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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Using the Great, realistic and very well done Metal Weave by Indigo Ray

2000x2000 pixels render maps

the seetings are as shown on the screenshot




and here is this same one in higher resolution to see better the details

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Erik Pedersen
Goggerfett

Posts: 290
I know this is a fairly dated thread, but it is new to me!

SpaceRay, thank you SO MUCH for posting these examples AND their settings! I love this kind of stuff and your thoughtfulness will help me get results I can get excited about. I really appreciate all your time and effort! Yayyy SpaceRay!!!!
The Joy is in The Work
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Fractalist
user
Posts: 3


That's some filter you made for us. I fed it some leaves to see what would happen and it started making these ceramic apple thingies. Any time I hit Apply, Filter Forge becomes "unresponsive," so I may need more computing power to get the job done, but at the moment the screen shots of the preview window are so intriguing to play with I can't be bothered to figure it out. Thanks so much for this.

(For any passing new user wondering which settings will produce three orbs at a time: None. This is a composite of three different presets' output from the same original image.)
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raabix
Nodist
Posts: 121
Filters: 45
Guys, you are not bored or something? smile;)
Awesome work here, SpaceRay, I love your work that you posted here. Looks pretty awesome.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Now that the FF 9.0 has PBR export, I Will try to do these kind of graphics but on 3D software instead of inside FF as here is just a still image and in the 3D software you can rotate it and duplicate it and do many more things

I Will use the free Unity 3d or if it does not work the displacement, I may use the free blender 3d 2.8

Will have to see how to simulate the same thing in the 3D software as you need to have displacement for these 3D shapes, and not only normal maps.
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