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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I think that now that FF 9 supports PBR and the result component has been updagred to support 3D export for Unity and Unreal and other 3D software.

So you can use FF 9 PBR export to make “fake” 3D aspect textures using just render maps

there is this very interesting and useful explanation made by the expert Skybase

Bump vs Normal vs Displacement
https://filterforge.com/forum/read.php?FID=5&TID=10328

And I can add more options that are also available apart of these 3

Bump Map

Normal Map

Height Map

Displacement mapping

Parallax mapping

Parallax Occlusion Mapping (POM)
https://www.youtube.com/watch?v=vwc2-iYSVPc
After 0:55

Steep Parallax Mapping
https://casual-effects.com/research/Mc...index.html

Relief Normal mapping
https://youtu.be/xV0Z-ceO6U0

Relief Texture Mapping (RTM)
https://www.inf.ufrgs.br/~oliveira/RTM.html
https://forum.unity.com/threads/fabio-...tes.32451/

screen space displacement mapping
https://youtu.be/xUQkO0zcsOc

Substance 3D materials with height maps show 3D objects that do not exist and are really a texture
For example this VHS tapes texture looks like the videotape is totally real in 3D but it is not
https://www.artstation.com/artwork/wXnRw

RD- TEXTURE Amazing fake 3D very realistic grounds and textures that are not real meshes
https://www.rd-textures.com/

Per-Pixel Displacement Mapping with Distance Functions
http://download.nvidia.com/developer/...2_ch08.pdf

I will put more examples of these later

Sorry that I can I do not explain the difference between all these ones, as this a very long topic and there are LOTS of different information about this that explains how each of them work and how they can be used, and will also depend on what 3D software you may be using
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