Skybase
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I've been digging up some texture inspiration and I thought I'd share some with you guys here. Some of these are hand-crafted so not entirely procedural.
Stuff from NaughtyDog for uncharted has been pretty excellent. Rogelio Olguin - Uses Zbrush and substance to produce the textures. https://www.artstation.com/artwork/OPwvw https://www.artstation.com/artwork/4Rz0k https://www.artstation.com/artwork/6RZo0 |
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Posted: June 26, 2016 4:37 am | ||
Skybase
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Jacob Norris - MetalGearSolid environment work.
https://www.artstation.com/artwork/0aaKK |
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Posted: June 26, 2016 4:45 am | ||
Indigo Ray
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For the Uncharted textures, I was surprised by the amount of detail and mix of colors in the diffuse maps, which look awkward by themselves, but when combined with the height maps look very realistic.
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Posted: June 26, 2016 12:10 pm | ||
Skybase
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These are all PBR based workflows, so the AO map becomes the thing that creates the sense of depth.
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Posted: June 26, 2016 7:32 pm | ||
SpaceRay
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excellent and very professional textures very well done with great details, good to see that they are using Substance
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Posted: June 28, 2016 1:38 pm | ||
Skybase
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I believe the majority of these was processed in substance but sculpted by hand with Zbrush, so I think the operation's partially procedural but majority just plain hard painting work.
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Posted: June 28, 2016 8:34 pm |
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