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Betis
The Blacksmith

Posts: 1207
Filters: 76
Some modification (with a little different preset as well)

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
here, look at this one: http://i.ehow.com/images/GlobalPhoto/...e_Full.jpg

or this one: http://www.justmommies.com/blog/wp-co...nge(1).jpg
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
sorry, that 2nd one doesnt work. try this: http://www.justmommies.com/blog/2009/...h-control/ and scroll down a bit.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hey Betis,

Love the light Beam glow filter! That's a keeper! Are you trying to come up with a name? Confused.. How about ..well, let me know on that, ok.

Have a good evening! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Kraellin, what an interesting link you have smile;)
I think that sponge is like, really micro though, and isn't a good representative of sponges, but the first picture is a pretty good one, thanks.

Ron, it's called Beams of Electromagnetic Radiation! (Light is Electromagnetic Radiation)
smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
hehe, yeah, the link came from google image search, so i take no association with it whatsoever! smile:D
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hey Betis,

Betis wrote:
Quote
Ron, it's called Beams of Electromagnetic Radiation! (Light is Electromagnetic Radiation)


Ok, I want one! Love light effects, BIG TIME!
Great idea for a filter Betis. We will all be looking forward to this one!

Have a good evening. smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
smile:!: New Filter in the forge smile:!:

A virtual frame for your beloved photos or paintings!



Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
And another... smile:)

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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tigerAspect
Posts: 222
Filters: 9
I will be utterly astonished if that doesn't get an EP. smile:D
A minor critique, I find the outside edges are juuust a bit harsh in their transition to the background. I'd also soften the corners a tiny, tiny bit, like throw on a 0.1% blur in the corner shape.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
The edges of what are harsh? Shadows? Frame?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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tigerAspect
Posts: 222
Filters: 9
Yeah, the frame. There's no transition to the BG, If I were doing this is PS, i'd add a really tiny Outer Glow to the frame to soften the transition.
That may just be my personal taste there. smile;) But, if you look at real-world picture frames that are flat against the wall, there IS some influence on the wall color from the frame. It due to light bouncing from the frame edge and onto the wall. This is actually faked in 3d apps with Global Radiosity and is incredibly processor intensive, but try throwing on a small "reverse" drop shadow in the frame color and see how it looks.

I could be completely out to lunch though. smile:D It may also just be the JPEG compression.
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
These look really good Betis!

Here is a small idea for you: transform the frame and picture slightly so that it is smaller in the bottom, making it look like it is hanging on a coord, bending slightly outwards in the top.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Actually I have that, but it's more subtle and requires a stricter condition. Here's an example:

It's only reflected on the sides that the "sun" is hitting. And only brighter colors really show up, but it applies to all colors.

Suggestions?

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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tigerAspect
Posts: 222
Filters: 9
Oooh nifty! Smaller radius, and have it mix better over the drop shadow, there's a weird diagonal line where it hits the shadow area. I'd just layer it overtop of the drop shadow, it'd look good to have that smaller radius and it overtop of the shadow (Possibly).

There also might be something weird happening with your fame corner joins, like in the frame itself, but that might be the JPEG compression.
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ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hey Betis,

I love your new VERY COOL FRAME! smile;)

Speaking of LOVE, PLEASE don't forget this:
Quote
Betis wrote:
Quote
Ron, it's called Beams of Electromagnetic Radiation! (Light is Electromagnetic Radiation)


HOW MUCH LONGER MUST WE ALL WAITE? smile:eek: ? smile:cry: ? smile:eek: ?

Have a GREAT day! smile:)

Ron

zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Hey Betis smile:) Really like your first two samples on "obvious" walls.....and will get HU!!! smile8) smile8) smile8)

I would suggest dark red (solid color) drapery like what is used for backdrops for works in galleries/museums..... smile:devil:

Using this "Decadent Drapery" by Dilla might look pretty good..... smile8)

http://www.filterforge.com/filters/4147.html
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
There are some limitations due to the "engine" I'm using. For example, putting the background as wallpaper, wood, or drapery may prove to be difficult. This is because it works like putting a coat of paint (your color of choice) on a heightmap. Different walls do not have different surface properties other than height. I will try some suggestions, though, just because I would like to try and have a greater variety on walls.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
interesting idea putting the frame on a wall and all on one filter. looks good smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
No, I'm not talking about the reflections, its the whole frame and picture literaly (dirty mock-up):

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Betis
The Blacksmith

Posts: 1207
Filters: 76
Oh, I was replying to Tiger's suggestion, which was posted at the same time as yours, and didn't see it. Good idea!
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Two years later...
Where's that Beams of Electromagnetic Radiation filter!?
We wants it. We needs it! smile:D
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Betis
The Blacksmith

Posts: 1207
Filters: 76
oh noes! Looks like I lost it! Remaking it right now though, I have some better ideas smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Better ideas are always good smile:)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
New filter in the forge smile:D

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
The environment is really hard to make... I feel like I'm going backwards trying to tweak everything... here's what it looked like before this last render

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
That last one's NOT a photo? OR a rendering of a 3-d program? smile:eek:

Are you using a "refraction" component there?
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Just FF and some gradient scale components for the perspective, and a derivative of the heightmap plugged into an offset component. smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Very nice! smile:-)
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Morgantao
Can't script

Posts: 2185
Filters: 20
Oh boy, that looks so realistic!
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Am I doing this teasing thing right?









Guess a render time smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
Indigo Ray
Adam

Posts: 1442
Filters: 82
Ooh the shadows and shininess! It almost looks like some objects are reflecting off of each other, is that right? Considering that you didn't anti-alias the renderings, the render time is approximately Burj Khalifa?
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Render time is 6 seconds (Faster with external diffuse/height maps)! HQ Reflections are usually double render time, but speed up once the shading is cached. No AA (It's usually not necessary). No scripts either.

Here's a glimpse at the reflection calculation

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Cool and well done colorful 3D molecules with those shadows and light reflections and the different color hues that this makes and makes them more realistic.

Seeing this remembers me something I have seen that was made with drops of waters instead of these molecules, and in each drop was reflected a small image, so with this I had the idea that I could suggest you as an idea if you like to be able to reflect a little in some way some small images in these beautiful molecules you have done, but this is only a suggestion, and do not know if it would look good or not.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Actually it's simulating full on 3D shading with internal FilterForge nodes. More like the appearance of it.

The lego with shadows on my forum thread is basically part of the filter above. Betis does a lot of magic.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Thanks a lot, Betis, that screenshot actually helped me! It's not that complicated, actually.

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Betis
The Blacksmith

Posts: 1207
Filters: 76
smile:D Nice!

I think that's actually an old one. I ended up needing to have a map plugged into the percentage input. needs to be zero at the bottom and higher percentage at the top, otherwise it simply "drags" samples inside without actually reflecting them.

(The floor gets shifted over so it looks weird but the reflection is masked out anyway because it points to the sky)

Looks like the new one uses a different use of the derivatives as well

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Catch with the current method I think doesn't work too nice with geometric stuff. It seems to work pretty well with some situations though.
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Actually that's the shadows, the reflections work pretty well, they even pass the Qbert test (that's where my shadows are having issues)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW! Well done. From my point of view, I really like much more and love more this second example that does not have those perfect spherical molecules, and gives this new beautiful and curious mix of abstract shapes. It´s not that the first one is wrong in any way, is that is more simple and usual, and this new one is out of ordinary and more unusual, and so I like it more.



Although I do not know and can´t understand how you have done this, and things like are only possible from FF experts like you or others FF gods in the forum
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Betis
The Blacksmith

Posts: 1207
Filters: 76
The purpose of this filter is to basically replace the surface node. You can give it all the same inputs (besides reflection blur for now).

Here's a quick example of having other things placed and lit by it. It has Direct Lighting, Ambient occlusion, fake GI, traced reflections, and shadows; things that the current final surface node either lacks or is slow to compute. Has the ability to use internally generated environments for shading, and because it's a node (group), you can continue the filter after processing through it.

Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Betis

The purpose of this filter is to basically replace the surface node. You can give it all the same inputs (besides reflection blur for now).

Has the ability to use internally generated environments for shading, and because it's a node (group), you can continue the filter after processing through it.


WOW!! Is this true? Have you been able to make a new "Result surface" component replacement? From your text, I understand that the answer is YES.

And I agree with you that the problem with the result surface component is that you CAN´T continue adding components AFTER the result surface component, so if you have made the miracle of making a replacement would be really great.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Betis wrote:
Am I doing this teasing thing right?



Sorry that this is an old thread, but I have just found this again, and I have seen that this is not yet available in the library, and I wonder how this has been made, as the screenshot above does not show all the filter.

Thanks very much, if you want, it can be sent privately, instead of making it public.

Quote
Betis wrote:
The purpose of this filter is to basically replace the surface node. You can give it all the same inputs (besides reflection blur for now).


This would be really great if it would be really possible to replace the surface node as it would be really useful
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RAW
Samuel M. Bednarz

Posts: 2
Filters: 1
test
"The man who says he can, and the man who says he cannot, are both right." -Confucius
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Messages 46 - 89 of 89
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