodebox3 is more graphical of an interface, I think it's easier to understand what's going on and ultimately might get you somewhere.

I donno call whatever, but I think people aren't allergic to stuff, more like don't have any foundational knowledge to kickstart a chain of ideas. I just feel like people let their fear of "I don't know what I'm doing" feelings override their ability to learn something. It's not anyone's fault that they're doing that. I think it's just natural to fear the unknown. Just that some people like to hop over the fence to see what's up on the other side.

I also think that using somebody else's stuff to make your own things is a fantastic idea. While you probably won't be as original as you'd want to be, I still think it's a safe passage to start adventures in.

And if you really got no time due to all sorts of reasons, well there's always the "having fun with what's already available". There are tons of cool tools out already.
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SpaceRay
SpaceRay

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Thanks for you valuable and wise comments

Quote
Skybase wrote:
Just use Nodebox3 if you're just getting into it. OpenGL version is basically nodebox 1 plus the graphics library, it's intended to expand capabilities of Nodebox 1 and it's not intended for everyone


Oh thanks, I did not notice that the OpenGL version is only 1.7 and not version 3

Quote
Skybase wrote:
Nodebox3 is more graphical of an interface, I think it's easier to understand what's going on and ultimately might get you somewhere.


interesting and good news

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Skybase wrote:
I donno call whatever, but I think people aren't allergic to stuff, more like don't have any foundational knowledge to kickstart a chain of ideas. I just feel like people let their fear of "I don't know what I'm doing" feelings override their ability to learn something.


Although it was really a jooke smile:D , I have to agere and say YES, exactly, you are right , but it is really true as I don't have any foundational knowledge I am like lost and feel bad that do not where to start and how to do it, and get much frustrated.

Quote
Skybase wrote:
It's not anyone's fault that they're doing that. I think it's just natural to fear the unknown. Just that some people like to hop over the fence to see what's up on the other side.


I am not afraid of unknown IF I can know that I can be able to learn and discover what is on the other side, but regrettably I am not able to learn any kind of programming, coding, scripting, for me is like entering in the desert, in the way that alll is with written specific words to be combined, and I work really much more and much better in a VISUAL way like in FF where you combine nodes and not have to do any programming
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Skybase
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You know, another way of thinking "generative" is to go back to its roots of definition. When we're defining generative art, we're often associating it with the idea of "generating" something. This means that you're as much in control, but you pass off the control to some other entity that behaves in a certain manner while introducing unexpected results. In short, generative art is created by an autonomous system with predefined parameters.

By definition you're surrounded by those kinds of systems. For example, people would drip paint across a canvas letting gravity take hold of those paint droplets forming new shapes. When you add water to acrylic paint, it'll create interesting swirling patterns. You can even hook up markers to a tree and let the tree sway in the wind while it scribbles all over a piece of paper (that's been done before by some artist. Forgot his name.)

So you really don't need to know programming to do this. Although it'll help, it's not required. Get imaginative and see things from a different perspective and definitely try things. smile;)
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SpaceRay
SpaceRay

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I have found this useful list of Generative Art software that I think is very good and useful and even more is that at the end of the list there are also many great and cool Examples that are very good

Getting Started With Generative Art - List of availlable software
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chrisd
Posts: 51
Here are a couple more (both node based):
https://www.rhino3d.com/6/new/grasshopper
http://www.pixaflux.com/
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SpaceRay
SpaceRay

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In all these years since 2012 the Generative art has expanded and exploded very much and now is much more widely available and even more with the use of AI (artificial intelligence) to create them

Here is a update made in 2021 with some artists that do it

Generative art to show new generative art

I really miss Skybase (or Yuya Takeda) as he really was awesome making generative art using filter forge, studio artist, modo 3D and other different graphic software
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