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Skybase
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Posted: June 25, 2015 4:51 am | ||||||
Skybase
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Posted: June 25, 2015 8:23 am | ||||||
Ramlyn
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Great.Both pictures are very stylish and elegant.
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Posted: June 25, 2015 10:33 am | ||||||
xirja
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Definitely loving that last one!
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: June 28, 2015 12:06 pm | ||||||
SpaceRay
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I agree with Ramlyn and xirja, they are stylish and elegant, but I definitively love the last one as it gives much deepness and gives a much fractal feeling made with this beautiful and well shaded and gradient triangles and selected colors, and there seems to be some kind of shadow also on some of them, very good.
really great, and with a great composition too on the second one, congratulations. |
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Posted: June 30, 2015 3:32 am | ||||||
Skybase
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So I kinda feel bad I'm keeping some of these filters tucked under my seat when I could just release them.
I'm done using them for commercial work and plus I don't really find that much usage out of it myself. I released this particular filter to the library so people can take it apart and enjoy it. ![]() |
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Posted: July 10, 2015 11:20 am | ||||||
Ramlyn
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Great! I will surely download them.
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Posted: July 10, 2015 1:11 pm | ||||||
SpaceRay
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Thanks very much, this is really great, interesting and artistic It includes also the option to have shadows and fractal like shapes as seen on the second image? if not, anyway thanks for sharing |
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Posted: July 10, 2015 6:01 pm | ||||||
Skybase
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Email me for that particular version.
I recently saw stuff with people who just rendered my stuff out and were calling it "art" without taking the "extra mile" to make the output theirs. It's perfectly acceptable, I just don't appreciate it. It's like somebody just rendered something with my habits on it. So I basically just removed that function from the thing to make the output generic enough that everybody can add their own things to it. Probably won't work out like that but whatever. |
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Posted: July 10, 2015 8:59 pm | ||||||
Rachel Duim
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As the saying goes... anything that's not tied down will probably be "stolen". In a sense the open source nature of the place creates this permanent dilemma. And as has been pointed out by others and I agree: probably 80% of the filters at FF are not that "good" or useful. So much of what is submitted is badly rehashed ideas (which you hint at). Perhaps even my "own" filters, which I really wrote only for myself. So it boils down to what we have talked about before: do you share your code or not? I choose to share it. Has no effect on me what you do. I do look at other peoples code, but I try to credit those I "steal" from if the idea is significant enough. It boils down to manners. Many people don't have manners, that's the way it is.
Math meets art meets psychedelia. |
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Posted: July 11, 2015 12:34 am | ||||||
Skybase
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ah... umm... well not exactly what I meant.
In short I'm really just asking how much originality I should put into a filter. Should my filters be generic enough that people can use other techniques to make original things with? I think this question is pretty unique to filterforge given how it lets you generate images. We're not always making super generic tools like Photoshop, we're often making unique tools to our style. I personally feel a bit better by making a filter just generic enough that people can add their own things to it but original enough that it's interesting. So in this case I removed the shading function of the filter because I felt as though that was adding too much character to the filter that it'd kinda make it difficult to use the filter for any commercial purpose. I'm basically saying it's too specific. Where as by removing that shading feature it makes it generic that it's now just a triangle mosaic generator that people can potentially jog their ideas with. That it'd help be part of the process rather than it being an end-all solution. I think this whole thing is really just about finding the right balance of what to put out there. This is really just a feeling thing, so I personally don't wanna discuss it that much. It's just a personal musing. |
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Posted: July 11, 2015 9:27 am | ||||||
Rachel Duim
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ok...
Math meets art meets psychedelia. |
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Posted: July 11, 2015 12:42 pm | ||||||
Skybase
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Been a couple years since I talked about technical stuff... I kinda want to but time is kinda key right now.
So here we go. I submitted the multi-color gradient: a gradient that lets you have as many colors as you want per gradient. Instead of being limited to just 5, 3 or 2 colors you now got as many colors as you want. However the PROBLEM is that the UI's a complete pain. I made it, I only used it once ... and never wanted to again because I just don't wanna edit gradients this way. Try swapping out the profile gradients for free gradients. If you want Alpha, just make a new profile gradient and set alpha to it. But anyway have fun. It works and it's not entirely bad. ![]() ![]() |
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Posted: July 27, 2015 7:47 am | ||||||
SpaceRay
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This is very interesting, helpful and useful thing to have, as is true that it happened to me that making gradients was always limited to the default 5, 3 or 2 colors, and would have been good to have more customizable options, but now it seems that thanks to you this is possible, so thanks for the idea and for sharing it
Well, at least although the UI may not be friendly, IS possible to use multi color gradients in some way, as before was not possible in any way Maybe Filter forge team developers could include a better way to have multiple color gradients |
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Posted: July 28, 2015 2:22 am | ||||||
Skybase
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Inujima made a perfect feature request a while ago on the subject of gradients. I'd say it'll open doors to a whole set of better things. But anyway. For now this method works.... just tedious and annoying. "Why would anybody want to use this?" has been my personal opinion since the time I made it. lol |
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Posted: July 28, 2015 3:08 am | ||||||
Rachel Duim
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Posted: August 31, 2015 10:52 pm | ||||||
Skybase
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Posted: September 3, 2015 8:25 am | ||||||
Rachel Duim
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I like "painterly" effects. Does this one wash out?
Math meets art meets psychedelia. |
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Posted: September 3, 2015 9:38 pm | ||||||
Skybase
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Yeah, the colors kinda get washed out and sometimes goes overkill due to the way I handled parts of the process. I'll just fix that part. The other thing is that it's a bit slow, as in this 600x600 image takes around 30 seconds to render with anti-alias. The fact that it goes through a bunch of median nodes and percent is where the slow down is probably happening. Eh... well... I also took note of the 12 and 16 color gradients! Excellent work I say!! |
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Posted: September 3, 2015 9:59 pm | ||||||
Rachel Duim
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Thanks. I'm probably going to release the Julia set with the 12 color gradient when FF 5 allows submissions. I was frankly surprised no one else did the gradients before. The design of the Gradient component supports "ganging" if you put the outside colors at the 0 & 100 offset position. In theory you can have as many colors as you want, adding 4 colors for each 5 color gradient component added.
I'll be interested in seeing how your filter turns out. The slower the better I say ![]() Math meets art meets psychedelia. |
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Posted: September 3, 2015 10:22 pm | ||||||
SpaceRay
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I have found again by chance this image here below when searching another different thing in the forum
![]() and I have to say that I am really still much in love with this filter, and would like to know how to modify the 3D shapes of the blocks to make different ones, and how have you done specifically this one shown here with the defined solid colors Thanks for making and having shared this filter that is really innovative using FF |
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Posted: October 3, 2015 2:22 am | ||||||
Skybase
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That particular filter uses the same trick as this: https://filterforge.com/filters/10808.html The trick with this filter is that the "blocks" you're looking at are created using triangles. Given the orthographic view and shading methods it basically gives the illusion that it's a 6 sided polygonal shape. This basically means you can modify the original shape anyway you want. I mean it's kinda cool with other shapes, but I think the block thing looks so 3D that it's actually probably the best this way. Anyhoo. if you look at this picture there are several blocks that are kinda sticking out of the side of others at awkward angles. It's kinda like where the limitation of FilterForge is drawn given how FF works. I just later did the same in some 3D app in 3 minutes or something. But it serves as a point that FF's quite capable. So thanks for bringing that old piece of thingy up. |
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Posted: October 3, 2015 12:42 pm | ||||||
Skybase
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Posted: November 7, 2015 7:37 am | ||||||
Skybase
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Posted: November 7, 2015 7:39 am | ||||||
Skybase
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Posted: November 19, 2015 8:51 am | ||||||
Skybase
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Posted: November 19, 2015 9:00 am | ||||||
Skybase
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Posted: November 19, 2015 9:49 am | ||||||
xirja
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Regarding the first of the three images above, can you explain how this is novel. I mean, why not blend the three gradients and mask a black bomber and leave out the confusion.
Also, any insight about how to use the size and rotation slaves? I can't wrap my head around why these are even there. _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: November 19, 2015 6:11 pm | ||||||
Skybase
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Posted: November 19, 2015 7:49 pm | ||||||
Skybase
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Posted: November 19, 2015 7:52 pm | ||||||
Betis
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I feel like I could do that stuff normally by making an external rotation/scale map, and plugging it into Tint and Rotation/Scale.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: November 19, 2015 8:44 pm | ||||||
Skybase
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Yeah, my thoughts as well. In some sense you can totally nullify the idea of the bomber+ but I think the fact that parameters are exposed lets you do a bit more. For example mix parameters size and rotate together on a per-particle basis through RGB math. That type of thing is kinda tricky. Although one nice thing about the bomber+ is that there's no limitation to how many inputs you can have. Seems like as many as you want. ---- On the other news I tried other stuff with the Bomber+ ![]() |
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Posted: November 19, 2015 9:30 pm | ||||||
Skybase
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Posted: November 20, 2015 5:04 am | ||||||
Skybase
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Posted: November 20, 2015 5:13 am | ||||||
Betis
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All of your images look super sweet
![]() I wonder if the map-switch is technically as fast as linked thresholds (if not faster) Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: November 20, 2015 5:23 am | ||||||
Skybase
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Man, I would need some kind of super human focus power to load 100 random images into all the slots. |
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Posted: November 20, 2015 6:56 am | ||||||
Skybase
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Etsy and Society6 would love my filters. LOLOLOL.
lol I've seen so many of my works being used over with people on Etsy and Society6 I decided why not just make more. The bomber+ and the new map switch nodes makes it easier to handle stuff like this. While it looks simple, previous versions of FilterForge did take a bit more nodes to produce the same effect. Although the results are much the same. This is honestly a simple example but it works for people who love scrap booking etc etc. ![]() |
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Posted: November 21, 2015 9:27 pm | ||||||
xirja
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Thank you Skybase for helping to clarify. I think I'm still so trashed by the 'no control locks per preset', I'll lash out at anything at this point.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: November 21, 2015 10:15 pm | ||||||
Skybase
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Personally did want it control locks per preset. It seems like a better idea especially with the way we use presets and how we handle stuff.
It honestly didn't sound like you were lashing out, more like had a point. To some degree I kinda agree that it's really not the best of approaches, probably more convoluted than anything. But then again, I constructed the filter just wanting to really try something fresh and it worked the way I imagined, so it confirmed a couple things for me. hah |
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Posted: November 21, 2015 11:45 pm | ||||||
Skybase
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So I tried a bit more with the Bomber+ while I'm just dizzy from some of my medication I'm taking. I'm not in the best of conditions in life but I still wanna tinker filterforge because it keeps my brain running on creativity.
Given the ridiculous amount of control I get from the bomber+ I now have the amazing ability to keep every width of the outlines on these shapes relatively the same even if they're scaled. All I did was apply a curves component to offset the scaling of one of the shapes. It may need more tinkering but it works! The even more cool thing is that each shape's gradient is randomized, each outline's gradient is randomized giving a pretty huge variety of possible bomber particles. ![]() |
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Posted: November 22, 2015 4:11 am | ||||||
xirja
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Hopefully nothing a little ginger can't fix
![]() Oh my, leggings at society6 ![]() ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: November 22, 2015 8:34 am | ||||||
Ramlyn
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Skybase. Very nice and colorful examples, especially the second with the gradients.
I'm doing some test too, but more about shape variations. |
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Posted: November 22, 2015 9:29 am | ||||||
Skybase
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Posted: November 25, 2015 9:31 am | ||||||
Skybase
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Posted: December 2, 2015 1:39 am | ||||||
Skybase
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Posted: December 2, 2015 1:40 am |
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