Messages 316 - 360 of 650
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emme | ||||
Posted: September 5, 2018 11:52 am | ||||
Martin Naumann
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crazy
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Posted: September 5, 2018 12:59 pm | ||||
emme | ||||
Posted: September 6, 2018 1:49 pm | ||||
emme | ||||
Posted: September 6, 2018 1:50 pm | ||||
emme | ||||
Posted: September 6, 2018 1:50 pm | ||||
emme | ||||
Posted: September 6, 2018 1:50 pm | ||||
emme | ||||
Posted: September 6, 2018 1:50 pm | ||||
emme | ||||
Posted: September 6, 2018 1:51 pm | ||||
Rachel Duim
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Really like glitcher04 being a colorist myself 😎
Math meets art meets psychedelia. |
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Posted: September 6, 2018 2:26 pm | ||||
emme | ||||
Posted: September 7, 2018 10:58 pm | ||||
emme | ||||
Posted: September 7, 2018 10:58 pm | ||||
emme | ||||
Posted: September 7, 2018 10:58 pm | ||||
emme | ||||
Posted: September 7, 2018 10:58 pm | ||||
Sphinx.
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Wow - rainstreet is that FF only?
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Posted: September 11, 2018 2:54 am | ||||
emme |
Yes, FF only. Sphinx, thanks for your advice on optimization earlier - it really made me think more carefully about FF sampling architecture and helped me render things like this (reflections, lens blur ect)
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Posted: September 11, 2018 12:36 pm | ||||
emme | ||||
Posted: September 11, 2018 7:00 pm | ||||
PayPaul
Posts: 106 |
I love this one. Can you post the filter, even if it may be a little messy? Don't step on a dead dogma. It'll turn up again and bite you! |
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Posted: September 18, 2018 1:51 pm | ||||
PayPaul
Posts: 106 |
How did you do this? Is it all FF and is this filter available? Simply incredible! I could do that reflective thing only by using the Flood plugin from Flaming Pear Don't step on a dead dogma. It'll turn up again and bite you! |
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Posted: September 18, 2018 4:29 pm | ||||
Indigo Ray
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Emme, thank you for breaking down the rainstreet into steps. Looks like a custom environment for the reflections? I love how you went as far as to add the ripples in the water!
The Reflective series is fantastic. I still have no idea how you did the lens blur even though you sort of explained it. |
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Posted: September 18, 2018 8:34 pm | ||||
emme |
Thanks for your comments.
For the reflective stuff, the upper half is flipped vertically and offset using surface normals (derivatives) + noise. The offset amount is defined by a distance gradient multiplied by the heightmap. Where the angle of incidence is too steep, the reflection is multiplied by a mask (threshold from y-normals). The offset is done in a loop to help with aliasing. Rainstreet is pretty much the same thing, but the reflecting surface is also displaced using smudge. The "environment" is just a bunch of cells and blocks noise to give an impression of lights and some structures. I'm hoping to release the lens blur filter at some point, but there are still problems to be solved. Haven't figured out how to make it to work procedurally with an arbitrary aperture shape. If anyone has an efficient way to define an area of sample coordinates within a square and then fill that square evenly with those coordinates - let me know. Here is the postpainter filter. postpainter v004.ffxml |
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Posted: September 19, 2018 1:54 pm | ||||
emme | ||||
Posted: September 19, 2018 8:56 pm | ||||
emme | ||||
Posted: September 23, 2018 5:52 pm | ||||
emme | ||||
Posted: September 23, 2018 5:52 pm | ||||
emme | ||||
Posted: September 23, 2018 5:52 pm | ||||
emme | ||||
Posted: September 23, 2018 5:53 pm | ||||
emme | ||||
Posted: September 23, 2018 5:53 pm | ||||
Mardar
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Wow emme Streamline 4 and 5 are dreamy goodness. Looks like candy mountains.
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Posted: September 23, 2018 8:28 pm | ||||
Martin Naumann
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seems familiar to this project here haha
https://www.behance.net/gallery/65263499/BODYSCAPES looks great btw! |
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Posted: September 24, 2018 9:17 pm | ||||
emme |
Some similar curves for sure - purely accidental of course haha
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Posted: September 25, 2018 5:15 pm | ||||
emme | ||||
Posted: September 26, 2018 10:05 pm | ||||
emme | ||||
Posted: September 26, 2018 10:05 pm | ||||
emme | ||||
Posted: September 26, 2018 10:06 pm | ||||
Ramlyn
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Wow! postpainter v004 and refl_basic_v001 : two very smart filters.
![]() ![]() ![]() Very beautiful works. It is interesting the way you handle the particles rotation in postpainter v004. |
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Posted: September 27, 2018 7:11 am | ||||
PayPaul
Posts: 106 |
Can you please post the filter link for these? Don't step on a dead dogma. It'll turn up again and bite you! |
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Posted: September 27, 2018 9:32 am | ||||
emme | ||||
Posted: September 27, 2018 8:27 pm | ||||
emme | ||||
Posted: September 28, 2018 11:32 am | ||||
emme | ||||
Posted: September 28, 2018 11:32 am | ||||
emme | ||||
Posted: September 28, 2018 11:32 am | ||||
emme | ||||
Posted: September 28, 2018 11:46 pm | ||||
emme | ||||
Posted: October 3, 2018 1:07 pm | ||||
emme | ||||
Posted: October 13, 2018 7:47 pm | ||||
emme | ||||
Posted: October 13, 2018 7:48 pm | ||||
emme | ||||
Posted: October 13, 2018 7:48 pm | ||||
Martin Naumann
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really digging this!
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Posted: October 14, 2018 12:24 pm | ||||
emme |
Thanks Martin
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Posted: October 15, 2018 5:00 pm |
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