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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Not yet, but I was thinking of ways of dealing with spherical distortion.

ANNND in the mean time here's some 2001.

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Skybase
2D/3D Generalist

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Filters: 76
Zoooom!!!!

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Beautiful and well done Skybase artistic creation, accurate with the original film part that can be seen here in this HD 720 video (begins really at 3:18) and also in Google images, I can feel the speed on your artistic recreation, have you used the Slit cam with filter forge? smile;) smile:D
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
There are so many cool things to do with slitscan. We can feed it a movie and we can create a visualization of time in a single photograph! In the mean time... here's another test with my country generator. smile:)

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Thanks Skybase (nice pictures!) and Spaceray, I did see the movie but I had never heard of slitscan. So, you take something dark and put it just in front of the lens, and put a slit in it, but the slit can be slid around? As long as the slit is much larger than the wavelength of light, or else- never mind.

I wonder if you could spoof up the mountains, see map mountains drawing
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Basically that. The shutter simply needs to be open all the time exposing the film / sensor to light through a moving slit (or have the sensor move).

A more modern approach allows us to dictate time via gradients. So I made a couple experimental videos with a video running 60fps. (Picture posted here in light of the discussion: not filterforge!!)

But just to bring some "FilterForge" into it, we can probably get a bit creative with the program and generate some slit-scan mechanism using a single loop. While I doubt any practical design application might come out of it, I'm pretty certain it'd be fun to make anyway.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I reconstructed the countries filter to suit some pixelification.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
You folks are going to get sick of me posting countries haha.

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Skybase
2D/3D Generalist

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Filters: 76
100 loops creates some pretty neat things. Took way too long to render though. WAAY too long.

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Nice smoothness, but what a cost, true.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oh darn I just realized... it was 1000 loops.
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SpaceRay
SpaceRay

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nice, elegant and beautiful gradients,

Quote
Skybase

WAAY too long


Can you define what is way too long for you in this case? 1 hour, 5 hours or 1 day?

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Skybase

Oh darn I just realized... it was 1000 loops.


The difference between 100 and 1000 is nothing, just a single number 0 more, and considering a 0 is nothing, then there is not much difference smile;) smile:D
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
That was a 24 minute render D:
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I cleaned up an old filter. The input is no different but it's a bit cleaner than it was before. Betis was helping on a completely separate version as well.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
The life saver as a bunch of walls!

I'm thinking of a office cubicle filter.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I love filterforge!!

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase

The life saver as a bunch of walls!


WOW!!! WOW!! Awesome and Amazing what you have done here and I admire and love the things you are able to do with filter forge, and very well done the lighting and gradient shadings.

I do not know how you have done this but maybe I guess that is some kind of maze or grid that is projected with the smudge upwards in some way and then beautifully shaded and added the source colors.

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Skybase
I love filterforge!!


YES! I also love FF too!! even when it is slow most of the times, and I do not have have the great and expert experience and skills to be able to make filter that will show what really can be done with it as you can do, but I am trying to learn and practice and know how it works and advance little by little.

Is curious, that you already know how to use many other node based and procedural software, I think and suposse that you keep using this one over the others and is the one that you may prefer most, although maybe I am wrong.

I think that with filter forge you can make some specials things that are not possible with any other similar software, like for example this "walls" you have done here above, and this is where FF really shines.
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Skybase
2D/3D Generalist

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Filters: 76
It's easier than you think it is!!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Is curious, that you already know how to use many other node based and procedural software, I think and suposse that you keep using this one over the others and is the one that you may prefer most, although maybe I am wrong.


FF just happens to be my go-to tool for graphical elements. It's just the bonus point that I get 30,000 designs + more with a couple clicks of a button. It's a true crowd pleaser for commercial work given we can explore different but similar possibilities with one filter. I also regularly use Quartz Composer and Reaktor for live work. Here's Quartz Composer being used: https://vimeo.com/69759457 and another: https://vimeo.com/68476259 and here's my Reaktor synthesizer: https://vimeo.com/58198814

Quote
I think that with filter forge you can make some specials things that are not possible with any other similar software, like for example this "walls" you have done here above, and this is where FF really shines.


Not possible? No no no no lol.... this is totally doable in other programs. It'll require a bit of manual work but it works.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Concept: Create a filter with absolutely no control mimicking what would normally happen in nature. Programs such as Instagram gives you control over choice of style for a retro look, however, the reality isn't so easy as a couple presses of a button. Retro looks are often a result of mishandled camera equipment, film, and print.

This filter simulates both predictability and unpredictability with a click. The retro appearance is dictated by a determined level of randomness and causes a mild difficulty producing exact results.

While we obsess over "extensive control" in the world, the nature is hardly under any control. It dictates what we do and how we behave in the world. To simulate a certain level of unpredictability is to allow for designs to flourish. Control is what binds us to certain degrees of design and yet there's also the importance of serendipity. Serendipity is what drives design forward, control is what we need when we want to nail it.

This filter encompasses that sort of philosophy.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I was not interested much before in hexagons tiling, BUT now that I have that one of the ways for making 3D cubes in FF is the hexagons, so I want to ask how have you done your beautiful hexagon tiling as shown on page 18



I mean, if you have done this using the uberzev hexagons and then have used the same technique as shown on the mondrian filter for filling the hexagons, or is another different way?

I have already tried to make it but it does not work as expected, will upload the filter for you to see it in another thread
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oh nice reminder. Quick answer: yes. There's a bit more to it. Here's the source file that I've been sitting on. smile;) I basically couldn't share methods at all until the end of the project. The whole thing was bound by contract... heh. So that was pretty tough.

Either way this version utilizes Uber's approach to creating hexagons. Honestly, this was created just as a test. Betis and I later managed to find a nicer, more flexible approach to producing hexagons. But Uber's method produces properly tiled hexagons, simply with less flexibility.

Note that this version of Uber's hexagon construction technique was updated for 4.0. There are no 1.0 nodes involved. Betis solved part of a problem smile;)

Credits to: Uberzev and Betis

Pretty sure the filter library can enjoy this as well. Have fun.

Hexagon Parade.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW!! Thanks very much for sharing the filter and showing how you have done it, and it looks very good and beautiful, I will see and compare it to my filter and see where was wrong
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
yay.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Modified a filter made for a game to suit some new looks. Yay 4.0

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Made with FilterForge 4.0

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I like the colorful and nice "yay", is like shiny and sparkling, well done blobs with some kind of discs or circles inside, and grunge distressed borders, cool!
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Remix.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Remix.


OH! at first sight it looks to me like a grey lizard skin with the lifesaver painted into it

cool and well done
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Original drawing / character. Mervin traveling through space and time.

Used Crapadilla's Clockwork Factory with a slight mod and a bunch of my own filters.

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Ghislaine
Ghislaine

Posts: 3142
Filters: 270
You have a lot of nice works here ! smile:)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Thank you! smile:D

I'm probably going to do more drawings. FilterForge = solves a lot of complicated drawing issues.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Rendered with Modo. Sketchy Painting by the legendary emme.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase

Rendered with Modo. Sketchy Painting by the legendary emme.


Beautiful work, like it, have you rendered it in plain colors in Modo and then applied the filter by emme?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Actually each polygonal face color is determined by incidence. So technically they're not entirely flat colors but somewhat gradients.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Some thoughts I've had with that concentric circles thread.
The filter is privately available.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Nothing is something.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Some thoughts I've had with that concentric circles thread.


Nice works, like it. I was also thinking to make something with concentric circles, but your work is much more "advanced" and cooler than mine
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Tepearley

Posts: 92
Filters: 9
Great work guys smile:) Skybase I love those zoom effects! They would make amazing backgrounds for media stream images sort of like these https://www.google.ca/search?q=media+s...24&bih=470
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Since SpaceRay's going crazy over a 10-image mixing filter tool thing on the forums, I thought I'd give it a shot while solving some of the main issues faced.

smile;)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase

Since SpaceRay's going crazy over a 10-image mixing filter tool


smile:D smile:D I am not going crazy, is just that as you have said very well, I have not done it maybe in the right way, but finally I have submitted already now the final version that I think it works right and as I want it to work, and solved some of the things, and others are not solved but not very important.

Quote
Skybase

I thought I'd give it a shot while solving some of the main issues faced.


WOW!! cool that you could solve the rectangular problem and it looks very good in this way. Now the hard part is to add the thin frame lines inbetween each of the stripes and be able to resize them.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Ooh, that 2nd confetti slice looks nice and hairy.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase

I thought I'd give it a shot while solving some of the main issues faced


What components are you using for the stripes? Polygons or any other way?

I am making another version started from the Ghislaine idea of frames made with Polygons but this idea has the same problem as using the profile gradients for non-square images, so I think you may be using another different way.

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xirja

Ooh, that 2nd confetti slice looks nice and hairy.


OOH! yes, I agree with you, and also think this is nice and beautiful and have seen already the whole image of that lovely creation on his tumblr and wordpress page and love it, awesome what can be done with modo 701
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
What components are you using for the stripes? Polygons or any other way?

I am making another version started from the Ghislaine idea of frames made with Polygons but this idea has the same problem as using the profile gradients for non-square images, so I think you may be using another different way.


Free gradient with anchors XY set to image bounds. It also turns out the filter is basically simpler than yours. I first tried rebuilding your filter from scratch honoring your methods, but it turns out the way you basically constructed it I think lead yourself into a corner. I followed your logic and it does make sense, but in order to encompass a variety of other possibilities, the filter's core had to be even simpler. So I decided to build it from scratch. smile;)

I'll probably just put the filter as an attachment here. I really don't think the library needs more of 10-image-mixers. lol

Actually, I change my mind. I'm having serious-serious-serious amounts of trouble sharing things publically these days. If anything, I'd rather just know who wants what. I'm just not in the right mood anymore. smile:(

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
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