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CFandM
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Heres the file
Kaleidoscopic Profile - 3D rev 1c2.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 3, 2007 11:31 pm | ||||||
Kraellin
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well, that one does a wonder, CF.
i've been playing around with this last one and have some questions for you. what does that frames leg do? it seems to add some luminance and thus opacity to the alpha but what is the purpose on the 3d part? what is it meant to affect and how does it help make the 3d? also, it seems on the color of the original image that red is about the hardest to get to come through correct. i tried to strengthen this, but no real success so far. also, i'm curious why you have all the splitting of channels in series. i would have thought that putting the red on one leg and the blue on another would have been the way to go. and mind you, this isnt a criticism of the way you're doing it, just a question as to why. dont the offsets conflict a bit? or is this just a shortcut to having each on its own leg? i've also been importing lots of different images to try with this. i get varying results, which i find both confusing and intriguing. some pop out of the screen where others seem set back and i completely dont know why that is. i'm going to have to do some more study on stereograms and anaglyphs. i managed to get one image to pop out about 12 inches from the screen. i saved the image but ended up overwriting the filter. lol. i was making changes on a rather fast and furious basis and wasnt saving every iteration like i normally do. it involved adding a slider to a red channel assemble rgb. so, red seems to bring the image forward more. then again, i had made some other changes, so maybe i'm all wet on that one. but that does raise an interesting question. does red in 3d map as more prominently forward while blue more towards background? and as far as that goes, how do other colors map as far as depth in general? i had thought depth would have been mostly mapped due to the luminance of each color rather than the color itself. and how does theatre 3d do this so that you get one white that pops out and one that doesnt? lol. i'm confused. i also tried another little experiment. i saved an image that had some nice pop and ran it into paint shop pro and wondered if i could change the depth AFTER it had goine though the anaglyph process. i managed to affect it a bit by changing the brightness on some parts but it was rather slight. it was a picture of a leaf. the middle of the leaf was quite forward while the edges were quite deep. i could bring the center part down a bit by darkening and the edges up just a tiny bit by lightening, but again, not by very much. still, an interesting experiment. anyways, i'm still playing and if i get anything mroe i'll let you know. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 5, 2007 6:18 am | ||||||
Kraellin
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well, i can now control how much the image will pop out of the screen! i did a bit of surgery and revised a number of things. take this filter and use the first preset. load that image, "kaleid-ana-FF-1-k-1a.jpg' and move the red slider only.
Kaleidoscopic Profile - 3D rev 4.ffxml If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 5, 2007 7:56 am | ||||||
Kraellin
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lol. well, i 'thought' i had control over the pop. seems i dont have near as much as i thought. oh well, back to the bowels.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 5, 2007 1:57 pm | ||||||
Kraellin
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this one may blow your socks off. it's completely out of the screen. no, it's not one of mine... and it's animated! http://dogfeathers.com/java/hyprcube.html
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 5, 2007 2:02 pm | ||||||
CFandM
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It funny you posted that..I was just looking at that site on Saturday. I added it to my list of filters to try and create..Most likly just a snippet or something..
It gets me everytime..One image works great, but then others don't look so hot..Same problem I am having with the Wood Burning Filter.. Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 5, 2007 8:47 pm | ||||||
CFandM
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If you look at the "Hovering Anagylph" filter this is what that one does..But its just the popping out part..I don't know if I had it 12 inches but it is pretty far out of the screen..Which this lead me to the question of "How far out of the screen is to far and how far have other people gone out of the screen?" Just a curious question more than anything,, Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 5, 2007 8:52 pm | ||||||
CFandM
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Thats cool Kraellin criticism is very welcome..It does help to make something better also ![]() Some of the offsets do conflict a bit but they help in the depth and the height..I found that with one batch of offsets you can get depth..But you can only go so far without seeing the red and blue..So the solution that I had was to add another set of offsets to add more depth to the previous one without getting the red and blue images showing when the glasses are on..As far as the conflicts just some adjustments to the Horizonal and the percentage helps. Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 5, 2007 9:01 pm | ||||||
CFandM
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Just an interesting gallery I came across..Don't forget the glasses..
http://www.texnai.co.jp/eng/3Dgallery...index.html Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 5, 2007 9:37 pm | ||||||
jffe |
Hmm, what about that filter that does the kind of inward angle, or maybe it was a snippet ? I think one of the keys to maybe getting a more well-rounded 3-D look, is not just overalapping and blurring/blending the red & blue, but the actual degree angle of the 2 pictures, (the red one, and the blue one, being 2 different pictures so to speak). Might be something to experiment with, having one angle inward a degree or 3 from the left, and then the other color angle inward a degree or 3 from the right, and still overlap and blur/blend like you have been doing. Just a random idea for you.
![]() jffe Filter Forger |
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Posted: March 6, 2007 2:19 am | ||||||
Kraellin
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CF,
yup, that buddha is a good one. pops out nicely. i visited some other sites too and found that others have trouble getting the reds of the original image to show true. so, it's not just something we have trouble with. i also found a JPL site that uses radar and some other stuff to map 3d. on that site there was a tiny bit of data about how they did it. they were using luminance for one mapping, i think depth, and color for another mapping, possibly internal, object to object depth. i'll have to study it more. but, it gave me an idea. i had only been trying to use luminance for mapping, so maybe using the original colors for some of this mapping may help also. also, most of the sites i visited yesterday seemed to be using the stereo imaging, the taking of two photos, for their work. that does seem to help the whole thing. but, from the results you and me have gotten, i dont think that's entirely the key. we've gotten pop-out, pop-in, and internal all from just using one image and offsetting it. so, there's certainly something i'm missing in all this as to why we get such varied results. i may have to run some tests in paint shop pro with making up some test patterns and see if i cant see how this stuff is truly working re color and shading. i could make up some gradient patterns of various sorts and see what i get. i also notice on one site where they mentioned different colored glasses being used and how that changes things. i have the red=left, cyan=right type and that produces better results with skin tones, apparently, where red/blue does something else and there's even a red/yellow, which does something else. i also noticed on one site where they talked about how different colors focus at different focal distances, which is why the whole anaglyph thing works. and that's at least part of what i was looking for. if one could map the entire spectrum of color for those individual focusing depths, one could then pretty easily predict how an image shld and would look in 3d. so, i was at least partially right when i added that one red slider and got it to pop out more. so, it's certainly an interesting study and i still believe we can get better and more predictable results. but, all of the above also explains why some images probably just arent going to do what we wanted. you'd have to changes from red/cyan to red/blue or something else with some images, i'm guessing. or, just change the original colors of the image. oh, and just one last thought; saturation may also play a part in this and i hadnt even thought of that before. more intense reds may well give a different pop. so, maybe adding a hue/sat component on each leg of the red/blue chains would allow one to alter the pop a bit. jffe, interesting idea. change the viewing perspective. i'll have to consider this. my first reaction is that it wont; that it's more about focal ranges of hues rather than perspective, but it's certainly worth considering. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 6, 2007 1:25 pm | ||||||
CFandM
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Well, here is another variation. Images that I have used it on seemed to get a smoother blend between the depth and height..Heres the FF filter..
Another Anaglyph Variation.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 7, 2007 3:48 pm | ||||||
CFandM
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Ya, I was kinda looking at this also when I was looking for glasses a while back..Could even do one filter but have a switch to choose the color setting. Between the red/blue-red/cyan.. Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 7, 2007 3:53 pm | ||||||
Kraellin
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well, i'm stuck. i tried a number of things and none did me any good.
how much does the offset have to do with pop-out/pop-in? and if you reverse the way the red is offset relative to the blue, will that reverse the pop? and i still dont understand why some images will do one thing while others will do another. cant quite find that common denominator which regulates all this. i did look at your new filter, 'another anaglyph', briefly, but havent really studied it yet. i'm getting too frustrated with the whole thing. so, i may put this aside for a bit. i'll continue to give you feedback if you do more, though. what are you using those frames for? what do they do? If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 8, 2007 1:31 pm | ||||||
Kraellin
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ok, i took another stab at this, regardless of what i said in the last post. i've been simplifying this as much as possible to try and reduce the number of variables. in this one i've managed to get some understanding of what the red channel and offset do. it has a lot to do with the pop. but i dont fully understand it yet. on some images i can get the image to pop out and pop in by adjusting the red channel offsets, but on other images, with the same controls, i cant. so, i'm still missing something.
you'll notice here that i totally separated out the channels. i added hue/sat to each channel, not to influence the 3d aspect but more to try to retain original colors of the image. it works... somewhat. lol. i now currently hate you for getting me into this, CF ![]() ![]() Kaleidoscopic Profile - 3D rev 4n.ffxml If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 8, 2007 3:14 pm | ||||||
CFandM
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![]() The headaches are easy just some asprin and sleep..The crossed eyes ![]() I have been reading a book called "Do It Yourself Laser Eye Surgery" but I can't figure out how to do the surgery and read at the same time.. ![]() So when I figure that out I could send the book along to you.. ![]() Don't hate the player, Hate the red and blue glasses that don't hold on the ears very well.. ![]()
Well it was kind of an experimental attempt at a height/perspective map of sorts. It works good for the b/w stuff but it does not work so well for the color.. Its also good for making shapes and object type filters in 3d... I was tring high-pass and a couple of different things but the frames gave me the most interesing results.. Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 9, 2007 10:02 pm | ||||||
CFandM
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I know that when the red offset is set to 1-10 it pops..Then -1 to -10 makes it go into the screen. The thing I think we are missing, but I may be wrong, is a height map like the frames component that I was using in the hallway filter.. Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 9, 2007 10:07 pm | ||||||
Kraellin
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ok, so the height map is what you were trying to simulate with the frames?
it's odd; i have a pic of an old car with bright yellow paint and one of a portrait of a woman in an ornate gold frame. i can get the gold frame one to pop but not the yellow car. i would have thought these two, being similar colors would have responded similarly to the anaglyph process, but they dont. i cant get the yellow car to pop out at all. and that brings me to something i've been thinking about in general regarding FF. can the colors/hues be mapped re height? that would be useful not only for anaglyphs but other things as well. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 10, 2007 8:19 am | ||||||
CFandM
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Well I was going to take a break away from this one for a bit but I ended up working on it anyway..So here is a bit more..The height is a little more controlable now..
I think that if we could get the colors/hues mapped they could be plugged into the exsisting map.. Another Anaglyph Variation v2.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 10, 2007 10:34 pm | ||||||
Kraellin
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lol. you're as bad as i am, CF
![]() ok, i think i've made a break-thru on this stuff... in theory. i made an anaglyph in paint shop pro. no filter forge, no filters, no plugins. it's quite simple, really. take any image and make two duplicates on separte layers. you now have 3 layers, background, copy of #1 and copy of #2. #1 is the middle layer. to #1 add a curves and take just the red channel and remove all the red. on #2, do the same thing and remove all the blue and green. dont use adjustment layers, just use curves directly on the layer. your top layer shld now be all red, the middle layer, all cyan and the background layer, nothing changed. to the top layer, #2, change the blend mode to 'screen'. pick your 'move' tool and with the top layer, #2, highlighted, move the layer left and right with your 3d glasses on. as you move it right, the image will pop out. the more you move it right, the more pop you will get... up to a certain point. move it left again and it will pop in or down. ok, that confused me a bit at first. so simple. but, it was still lacking internal depth. and that stuck me for a bit too. and now here's where the theory comes in. to get internal depth you would have to move different parts a different amount of offset. let's say you have a pic of a baseball in the foreground, a bat in the middle ground and a player in the background. each of those items would have to be offset a different amount. how much and which direction you moved the red layer on each of those would determine its internal relativity to the others and to the overall global amount. so, this worked well with the black and whites in your anaglyph filters because the depth was already so well defined by the black and whites. and i believe i remember we were moving the offsets somewhat by black and white. so, with color, i'm not sure mapping the hues would work right. what needs to be mapped, i think, is the objects themselves. if you mapped the hues, i think you'd get a skewed result. a guy with a red and blue checkered shirt would look pretty weird, with the reds popping out the blues set back...i think ![]() the stereograms use two images of the same thing, already slightly offset. so the depth is already there, essentially. with a single image we're going to have to define what is foreground and what is background by the offsets. maybe we shld offset certain parts BEFORE separting channels and recoloring... not sure. still, some experimentation with hue mapping might provide better information. i thnk we can do it with FF but it might take some work. i'm still missing something, though. in my head, part of all this makes sense. going right with the red makes sense, for example, because the left eye has the red lens. but the internal depth still eludes me a bit. so, all of this is just theory at the moment. and i think, to some extent, this also explains why some images will pop nicely, while others wont. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: March 12, 2007 1:53 pm | ||||||
CFandM
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Came across this, thought it was kinda neat...
http://www.nasa.gov/mission_pages/ste...index.html Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: April 23, 2007 10:07 pm | ||||||
Carl
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The nasa beaut
![]() This is a great little thread and I was wondering if people have seen ChromaDepth 3D glasses which make any high - contrast colour image appear 3D - both lens are clear - the right has been laser etched and if you hold it at the right angle catching the light you can see a rainbow effect, anyway there a lot of fun and you don't look quite as dorky wearing them as the old type [ well not quite ] ![]() |
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Posted: April 23, 2007 11:07 pm | ||||||
Kraellin
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not sure about 'chromadepth 3d' but i did run across a number of different glasses while researching anaglyphs. got a link?
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 24, 2007 9:01 am | ||||||
Carl
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Hi Kraellin, your now in Dumb person territory I don't know how to link, I press link and it needs the url
![]() ............ Carl ![]() |
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Posted: April 24, 2007 9:50 am | ||||||
Kraellin
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ok. well, the 'url' is basically just another name for address. http://www.filterforge.com is a url. actually, url stands for universal resource locator, i believe. so, 'address' - 'url' - 'universal...' are all pretty much the same thing.
the way to embed one here is pretty simple. you can type it out longhand, like i did with the FF address or put tags around it, like http://www.filterforge.com or use the thing that says 'Link' directly over where you post replies in the threads. but the first thing you would need is the actual url/address of the site you're talking about that has or refers to those glasses. you could get that from somethign like google or go to the page itself and copy the address into your clipboard (right click the address bar in the browser over the address listed and hit 'copy'). that would copy that address into your clipboard (a little hidden rememberer in windows) and you could then 'paste' that address here. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 24, 2007 1:34 pm | ||||||
CFandM
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Its really been a fun filter to play with..Had to rest the eyes on it for a while thou...Yep seen those but I don't have the glasses. Only the red and blue for now..Wanted to get that down since its kind of a universal method.. But eventually I was going to go to other methods.. Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: April 24, 2007 5:34 pm | ||||||
CFandM
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Yep you can find some info here, it seems very interesting. http://web.engr.oregonstate.edu/~mjb/chromadepth/ Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: April 24, 2007 5:35 pm | ||||||
Kraellin
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thanks, CF.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 24, 2007 10:30 pm | ||||||
CFandM
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Its not chromadepth but its another method for a height map..Stevie had me thinking about it with the neon nights post..So I put part of that in a 3d filter to use..
The streets light are far from the screen so you may need to stand away from the monitor a bit... Also I lost some pict info in the compression... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: April 25, 2007 1:58 am | ||||||
CFandM
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Heres the FF filter..
Another 3d.ffxml Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: April 25, 2007 1:59 am | ||||||
Carl
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Posted: April 25, 2007 3:00 am | ||||||
Kraellin
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i'm not seeing it in this one, CF. though this one produces something odd i've not seen in others; when i mouse over certain parts, my mouse cursor splits into two cursors, red and blue.
and carl, glad you got it working ![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 25, 2007 8:24 am | ||||||
CFandM
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Posted: April 25, 2007 9:01 am | ||||||
Kraellin
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yup. the preserver and the white border around it stand out nicely on that last one!
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: April 25, 2007 12:23 pm | ||||||
CFandM
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Some more indepth info on anaglyphs. Did some more searching and came across these. Some great examples on this site and very technical good info...
http://nzphoto.tripod.com/sterea/manapouripsAna.htm http://nzphoto.tripod.com/sterea/anaglyphs.htm Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: May 13, 2007 4:59 pm | ||||||
CFandM
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Check out the Phantogram..
Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: May 13, 2007 5:00 pm | ||||||
Kraellin
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cool
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: May 13, 2007 7:19 pm | ||||||
CFandM
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I did manage to find a little time to play some with FF. So I used it to create another anaglyph method. Can't get enough of those..
![]() At least a height map...Its not quite done yet..But heres a pict I used it on..The background was also created in FF..Then I added the text in Photoshop then ran the whole image through the new method... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: August 9, 2007 6:37 pm | ||||||
StevieJ
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That looks cool!!! Glad to see you back at it
![]() ![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: August 10, 2007 3:54 am | ||||||
Carl
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Posted: August 11, 2007 1:38 am | ||||||
Carl
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Posted: August 11, 2007 1:39 am | ||||||
Carl
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Posted: August 11, 2007 1:40 am | ||||||
Carl
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Great filter.......... looking forward to upgrade
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Posted: August 11, 2007 1:41 am | ||||||
CFandM
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Posted: August 15, 2007 9:45 am | ||||||
CFandM
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Me to...Sometimes I work on the filter for a half-hour then spend the next hour or so just running images through it..Testing it..wink, wink... ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: August 15, 2007 9:49 am |
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