Messages 226 - 270 of 650
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emme | ||||
Posted: June 8, 2018 9:29 am | ||||
emme | ||||
Posted: June 8, 2018 9:29 am | ||||
emme | ||||
Posted: June 8, 2018 9:30 am | ||||
CFandM
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Love these and the other stuff that you have posted....You are on a beautiful experiment streak...
![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: June 8, 2018 10:17 am | ||||
Rachel Duim
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Beautiful results. It's wonderful when math and procedure meets art in such a successful way. I especially love elemental06
![]() Math meets art meets psychedelia. |
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Posted: June 8, 2018 12:53 pm | ||||
emme | ||||
Posted: June 20, 2018 1:06 am | ||||
emme | ||||
Posted: June 20, 2018 1:07 am | ||||
emme | ||||
Posted: June 20, 2018 1:07 am | ||||
emme | ||||
Posted: June 20, 2018 1:07 am | ||||
emme | ||||
Posted: June 20, 2018 1:07 am | ||||
erica lyons
Posts: 9 |
HI, Just mind blowing...
Looking at the Flake series I feel like I'm looking ahead in time if that makes any sense at all. Erica Lyons |
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Posted: June 20, 2018 3:52 am | ||||
ronjonnie
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Hi Everyone,
emme, The New Flakes series are all very cool! Hope you can turn them loose soon; I believe we all would love to take them out for a spin! ![]() Have a great week, ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: June 20, 2018 7:50 pm | ||||
emme | ||||
Posted: June 21, 2018 12:00 pm | ||||
emme | ||||
Posted: June 22, 2018 1:14 am | ||||
emme | ||||
Posted: June 22, 2018 1:14 am | ||||
emme | ||||
Posted: June 22, 2018 1:14 am | ||||
emme | ||||
Posted: June 22, 2018 1:15 am | ||||
emme | ||||
Posted: June 22, 2018 1:15 am | ||||
Martin Naumann
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nice! I like the last ones a lot. is this just RGB noise?
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Posted: June 22, 2018 6:06 am | ||||
emme | ||||
Posted: June 22, 2018 12:08 pm | ||||
emme | ||||
Posted: June 22, 2018 12:08 pm | ||||
emme | ||||
Posted: June 22, 2018 12:08 pm | ||||
emme | ||||
Posted: June 22, 2018 12:08 pm | ||||
ddaydreams |
Those last 4 kinda look like a cross between sss candle wax and nice photo backdrop in need of some kind of bokeh conversion. I likey much
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Posted: June 22, 2018 12:24 pm | ||||
Martin Naumann
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cool stuff
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Posted: June 22, 2018 3:01 pm | ||||
emme | ||||
Posted: June 23, 2018 12:15 pm | ||||
emme | ||||
Posted: June 23, 2018 12:15 pm | ||||
emme | ||||
Posted: June 23, 2018 12:15 pm | ||||
David Roberson |
This one caught my eye (as I was rereading the thread)...
![]() I'm pretty sure I can figure out part of it, starting from Cell Noise, but I suspect there's some creative looped distortion process I wouldn't figure out quickly. Is this done with an existing filter, or is it something you made but have not submitted to the Library? Kinda need want this one! Please share? |
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Posted: June 25, 2018 8:44 pm | ||||
David Roberson |
Dang. I wanna pick apart all of 'em!
I did spot the loop screencap for Pyro 1, though. Thanks for sharing that! |
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Posted: June 25, 2018 8:53 pm | ||||
emme |
Yup, it's pretty much the same process as in the screenshot. Here's the actual filter.
Pyroclastic 3D v002.ffxml |
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Posted: June 26, 2018 7:54 pm | ||||
David Roberson |
The first time I saw this post by Sphinx, I did not understand the significance:
Now that I've killed a dozen filter attempts using more processing power to avoid bitmap components, it's nice to find out that a blur can help optimize a heavy sub-branch. I'll have to try it on some of my failures and see if it helps! |
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Posted: June 27, 2018 12:13 am | ||||
David Roberson |
emme:
I did a slow scan through the thread and picked out my favorites (the one's I'd really like to analyze). If you don't mind sharing (and they're not v.7 dependent), they are: technopolis hullmaster hills rock cloudy refractive Thanks so much for sharing Pyroclastic 3D v200! |
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Posted: June 27, 2018 12:19 am | ||||
Martin Naumann
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Pyro looks incredible, great work!
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Posted: June 27, 2018 9:03 am | ||||
emme |
David,
I don't think I'm going to share all of those, but I'm happy to help and share snippets, tips and tricks. Many of the filters are experimental and not really meant for sharing. Also, there often aren't any special techniques used - just building the same thing a hundred times from scratch and slowly finding what works. Filter Forge is great for quick experimentation ![]() Here is an early version of what refractive is built from. It's a good starting point for something more complex. fractile v001.ffxml |
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Posted: June 29, 2018 3:47 pm | ||||
David Roberson |
I understand. I do think those would be very successful if submitted to the library (especially hullmaster). They represent the quality I'd expect from the filters there.
Thanks for the starting point with fractile v001! |
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Posted: June 29, 2018 6:30 pm | ||||
emme | ||||
Posted: July 2, 2018 11:17 am | ||||
emme | ||||
Posted: July 2, 2018 11:18 am | ||||
Martin Naumann
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dope! really digging it.
is this a bomber and a loop? |
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Posted: July 2, 2018 1:50 pm | ||||
emme |
Yes it is. Not the fastest thing to render with 64 iterations
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Posted: July 2, 2018 5:55 pm | ||||
emme | ||||
Posted: July 3, 2018 10:06 am | ||||
emme | ||||
Posted: July 3, 2018 10:06 am | ||||
emme | ||||
Posted: July 3, 2018 10:06 am | ||||
emme | ||||
Posted: July 3, 2018 10:07 am | ||||
emme | ||||
Posted: July 3, 2018 10:07 am |
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