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SpaceRay
SpaceRay

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Filters: 35
I have started this other thread Examples of Spherical 3D Displacement Previewer by ThreeDee to show 3D examples of 3D filters, the ones that have surface and height maps.

The amazing and awesome filter that is able to do all this is this one here

Spherical 3D Displacement Previewer by ThreeDee V 2.0

I was wrong thinking that 2D simple filters could not be used with this 3D filter.

I have seen that using totally plain 2D images can get you a total 3D look inside this filter

See this 3D sphere

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SpaceRay
SpaceRay

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This above has been done using a plain 2D image source loading this SAME image inside the 3 maps

This here below is the 2D source image for getting the above (do not need any other "map")

This beauty has been done with the well done and original Circles Forever by Skybase

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Skybase
2D/3D Generalist

Posts: 4025
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I'm actually impressed at the fact that the smudge filter produces a cleaner edge than an average displacement function in any given 3D program. Usually the polycount for hard and clean edges for displacements tend to go high.
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SpaceRay
SpaceRay

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And here is another one with the same settings but reducing the new "texture scale" in V 2.0

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SpaceRay
SpaceRay

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And what about Grin Inc. by Crapadilla smile:D smile:D



Extrusion 14 Texture Scale 94

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SpaceRay
SpaceRay

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more crowded smile:D reducing the texture scale setting to 51

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SpaceRay
SpaceRay

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Using the well done Truchet Tiling - Basic Circular by Uberzev

Extrusion 5 Texture Scale 51

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SpaceRay
SpaceRay

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Filters: 35
Here is the only source image needed for this one above

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Ghislaine
Ghislaine

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Filters: 270
Here an attempt with Radical tile filter by Indigo Ray. Original image

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Ghislaine
Ghislaine

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Filters: 270
This give me something that seems fireworks

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Ghislaine
Ghislaine

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ThreeDee, is it possible to have it in a transparent background ?
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SpaceRay
SpaceRay

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Ghislaine I have tried around 10 2D images and most of them give this "firework" you are refering as the effect when used with extrusion 100.

Here I have made this 2D image with Block Busters by Kevin Worth filter



and then in 3D

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SpaceRay
SpaceRay

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And with extrusion 100 you can make it explode smile;) smile:D

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Ghislaine
Ghislaine

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Yes extrusion 100 to get especialy fireworks. smile:)
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SpaceRay
SpaceRay

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Quote
Ghislaine wrote:

ThreeDee, is it possible to have it in a transparent background ?


I thought that it would be easy to make it have a transparent background BUT after making some tests and trying a few different things I have seen that is more complex than it seems if you do not know how the effect is done, as I have been able to take out the black BUT behind there are some semi-transparent shapes from the 3D shape

Here is all I have been able to make, sorry

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here using a veiny leaf texture I have got this

Extrusion 3 Metallic 3 Height Blur 1 Texture Scale 47

Is really curious how using the same photo for the 3 maps you can get this beautiful result

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SpaceRay
SpaceRay

Posts: 12298
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I have tested it with the amazing and well done Oriental Patterns by inujima

This shown here is the source of the following result



Preset 1 Extrusion 53 Texture Scale 100

I think is really VERY DIFFERENT in 3D than the 2D version smile:D

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SpaceRay
SpaceRay

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Filters: 35
same settings and source image but reducing the extrusion to 14

now looks like a metalic jewel smile:)

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SpaceRay
SpaceRay

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Filters: 35
same settings

Extrusion 14 Texture Scale 52

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SpaceRay
SpaceRay

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Same settings

but with Extrusion 6 Texture Scale 19

will give this great amazing metalic jewel

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SpaceRay
SpaceRay

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You can also make some kind of planets with this filter and the help of Countries by Skybase



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Skybase
2D/3D Generalist

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*technically 2.5 D*
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Sharandra
Filter Forge Addict

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SpaceRay
SpaceRay

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Good and curious result Sharandra and thanks for sharing your examples BUT I think you are on the wrong thread, as this is a surface filter so it would be better in the 3D thread unless you made this with a 2D version.

Quote
Skybase wrote:

*technically 2.5 D*


smile:?:
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is a example from an awesome recent filter Dungeons and Flagons by Mike Blackney

From this source image



with the settings showed

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Sharandra
Filter Forge Addict

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I´m sorry for posting in the wrong thread, I´m not sure why you need 2 threads about the same topic tho smile:| smile:-)

Quote

Quote
Skybase wrote:

*technically 2.5 D*


smile:?:


2.5 D
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SpaceRay
SpaceRay

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Thanks for the link to the 2.5 D explanation, I did not know about that smile:)

For me anything that looks like 3D (not isometric projection) and have some depth, shading and lighting to simulate a 3D shape IS really 3D for me, although I agree that technically is a fake 3D.

Quote
Sharandra wrote:

I´m sorry for posting in the wrong thread, I´m not sure why you need 2 threads about the same topic tho


There is no problem, just to let you know about it.

I have made two threads about the same topic because really for me is NOT exactly the same, the source used to get the result is very different.

I wanted to be able to know very easily and fast which one was made from 2D source and which ones are from the 3 Maps, and the easiest way for me is to have 2 separate threads as for me is not the same.

1 - 3 MAPS AS SOURCE - You use 3 maps to be able to make the 3D (well 2.5D smile;) )conversion and you get a better effect and for me is more realistic the result and more like real "3D" as it uses the same as 3D Software to simulate the 3D

2 - 2D SIMPLE IMAGE AS SOURCE - The source is a plain and simple 2D image with no 3D information at all, and although the result may look also in simulated 3D, I wanted to show how surprising and amazing is the conversion from a simple 2D to a 3D sphere.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
But but but.... you're using the same filter smile:p So no matter what input there is it's the same output. smile:p

The catch with the categorization of 2.5D is that if there's any form of 3D-fakery going on (utilizing depth, perspective, overlap, shading, color, lighting). In a true 3D environment, as an observer, you can rotate around the object and see things actually protruding out into empty space. I just take it as something positively awesome that FilterForge works like this smile:p

Try this! Given we've been tinkering with displacement mapping previews, try actually displacing geometry using 3D software. I'm pretty sure ThreeDee's thing here does a better job with details of displacement. But my point is that you'd be engaging the object in 3D space which you'll absolutely love seeing it happen smile:)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:

But but but.... you're using the same filter So no matter what input there is it's the same output.


I am using the same filter, and I get similar output BUT The source I use to get this output is NOT the same as is really different for me using 3 render maps as source than using 1 only 2D image and nothing else.

I wanted to have 2 thread to make a difference in the source and see how great and awesome you can have with just plain and simple 2D images and then have another with more complex in the making 3 render maps.

Why should I mix them if I do not want to ?

Thanks for explaining more about the 2.5D, interesting.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I forgot to say above that ALSO THE FILTERS used to make the spheres are NOT the same too, as ones are surface filters and the others are normal filters, and the difference for me is great from a surface filter to a normal filter

______________________________________________

Here is another example using the result from the excellent, very well done and LOVELY smile;) Layers of My Heart by Kochubey

The source has been made much more intense, with much more contrast and raised the saturation and then converted pink shades to red shades

Extrusion 19 Texture Scale 82 Height map 3 Changed the lighting with 5 lights and the other as in preset 1

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
I am using the same filter, and I get similar output BUT The source I use to get this output is NOT the same as is really different for me using 3 render maps as source than using 1 only 2D image and nothing else.


lol yeah duh smile:p Just repeated what I said haha.

Nice hearts!
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Carl
c r v a

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more cool stuff SR .............. wonder how Clockwork filter would look smile;) smile:)
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SpaceRay
SpaceRay

Posts: 12298
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Thanks Carl, Glad you like them.

Quote
Carl wrote:

wonder how Clockwork filter would look


Well, I think that there is only one way to know it, trying it smile:)

I will try it and put an example here
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Carl
c r v a

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I was hoping you would say that smile:D
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SpaceRay
SpaceRay

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Sorry Carl that I has not been able to show it before, but I got a problem, one of the asteroids from the other 3D thread has broken the source image of your clockwork and now I have to make it again

Thanks to ThreeDee for the Shattered Glass

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Well Carl, Here I have made what you wanted with your well done and beautiful filter of Clockworks

Sorry that it does not look very well and beautiful as others, I have made 4 different tests and there is a problem converting this from 2D to the spherical 3D of this filter, will try to make it in another way.

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Carl
c r v a

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Quote
SpaceRay wrote:
broken

Bad bad Space Ray, you broke my clockwork smile:D
Quote
SpaceRay wrote:
Sorry that it does not look very well and beautiful as others

still looks cool, needs a version of clockwork without the gradients to work better by the look of it ...... well done SR smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks Carl, glad you like it.

Quote
Carl wrote:
needs a version of clockwork without the gradients to work better


I did another version that was without the metallic looks and diffuse lighting but looks worse.

Yes perhaps making it without the gradients or in a different way could be shown better the result, OR perhaps converting the 2D source with the "bump tool" filter and so you will have the 3 needed render maps and could probably look better, I do not know.
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Sharandra
Filter Forge Addict

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Well that´s the difference between using only one diffuse map for both diffuse and height and using a bump map for the height input smile:-)

The height is based on the light and dark values of the input map. Light areas are high and dark areas low.
Now the values of your source image don´t always correspond with the desired height values and so you get bad results. For example you could have something in a dark color in your image that sticks out, but now when you feed it into the filter it gets pushed in and looks all weird smile:-)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks Sharandra for the explanation and is well done, I knew already something about it but not exactly how, now is more clear.

Here is another example from the excellent filter Dungeons and Flagons by Mike Blackney

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have seen that I forgot to tell a very important thing here, and is that if you want to use these 2D images instead of the render maps, you just load the same image replacing the 3 render maps settings as you can see in the screenshot that is on this above post here.
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PixelSlaughter
PixelSlaughter

Posts: 105
Thats genial! Cheerz from Bulgaria!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
SpaceRay wrote:
I have seen that I forgot to tell a very important thing here, and is that if you want to use these 2D images instead of the render maps, you just load the same image replacing the 3 render maps settings as you can see in the screenshot that is on this above post here.


Well, I have just discovered when trying this again that although this is true, alternatively you can use:

Diffuse Map = one image as the color tint that will be shown as overlay

Bump Map and Reflectivity Map = with another different one that will be the texture background

In this example I have used these 2 images

Diffuse map (made from my own sierpinski filter)



Bump Map and Reflectivity Map (made from Circular Reasoning by Rachel Duim)



and you get this using the Spherical Previewer 2 zoom added filter that you can download here

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