
It's kind of funny. Spent about a million years on forums in the 90's and oughts, and I'm so used to Facebook now that I scarcely know how to communicate without a like button.
I'm really looking forward to watching some tutorials about how to get into the editor. Corel had a filter vaguely like this back in the 90s but nobody was using that node-style interface for stuff back then, and you basically had to type in values, and it was incredibly powerful , but also just confusingly complicated and awkward and clumsy and I don't think it ever reached it's potential.
The nodes were really scary when I first saw them in Maya years ago, for texture editing, but I've since gotten used to them in an environment that made more sense to me, in Unreal Engine, so I'm hoping maybe I can make sense of them in here.
It seems to me that the way you can crack any filter you like open and look at the wires has to be an enormously valuable learning tool, once you have the basics.
I'm still new - I'll be clever later