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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I always felt you had tons of great details going on. In some ways, maybe a bit too much, but that's fine. It's your style.

[Edited]
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PixelSlaughter
PixelSlaughter

Posts: 105
Thanks!

Well, first of all, I have not exact workflow... Till now everything is experimental, with effects, resolutions, application compatibilities, program features etc.

I start always with something done in Photoshop (mixing photos, 3D rendered images, texts, probably sometimes textures etc...), or directly from Zbrush - Im learning it and when I like any result of my learning curve, I then pass through FF.

So FF is the next step. Im sorry I cannot share my filters. I started for fun using it, but then I decided to do commercial works and bought the program. My filters usually are channel-based, mainly luminance and red (because of the blood, as I said this is for the metal music scene).

So I can render the same image with 4-5 different filters, and then mix in Photoshop, add some new layers and items, process another time in FF... In my mind, the key to good results in what I will do, is the correct preparation with Photoshop of the base image.

I can do the same without the use of FF, but it saves me about 80% of the time. And about Zbrush... Its the 4-th time I started to learn it. The 4-th! Hehehe... The new 3DS MAX is for me as calculator for Fred Flintstones. Hard appz.
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PixelSlaughter
PixelSlaughter

Posts: 105
Dissected vagaretz

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PixelSlaughter
PixelSlaughter

Posts: 105
It was Photoshop to FF only
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PixelSlaughter
PixelSlaughter

Posts: 105
Some new way to make texture

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PixelSlaughter
PixelSlaughter

Posts: 105
Nothing special in this picture except I found new techniques to use

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PixelSlaughter
PixelSlaughter

Posts: 105
Mama, Papa, and Me

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Your works are really surprising and like much the quality, details and artistic way of making them, even if you did not like the theme, surely they are excellent done

Quote
Nothing special in this picture except I found new techniques to use


Nothing special? How have you done all these very realistic and well done monster mouths? this are special for me.

The new technique you found is about Zbrush?

Have all these monster mouth been made sculpted in Zbrush?

You are a great artist and know very well how to do the things you want, and I like them, independent of the theme, is very good how you make them.

Quote

Mama, Papa, and Me


Good details and well done, although perhaps there is too much slime or liquid, and perhaps from my point of view, it could be better if the nice surrounding textures and figures could be more sharpen and more clear, as it happens in the monster mouths above, but of course this is only my opinion, and you are the artist, so it must be as you like.
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PixelSlaughter
PixelSlaughter

Posts: 105
Thanks. hehe its the same 3D object, rotated and scaled. I found how to make it looking as brushed metal. Its some FF processing plus Photoshop. All I post here till now, are experiments both FF and Zbrush, some very disappointing. I dont have tablet and powerful PC doing this (at home I have, but on board I dont - Im international truck driver, the last years). Very complicated is, this Zbrush. I started mostly to do slime and bloody textures for use in metal artworks, however I then decided to go some steps ahead.

P.S. the next two were produced really from scrap pixels

Cheerz!

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PixelSlaughter
PixelSlaughter

Posts: 105
the second "nothing"

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PixelSlaughter
PixelSlaughter

Posts: 105
Well I post here, because always all the organic rendering is inside FF, not Zbrush, not Photoshop
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
PixelSlaughter

its the same 3D object, rotated and scaled. I found how to make it looking as brushed metal. Its some FF processing plus Photoshop



So, all these monster mouth are all the same 3D object loaded into Photoshop and then rotated and scaled and then applied the red using FF processing?

Sorry to bother you with this, but they are too well done, and very good and so wanted to know how it was done.

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PixelSlaughter
I dont have tablet and powerful PC doing this (at home I have, but on board I dont - Im international truck driver, the last years


OH! Cool and good to see that you are working on the road and then spend some time making some of these artworks while you are away on your truck work. Of course not while driving smile;) smile:D

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PixelSlaughter
the second "nothing"


Well, for me it´s not "nothing", I would name it alternatively "abstract", but for me this reminds me of hundreds (or thousands) of small fish dead on slimy wet mud, because the river has dried out.
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PixelSlaughter
PixelSlaughter

Posts: 105
No prob. The multiplying the objects in Zbrush is very easy (hm.. or not SO easy hehe), but yes, it allows to ¨paint¨ with objects in some sence. Zbrush needs CPU, so I cannot produce hi-res composites on board, to say 4000x6000 in full detail. I can render parts and order in Photoshop, but this is more like cheating...

Cheerz!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks for showing you artworks here

Quote
PixelSlaughter
The multiplying the objects in Zbrush is very easy (hm.. or not SO easy hehe), but yes, it allows to ¨paint¨ with objects in some sence


Oh, good, sorry that I did not know that you could import any 3D models and objects into Zbrush (I have been looking at the user guide and others websites) with the help of the Polymesh3D tool, I was wrong thinking that Zbrush was only for sculpting things in clay, and you could not use any 3D model as source.

So you prefer to use Zbrush to other 3D software, because for you is easier to "paint" over the objects with colors and textures (I know this is better done in Zbrush than other software) as it has more choices and features.

THERE IS NO ZBRUSH TRIAL

After your very well done works and seeing what can be done with Zbrush, Filter Forge and Photoshop, and knowing now that you can import 3D models into Zbrush, I wanted to try how Zbrush works BUT the problem is that Pixologic does not have any free trial version as most of the other software companies, you have to pay the full price 795$ smile:evil: to get a trial of 30 days and then you can decide to get a refund if you do not like it smile:?: smile:evil: Why pay this much money for something that you do not know if you will be able to use and will be useful and helpful to you?
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PixelSlaughter
PixelSlaughter

Posts: 105
Yeah, you can pay and after cannot use, or do not like the interface, or the functionality sucks for you etc. etc. it is possible, I started to learn it 4 times till now, and still wondering ¨to be or not to be¨. I believe there is a trial somewhere, or you just can find a torrent, and try it, before buy.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Try 3DCoat?
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I have Zbrush. I wind up using the Make 3D feature a lot, because that's an easy way for me to whip up a an alpha in photoshop and convert that into a nice smooth doublside mesh which works well with my art style quickly. The ZB interface makes my brain hurt. I have to make very detailed cheatsheets for every thing. It seems to be the opposite of intuitive. 3D coat did not exist back when I got ZB many years ago.

Had I to do it again I would check out 3DCOAT also.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Yeah, I'm a 3Dcoat user given I was working on trying to keep my work operation costs as low as possible. So Zbrush immediately went out the door.

At least Sculptris is free.

And speaking of painful interfaces and sculpting, Blender's got some dyna-mesh like capabilities, and the brush set is honestly not as bad as I thought. I used it to make some stone wall assets for a game, but otherwise I just did it because I wanted to prove that Blender can be used to my coworkers. smile:p
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
PixelSlaughter
I started to learn it 4 times till now, and still wondering ¨to be or not to be¨.


Yes, I know and this is why I have not been tempted to try it before, because a complex and difficult software like this, can´t really be evaluated easily, and have to learn many things in the way to know that this is really worthy.

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PixelSlaughter
I believe there is a trial somewhere, or you just can find a torrent, and try it, before buy.


Yes, sometime ago there was a trial I have seen, but do not remember where, and now all the webs associated to pixologic have deleted their trials. Although I know what it is, I have never used any torrent files, I have used other alternative ways, so may be I could use some of this others I know and then after buy it if I like it.

Quote
Skybase
Try 3DCoat?


OH!! I have forgot that this existed too, I has seen it once but never again, and now thanks to you I have remembered it, and this is nearly half price than Zbrush AND has a trial available.
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PixelSlaughter
PixelSlaughter

Posts: 105
Yeah, the interface of ZB is not the only STOP for me. The workflow is horrible, too. The documentation is... well... I read about 50 articles online, before doing a good UV, to model without subD (just to see how this can be done). It was said that its possible, but how exactly..._!_ And the same for many things more.

I still like it universality, and the ¨pixols¨ count... Still learning it, to know if I will use in future, or not.

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PixelSlaughter
PixelSlaughter

Posts: 105
This is the first one of 3, processed by different filters

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PixelSlaughter
PixelSlaughter

Posts: 105
This is the second

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PixelSlaughter
PixelSlaughter

Posts: 105
And finally something rotten. The same picture, 3 different FF filters

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PixelSlaughter
PixelSlaughter

Posts: 105
Rendered in FF (the original 3D image was very flat and colorless). Sorry for the polygons - my laptop is not the strongest in the world

cheerz

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