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Skybase
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Posted: October 22, 2013 5:33 am | ||||||
Skybase
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Posted: October 22, 2013 9:41 am | ||||||
SpaceRay
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Beautiful and well done Skybase artistic creation, accurate with the original film part that can be seen here in this HD 720 video (begins really at 3:18) and also in Google images, I can feel the speed on your artistic recreation, have you used the Slit cam with filter forge?
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Posted: October 22, 2013 1:19 pm | ||||||
Skybase
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Posted: October 23, 2013 9:51 am | ||||||
Indigo Ray
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Thanks Skybase (nice pictures!) and Spaceray, I did see the movie but I had never heard of slitscan. So, you take something dark and put it just in front of the lens, and put a slit in it, but the slit can be slid around? As long as the slit is much larger than the wavelength of light, or else- never mind.
I wonder if you could spoof up the mountains, see map mountains drawing |
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Posted: October 23, 2013 8:03 pm | ||||||
Skybase
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Basically that. The shutter simply needs to be open all the time exposing the film / sensor to light through a moving slit (or have the sensor move).
A more modern approach allows us to dictate time via gradients. So I made a couple experimental videos with a video running 60fps. (Picture posted here in light of the discussion: not filterforge!!) But just to bring some "FilterForge" into it, we can probably get a bit creative with the program and generate some slit-scan mechanism using a single loop. While I doubt any practical design application might come out of it, I'm pretty certain it'd be fun to make anyway. ![]() |
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Posted: October 24, 2013 2:00 pm | ||||||
Skybase
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Posted: October 26, 2013 2:45 am | ||||||
Skybase
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Posted: October 26, 2013 2:45 am | ||||||
Skybase
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Posted: October 27, 2013 5:56 am | ||||||
xirja
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Nice smoothness, but what a cost, true.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: October 27, 2013 11:09 pm | ||||||
Skybase
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Oh darn I just realized... it was 1000 loops.
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Posted: October 28, 2013 3:09 am | ||||||
SpaceRay
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nice, elegant and beautiful gradients,
Can you define what is way too long for you in this case? 1 hour, 5 hours or 1 day?
The difference between 100 and 1000 is nothing, just a single number 0 more, and considering a 0 is nothing, then there is not much difference ![]() ![]() |
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Posted: October 28, 2013 3:28 am | ||||||
Skybase
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That was a 24 minute render D:
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Posted: October 28, 2013 3:42 am | ||||||
Skybase
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Posted: October 29, 2013 11:51 pm | ||||||
Skybase
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Posted: November 1, 2013 9:11 am | ||||||
Skybase
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Posted: November 1, 2013 9:16 am | ||||||
SpaceRay
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WOW!!! WOW!! Awesome and Amazing what you have done here and I admire and love the things you are able to do with filter forge, and very well done the lighting and gradient shadings. I do not know how you have done this but maybe I guess that is some kind of maze or grid that is projected with the smudge upwards in some way and then beautifully shaded and added the source colors.
YES! I also love FF too!! even when it is slow most of the times, and I do not have have the great and expert experience and skills to be able to make filter that will show what really can be done with it as you can do, but I am trying to learn and practice and know how it works and advance little by little. Is curious, that you already know how to use many other node based and procedural software, I think and suposse that you keep using this one over the others and is the one that you may prefer most, although maybe I am wrong. I think that with filter forge you can make some specials things that are not possible with any other similar software, like for example this "walls" you have done here above, and this is where FF really shines. |
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Posted: November 2, 2013 4:43 am | ||||||
Skybase
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It's easier than you think it is!!
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Posted: November 2, 2013 10:39 am | ||||||
Skybase
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FF just happens to be my go-to tool for graphical elements. It's just the bonus point that I get 30,000 designs + more with a couple clicks of a button. It's a true crowd pleaser for commercial work given we can explore different but similar possibilities with one filter. I also regularly use Quartz Composer and Reaktor for live work. Here's Quartz Composer being used: https://vimeo.com/69759457 and another: https://vimeo.com/68476259 and here's my Reaktor synthesizer: https://vimeo.com/58198814
Not possible? No no no no lol.... this is totally doable in other programs. It'll require a bit of manual work but it works. |
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Posted: November 2, 2013 12:06 pm | ||||||
Skybase
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Concept: Create a filter with absolutely no control mimicking what would normally happen in nature. Programs such as Instagram gives you control over choice of style for a retro look, however, the reality isn't so easy as a couple presses of a button. Retro looks are often a result of mishandled camera equipment, film, and print.
This filter simulates both predictability and unpredictability with a click. The retro appearance is dictated by a determined level of randomness and causes a mild difficulty producing exact results. While we obsess over "extensive control" in the world, the nature is hardly under any control. It dictates what we do and how we behave in the world. To simulate a certain level of unpredictability is to allow for designs to flourish. Control is what binds us to certain degrees of design and yet there's also the importance of serendipity. Serendipity is what drives design forward, control is what we need when we want to nail it. This filter encompasses that sort of philosophy. ![]() |
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Posted: November 7, 2013 8:19 am | ||||||
SpaceRay
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I was not interested much before in hexagons tiling, BUT now that I have that one of the ways for making 3D cubes in FF is the hexagons, so I want to ask how have you done your beautiful hexagon tiling as shown on page 18
![]() I mean, if you have done this using the uberzev hexagons and then have used the same technique as shown on the mondrian filter for filling the hexagons, or is another different way? I have already tried to make it but it does not work as expected, will upload the filter for you to see it in another thread |
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Posted: November 21, 2013 4:43 am | ||||||
Skybase
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Oh nice reminder. Quick answer: yes. There's a bit more to it. Here's the source file that I've been sitting on.
![]() Either way this version utilizes Uber's approach to creating hexagons. Honestly, this was created just as a test. Betis and I later managed to find a nicer, more flexible approach to producing hexagons. But Uber's method produces properly tiled hexagons, simply with less flexibility. Note that this version of Uber's hexagon construction technique was updated for 4.0. There are no 1.0 nodes involved. Betis solved part of a problem ![]() Credits to: Uberzev and Betis Pretty sure the filter library can enjoy this as well. Have fun. Hexagon Parade.ffxml |
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Posted: November 21, 2013 5:12 am | ||||||
SpaceRay
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WOW!! Thanks very much for sharing the filter and showing how you have done it, and it looks very good and beautiful, I will see and compare it to my filter and see where was wrong
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Posted: November 21, 2013 5:52 am | ||||||
Skybase
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Posted: December 2, 2013 10:32 am | ||||||
Skybase
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Posted: December 2, 2013 11:37 am | ||||||
Skybase
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Posted: December 2, 2013 11:46 am | ||||||
SpaceRay
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I like the colorful and nice "yay", is like shiny and sparkling, well done blobs with some kind of discs or circles inside, and grunge distressed borders, cool!
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Posted: December 2, 2013 3:38 pm | ||||||
Skybase
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Posted: December 4, 2013 2:36 am | ||||||
SpaceRay
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OH! at first sight it looks to me like a grey lizard skin with the lifesaver painted into it cool and well done |
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Posted: December 4, 2013 2:43 am | ||||||
Skybase
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Posted: December 8, 2013 9:25 pm | ||||||
Ghislaine
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You have a lot of nice works here !
![]() visit https://gisoft.ca |
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Posted: December 8, 2013 9:58 pm | ||||||
Skybase
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Thank you!
![]() I'm probably going to do more drawings. FilterForge = solves a lot of complicated drawing issues. |
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Posted: December 9, 2013 1:31 am | ||||||
Skybase
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Posted: December 21, 2013 2:16 am | ||||||
SpaceRay
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Beautiful work, like it, have you rendered it in plain colors in Modo and then applied the filter by emme? |
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Posted: December 21, 2013 2:23 pm | ||||||
Skybase
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Actually each polygonal face color is determined by incidence. So technically they're not entirely flat colors but somewhat gradients.
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Posted: December 21, 2013 8:52 pm | ||||||
Skybase
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Posted: January 10, 2014 10:52 am | ||||||
Skybase
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Posted: January 10, 2014 11:00 am | ||||||
SpaceRay
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Nice works, like it. I was also thinking to make something with concentric circles, but your work is much more "advanced" and cooler than mine |
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Posted: January 10, 2014 1:11 pm | ||||||
Tepearley
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Great work guys
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Posted: January 10, 2014 7:41 pm | ||||||
Skybase
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Posted: January 15, 2014 8:41 am | ||||||
SpaceRay
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WOW!! cool that you could solve the rectangular problem and it looks very good in this way. Now the hard part is to add the thin frame lines inbetween each of the stripes and be able to resize them. |
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Posted: January 16, 2014 10:06 am | ||||||
xirja
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Ooh, that 2nd confetti slice looks nice and hairy.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 16, 2014 3:49 pm | ||||||
SpaceRay
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What components are you using for the stripes? Polygons or any other way? I am making another version started from the Ghislaine idea of frames made with Polygons but this idea has the same problem as using the profile gradients for non-square images, so I think you may be using another different way.
OOH! yes, I agree with you, and also think this is nice and beautiful and have seen already the whole image of that lovely creation on his tumblr and wordpress page and love it, awesome what can be done with modo 701 |
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Posted: January 17, 2014 6:32 am | ||||||
Skybase
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Free gradient with anchors XY set to image bounds. It also turns out the filter is basically simpler than yours. I first tried rebuilding your filter from scratch honoring your methods, but it turns out the way you basically constructed it I think lead yourself into a corner. I followed your logic and it does make sense, but in order to encompass a variety of other possibilities, the filter's core had to be even simpler. So I decided to build it from scratch. ![]() Actually, I change my mind. I'm having serious-serious-serious amounts of trouble sharing things publically these days. If anything, I'd rather just know who wants what. I'm just not in the right mood anymore. ![]() ![]() |
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Posted: January 17, 2014 8:26 am | ||||||
Skybase
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xirja, the 2nd one comes from http://skybase.wordpress.com/2013/07/...y-is-over/
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Posted: January 17, 2014 9:16 am |
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