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CorvusCroax
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Posted: August 21, 2009 9:28 pm | ||||||
CorvusCroax
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This one came out great, too. It' perfect for creating a series within a common palette. Looks sort of medieval.
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Posted: August 21, 2009 9:29 pm | ||||||
CorvusCroax
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Posted: August 21, 2009 9:58 pm | ||||||
CorvusCroax
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Posted: August 21, 2009 9:58 pm | ||||||
CorvusCroax
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Posted: August 21, 2009 11:22 pm | ||||||
CorvusCroax
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Posted: August 21, 2009 11:24 pm | ||||||
CorvusCroax
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Posted: August 21, 2009 11:32 pm | ||||||
Kraellin
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i like those last two. looking more like the copper tarnish patina now.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 22, 2009 8:19 am | ||||||
CorvusCroax
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Posted: August 22, 2009 11:48 am | ||||||
CorvusCroax
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Posted: August 22, 2009 11:48 am | ||||||
CorvusCroax
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Posted: August 22, 2009 11:49 am | ||||||
CorvusCroax
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Posted: August 22, 2009 11:49 am | ||||||
CorvusCroax
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Posted: August 22, 2009 11:51 am | ||||||
CorvusCroax
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Posted: August 22, 2009 11:52 am | ||||||
CorvusCroax
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Posted: August 22, 2009 11:53 am | ||||||
Constantin Malkov |
bronzerizer 2
#15 shiny edge Excellent results!! Will it be added to the FF Lib? |
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Posted: August 22, 2009 1:12 pm | ||||||
CorvusCroax
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Posted: August 22, 2009 1:41 pm | ||||||
CorvusCroax
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Posted: August 22, 2009 2:30 pm | ||||||
CorvusCroax
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Posted: August 22, 2009 4:18 pm | ||||||
Indigo Ray
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Wow.
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Posted: August 22, 2009 8:07 pm | ||||||
Kraellin
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lookin good. that's getting more and more coppery tarnish. and i like those last three, but it's a little hard to judge without having an original to compare to. still, the effect looks good. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 23, 2009 11:26 am | ||||||
Skybase
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:o I was wondering how long these would take if you render them at crazy resolutions like 9000X6000.
Would like to try ![]() |
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Posted: August 24, 2009 12:38 am | ||||||
CorvusCroax
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They're not too bad, rendering time - wise, but not great either. Having reflection turned on defnitely slows it down a bit. I'd worry that there wouldn't be enough detail at high res, there isn't much of any 'micro detail' as Kraelin calls it.
They're just some standard test height maps I use. I can post them if you want to see them. Actually I'm so pleased w/ the FORGE one that I was thinking of submitting it to the FF gallery... along w/ a descriptive text. |
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Posted: August 25, 2009 12:32 pm | ||||||
Kraellin
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yeah, gallery would be good
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 25, 2009 4:36 pm | ||||||
CorvusCroax
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Posted: August 26, 2009 12:54 am | ||||||
CorvusCroax
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Posted: August 26, 2009 12:54 am | ||||||
CorvusCroax
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Posted: August 26, 2009 12:57 am | ||||||
CorvusCroax
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Posted: August 26, 2009 1:11 am | ||||||
CorvusCroax
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Submitted the Forge thing to the gallery!
Couldn't figure out how to get it to accept multiple filters, though.... Hmm.. |
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Posted: August 26, 2009 1:46 am | ||||||
Kraellin
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hmmm, hadnt really thought of using heightmaps as inputs before. interesting. hmmmm....
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: August 26, 2009 8:23 am | ||||||
CorvusCroax
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Some people have asked me for some of the later versions of the 'Spacehulk' Filter. (I only submitted the first one, but there are several editions.) It's definitely a work in progress, but here it is. (Beware: it's slow!)This is like Spacehulk V2
SpacehulkV2h.ffxml |
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Posted: September 19, 2009 1:25 pm | ||||||
CorvusCroax
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Posted: September 19, 2009 1:43 pm | ||||||
Redcap
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Your filters have honestly been the most useful to me out of any other artist on the forum, and that is saying something! I still wish you would submit this one so it would be organized in my filter Hierachy instead just in my personal filters, but thanks for the download!
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Posted: September 22, 2009 11:17 pm | ||||||
CorvusCroax
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Aw shucks ... Thanks Redcap!
![]() ![]() I think this one is still way too slow to submit to the general library... it needs some real optimization help. Too many blends, blurs and high passes. (I've sort of been waiting for the the next open beta, hoping that the FF team will add a glow channel to the surface type filter, so I could re-work these to be more useful for rendering.) That reminds me, I never submitted that bronzerizer filter, (like the rusterizer, but bronze) back on p. 11 - 12. I'll post that one tonight. |
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Posted: September 23, 2009 7:49 pm | ||||||
Redcap
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I am making some small icons here and there for a open sorce game; just for kicks and giggles. Here are some of the pics using your filters and others.
Miniature Sun, now the model isn't very detailed because it had to be shrunk down to 64X64 but your texture worked great for the machine. ![]() |
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Posted: September 23, 2009 8:18 pm | ||||||
Redcap
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Someone else modeled this building, but couldn't texture it. They weren't very experiences in UV wrapping; well I took your space hulk filter and I didn't even have to UV wrap the thing and it turned out great when shrunk to the 64X64 size.
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Posted: September 23, 2009 8:29 pm | ||||||
CorvusCroax
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Hey, cool! Looking good. I think some bump and/or some glowy windows would be real nice on that!
You know, I've thought about making a filter which takes an input from an ambient occlusion map: Using it to drive varying types of 'material' on the pointy exterior parts vs the interior 'joints' of an area. That way, the materials would respond to the geometry. Hmmm... |
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Posted: September 24, 2009 2:08 am | ||||||
CorvusCroax
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Posted: September 24, 2009 2:14 am | ||||||
CorvusCroax
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Posted: September 24, 2009 2:14 am | ||||||
CorvusCroax
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Posted: September 24, 2009 2:16 am | ||||||
Constantin Malkov |
Thank you. From what I have seen I can say that you've gotten excellent results. About rocks. The first two images are very good. Only too straight lines in some places confuse. Except this everything is fine imo. |
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Posted: September 24, 2009 2:32 am | ||||||
Kraellin
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corvus,
nice rock ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: September 24, 2009 1:02 pm | ||||||
CorvusCroax
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Yeah, it's got a control for how much / little strech the perlin noise has. I had it dialed up high b/c I wanted to make sure the texture was rotating correctly.
I'm having a bit of a hard time getting good results out of the randomizer, because of the wacky colors. I think I need to figure out a way restict the range. Ie to get 'random' colors out of a say, a predefined gradient. |
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Posted: September 24, 2009 3:32 pm | ||||||
Redcap
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Cool edit to your rock filter!
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Posted: September 25, 2009 9:05 am | ||||||
CorvusCroax
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Posted: November 2, 2009 3:42 am |
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