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uberzev
not lyftzev

Posts: 1890
Filters: 36
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Cool!!! smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
nice depth. i think i've only seen that much once in a filter before.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
WOW!! This is very good and well done, and as Kraellin have said, it has a good depth feeling, I could never know or discover how to make this with FF, this is only available to expert and masters of FF.
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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Anyone else than uberzev knows how this could be done?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Here are a couple thoughts: probably created 1 corner and then reflected those on all other corners. My other guess is that it was done in one shot, or the whole grid was generated in 1 go. You can distort images using scale or xy lookup. That's pretty general. Oh well. Not like I know exactly myself.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
What Skybase said.

Do some experiments! smile:D

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Hint, my approach involved polygons and a scale component. It´s very simple.
Now go do your homework and replicate it! smile:D

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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Cool and well done Sharandra, great example smile:)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Pretty close... although the method is probably very different. Uber's grid is from 2008, rather different a task back then.

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SpaceRay
SpaceRay

Posts: 12302
Filters: 35
Still experimenting in this without knowing how to do it right, will have to keep thinking for a way to do it and replicate what you 2 have already shows here above

Also I wonder if it could be done also the opossite, I mean to have the center go inward, instead of outward and the estés go outward. Instead of inward
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