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SpaceRay
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Cool! poligonal patchworks
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Posted: February 28, 2013 5:53 am | ||||
Skybase
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XD the joys of making it
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Posted: February 28, 2013 5:55 am | ||||
Skybase
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Cross hatching filter has been uploaded to the library! It's been too long since my last Filter so I thought I'd go back and fix something I already had lying around since the dawn of time.
This version offers a much flexible set of parameters, nicer, happier settings, and you can also go random-crazy. ![]() |
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Posted: March 1, 2013 3:31 am | ||||
Skybase
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Posted: March 1, 2013 3:31 am | ||||
SpaceRay
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Good and well done examples, and great cross hatching filter, and thanks really very much for having shared this wondeful filter in the FF library and make it well and as you have said with some good amount of settings to have different variations
Well, I am glad and I like and admire that you can enjoy and have fun making filters, and this is because you are an expert and experienced filter forger and know really well how to use FF for your purposes and to do what you want and get the things you would like, because for me regretably is frustrating and not much enjoyable. |
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Posted: March 1, 2013 2:34 pm | ||||
Skybase
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Based on what I typically see, I think you really need to consider taking a giant step back and reconsider your goals using such program. I first of all think your goals are too high for your level of understanding. You have to be reasonable with your abilities and understanding otherwise you become frustrated easily. There are many ways going about making a filter, but the one of the most over looked steps is to get reference and research. It's not just "imagination" that shapes a work of art. It's also about looking into who did what in the past, how and why. You don't have to go so deep for personal, fun projects, but I typically do anyway. There are so many resources everywhere. We're very spoiled just having the internet with us. Basically just sit down and try. Post results... ask questions and try stuff people suggest you. Look for similar suggestions yourself. I think over the last 2 years you've mentioned yourself being unable to produce things. I know it's hard. But there's no way talking will establish you any further than where you are right now. |
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Posted: March 2, 2013 12:31 am | ||||
Skybase
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Posted: March 3, 2013 11:44 pm | ||||
Skybase
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Posted: March 3, 2013 11:48 pm | ||||
Skybase
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Posted: March 4, 2013 12:51 am | ||||
xirja
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Nice! A cuttlefish no?
![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: March 4, 2013 6:51 am | ||||
Skybase
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Pretty much everything.
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Posted: March 4, 2013 7:29 am | ||||
Betis
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What happens at lower iterations?
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: March 4, 2013 2:12 pm | ||||
Sharandra
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Oh, interesting!
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Posted: March 4, 2013 2:16 pm | ||||
ddaydreams |
reaction diffusion looks good, will that filter be posted here soon?
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Posted: March 4, 2013 3:01 pm | ||||
Skybase
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At lower iterations the filter ... kinda looks awful
![]() ![]() Here's how the filter's been set up. The key idea here is "reaction-diffusion" so if we replace those words with something FilterForge has (and consequently photoshop)... for reaction you get things like sharpen, high pass, edge detect, threshold, anything that brings clarity to an image. These bring out the image hence emulating the effect when chemicals cause a reaction, bringing something into perspective. The diffusion ... is literally just diffusion. Blur, median, min / max / percentile, noise displacement, offset, look up, smudge and a ton more... are all things that diffuse an image. So you just chain those together. In my case I used a high-pass filter--> threshold chain as my reaction and blur as a diffusion. Highpass-->threshold-->blur-->highpass-->threshold-->blur.... You can also try this super classic Photoshop trick. Sharpen --> Blur --> Sharpen --> blur... and it works with many other combos. It's kinda neat how this is just some natural way stuff in nature organizes itself. The filter's just kinda like a immature version of what nature does and it unfortunately does take time. I initially made the filter for a poster design but I figured I can share it anyway since it's generic. It's a 4.0 filter. Reaction-Diffusion.ffxml |
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Posted: March 4, 2013 10:07 pm | ||||
SpaceRay
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YES! I remember it now that you have said it and you can see it here but Uberzev never showed how he did it, also I think that your examples above look even better than the ones from uberzev. AND now I have seen that you have kindly and happily uploaded the filter for us to the forum and see how you have done it and have those beautiful and lovely textures. Thanks very much ![]() |
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Posted: March 4, 2013 10:19 pm | ||||
Skybase
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Well the last thing I want right now is commotion from my client since I designed the filter for client's needs. Consider this a demonstration of technicality
But the filter construction is bloody simple and plus it's a generic idea that makes for what it is. I haven't asked permission at all and I don't give a damn. I suggest using a separate program for higher resolution content which even photoshop can do this without you using FilterForge. ![]() |
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Posted: March 4, 2013 10:25 pm | ||||
Skybase
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Posted: March 4, 2013 10:43 pm | ||||
Skybase
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Posted: March 5, 2013 12:19 am | ||||
SpaceRay
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Now I have seen reaction diffusion filter and I would had never guessed how it was done when I have seen it inside the filter editor
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Posted: March 5, 2013 12:20 am | ||||
Burt |
Skybase -awesome work. I love the platformer tiles - that's the wanna be game developer in me.
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Posted: March 5, 2013 12:26 am | ||||
Skybase
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Thanks burt
![]() ![]() SpaceRay, change the source image internally. There are no switches so there are some samples of what's recommended is available inside. The values for both blur and highpass radius settings should be small. Consider that when the high pass is larger than 30, you get thicker lines overall. The blur also deeply affects how wide each line becomes. A value over 4 becomes all too large at that point. I'd stick to default values. And on a seriously unrelated note... here's another iterator thingy. Alright, that's homework for some people. ![]() ![]() |
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Posted: March 5, 2013 1:06 am | ||||
Betis
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You and your RGB Assembly
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: March 5, 2013 5:42 am | ||||
Skybase
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Posted: March 7, 2013 6:54 am | ||||
Skybase
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Posted: March 7, 2013 7:02 am | ||||
Skybase
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Posted: March 7, 2013 7:06 am | ||||
Skybase
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heh... now I'm posting like crazy. I have all these filters I made in 3.0 which has been translated to 4.0 beta. I've been just upgrading some of them on my spare time. Most of them were commercial in-house tools for design and stuff... but I guess those projects are done and it sucks seeing a filter that was used probably 4 or 5 times.
Here's the "Prism Blur" filter I recently developed re-done with user-input colors instead. Kinda like Trapcode Shine but in FilterForge and extremely limited. Works extremely well with images in the dark of course! |
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Posted: March 7, 2013 7:35 am | ||||
Sharandra
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The lace looks nice. Your Prism Blur filter looks interesting aswell.
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Posted: March 7, 2013 9:33 am | ||||
Skybase
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Posted: March 8, 2013 10:03 am | ||||
SpaceRay
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WOW! Beautifull and well done iterative graphic here above, like much how you have the steps, transitions and transparencies. Is this based in some way on the Lotus patterns by Tim2501? as he does not use the bomber either.
Also nice, curious and weird to make fractal based lace design with FF |
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Posted: March 8, 2013 3:32 pm | ||||
Skybase
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Posted: March 9, 2013 12:11 am | ||||
Skybase
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Posted: March 11, 2013 6:00 am | ||||
Skybase
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Posted: March 11, 2013 6:02 am | ||||
Skybase
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Posted: March 11, 2013 6:06 am | ||||
Skybase
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Posted: April 10, 2013 10:00 am | ||||
Sharandra
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Lol, Zombie Melon!
![]() ![]() I think it looks a bit off because of the white stones noise (or cells or whatever you used).The pattern is too contrasty and not quite right, it looks more like salmon or ham to me. Look at real water melon, it´s softer, more flowing, maybe a bit more like a marbling effect. It would also look more realistic if you embedded the cores in the fruit. ![]() Nice patterns btw ![]() |
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Posted: April 10, 2013 10:36 am | ||||
Skybase
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Posted: June 4, 2013 12:44 pm | ||||
Skybase
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It makes images that look like clown vomit... but the joys are in the hyper unpredictability and the fact that you can endlessly press the random button for a endless array of patterns. Note: the output goes through Mike Blackney's I Dream in EGA. It adds a nice retro touch.
By the way, the filter is 1.2mb at this point. ![]() |
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Posted: June 4, 2013 12:48 pm | ||||
ddaydreams |
LOL I think Clown Vomit should have confetti, cup cake sprinkles and jelly beans in it:) |
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Posted: June 4, 2013 2:34 pm | ||||
Skybase
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Posted: June 5, 2013 8:46 am | ||||
Djekki
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Nice cards, Skybase!
Regards,
Jane |
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Posted: June 5, 2013 8:53 am | ||||
SpaceRay
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Posted: June 6, 2013 2:45 am | ||||
Skybase
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I should have ordered luxe business cards. Their print quality is ridiculously high. No regrets at all. Now I can give out name cards without feeling like crap.
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Posted: June 6, 2013 3:01 am | ||||
Skybase
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Posted: June 8, 2013 8:08 am | ||||
Indigo Ray
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Reminds me that every guy looks the same in a tux.
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Posted: June 8, 2013 1:55 pm |
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