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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Cool! poligonal patchworks smile:)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
XD the joys of making it smile:D
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Cross hatching filter has been uploaded to the library! It's been too long since my last Filter so I thought I'd go back and fix something I already had lying around since the dawn of time.

This version offers a much flexible set of parameters, nicer, happier settings, and you can also go random-crazy.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Just another demo.... filter also allows for black and white versions. There are quite a good number of settings to have fun with. smile:)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Good and well done examples, and great cross hatching filter, and thanks really very much for having shared this wondeful filter in the FF library and make it well and as you have said with some good amount of settings to have different variations

Quote
Skybase

XD the joys of making it


Well, I am glad and I like and admire that you can enjoy and have fun making filters, and this is because you are an expert and experienced filter forger and know really well how to use FF for your purposes and to do what you want and get the things you would like, because for me regretably is frustrating and not much enjoyable.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Well, I am glad and I like and admire that you can enjoy and have fun making filters, and this is because you are an expert and experienced filter forger and know really well how to use FF for your purposes and to do what you want and get the things you would like, because for me regretably is frustrating and not much enjoyable.


Based on what I typically see, I think you really need to consider taking a giant step back and reconsider your goals using such program. I first of all think your goals are too high for your level of understanding. You have to be reasonable with your abilities and understanding otherwise you become frustrated easily.

There are many ways going about making a filter, but the one of the most over looked steps is to get reference and research. It's not just "imagination" that shapes a work of art. It's also about looking into who did what in the past, how and why. You don't have to go so deep for personal, fun projects, but I typically do anyway. There are so many resources everywhere. We're very spoiled just having the internet with us.

Basically just sit down and try. Post results... ask questions and try stuff people suggest you. Look for similar suggestions yourself. I think over the last 2 years you've mentioned yourself being unable to produce things. I know it's hard. But there's no way talking will establish you any further than where you are right now.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Simple reaction diffusion. Uber did this before in FilterForge. Pretty sure I follow similar methods.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Waiting for a recursive component.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Texture a fish!

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Nice! A cuttlefish no?
_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
_____________________________________________________
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Skybase
2D/3D Generalist

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Filters: 76
Pretty much everything. smile;)
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Betis
The Blacksmith

Posts: 1207
Filters: 76
What happens at lower iterations?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Oh, interesting! smile:-) Can it make finer patterns aswell?
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
reaction diffusion looks good, will that filter be posted here soon?
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
At lower iterations the filter ... kinda looks awful smile:p At higher iterations it takes too long to render smile:( And yes it can make really fine patterns but since these patterns literally "grow" the whole thing has go through several iterations.

Here's how the filter's been set up. The key idea here is "reaction-diffusion" so if we replace those words with something FilterForge has (and consequently photoshop)... for reaction you get things like sharpen, high pass, edge detect, threshold, anything that brings clarity to an image. These bring out the image hence emulating the effect when chemicals cause a reaction, bringing something into perspective.

The diffusion ... is literally just diffusion. Blur, median, min / max / percentile, noise displacement, offset, look up, smudge and a ton more... are all things that diffuse an image.

So you just chain those together. In my case I used a high-pass filter--> threshold chain as my reaction and blur as a diffusion.

Highpass-->threshold-->blur-->highpass-->threshold-->blur....

You can also try this super classic Photoshop trick. Sharpen --> Blur --> Sharpen --> blur... and it works with many other combos.

It's kinda neat how this is just some natural way stuff in nature organizes itself. The filter's just kinda like a immature version of what nature does and it unfortunately does take time.

I initially made the filter for a poster design but I figured I can share it anyway since it's generic. It's a 4.0 filter.

Reaction-Diffusion.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase

Simple reaction diffusion. Uber did this before in FilterForge. Pretty sure I follow similar methods.


YES! I remember it now that you have said it and you can see it here but Uberzev never showed how he did it, also I think that your examples above look even better than the ones from uberzev.

AND now I have seen that you have kindly and happily uploaded the filter for us to the forum and see how you have done it and have those beautiful and lovely textures.

Thanks very much smile:ff:
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Well the last thing I want right now is commotion from my client since I designed the filter for client's needs. Consider this a demonstration of technicality

But the filter construction is bloody simple and plus it's a generic idea that makes for what it is. I haven't asked permission at all and I don't give a damn.

I suggest using a separate program for higher resolution content which even photoshop can do this without you using FilterForge. smile;) Only reason: takes too long.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Super iterating fractal kaleidoscope.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
This week seems to be some iterator week for me.... Zoom spin blur thingy like the one uber back ages ago.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Now I have seen reaction diffusion filter and I would had never guessed how it was done when I have seen it inside the filter editor smile:D Although the result is weird and curious and for me is not like the ones shown above smile:?: , probably is because it should have some different settings and tweak it.
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Burt
Random Old Guy
Posts: 333
Filters: 12
Skybase -awesome work. I love the platformer tiles - that's the wanna be game developer in me.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Thanks burt smile:) I use FilterForge typically for game design. I thought I'd try cheating a bit making platforms but turns out it's more economical just to make tiled platforms. smile:)

SpaceRay, change the source image internally. There are no switches so there are some samples of what's recommended is available inside. The values for both blur and highpass radius settings should be small. Consider that when the high pass is larger than 30, you get thicker lines overall. The blur also deeply affects how wide each line becomes. A value over 4 becomes all too large at that point.

I'd stick to default values.

And on a seriously unrelated note... here's another iterator thingy. Alright, that's homework for some people. smile:)

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Betis
The Blacksmith

Posts: 1207
Filters: 76
You and your RGB Assembly smile:-p
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Fractal based lace design.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I've been working on these iterative things these days... it's pretty fun coming up with unique designs.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Making these for my work of course smile:) Last one includes lighting.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
heh... now I'm posting like crazy. I have all these filters I made in 3.0 which has been translated to 4.0 beta. I've been just upgrading some of them on my spare time. Most of them were commercial in-house tools for design and stuff... but I guess those projects are done and it sucks seeing a filter that was used probably 4 or 5 times.

Here's the "Prism Blur" filter I recently developed re-done with user-input colors instead. Kinda like Trapcode Shine but in FilterForge and extremely limited. Works extremely well with images in the dark of course!

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
The lace looks nice. Your Prism Blur filter looks interesting aswell. smile:-)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Unconventional, non-bomber based approaches to simple iterative processes.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW! Beautifull and well done iterative graphic here above, like much how you have the steps, transitions and transparencies. Is this based in some way on the Lotus patterns by Tim2501? as he does not use the bomber either.

Also nice, curious and weird to make fractal based lace design with FF
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
There's even more. This is just the XY map.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Tried adding some symmetry. It's not an exact symmetry though.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
More results

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Last one

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Ermmm... work in progress watermelon (that looks like raw dead something) heh. I think its the colors....

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Lol, Zombie Melon! smile:p If you leave it a day more it will become alive! smile:D

I think it looks a bit off because of the white stones noise (or cells or whatever you used).The pattern is too contrasty and not quite right, it looks more like salmon or ham to me. Look at real water melon, it´s softer, more flowing, maybe a bit more like a marbling effect.
It would also look more realistic if you embedded the cores in the fruit. smile:-)

Nice patterns btw smile:-)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
RGB LAND image synth became giant. It can randomly create predictable and yet unpredictable images. It has a bajillion parameters which affect the out put significantly.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
It makes images that look like clown vomit... but the joys are in the hyper unpredictability and the fact that you can endlessly press the random button for a endless array of patterns. Note: the output goes through Mike Blackney's I Dream in EGA. It adds a nice retro touch.

By the way, the filter is 1.2mb at this point.

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Quote
It makes images that look like clown vomit..

LOL
I think Clown Vomit should have confetti, cup cake sprinkles and jelly beans in it:)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I printed my name cards themed around "variation". About 65% were made using FilterForge. So 50 different designs 100 cards total. Printed with Moo.

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Djekki
Moderator
Filter Forge, Inc.
Posts: 46
Filters: 2
Nice cards, Skybase!
Regards,
Jane
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
cool, artistic and beautiful amount of cards, well done.

I did not know that there are cows that were working with a printing company with their moo sound smile;) smile:D

out of joke, I have seen that this is a real printing company made by humans smile;), although perhaps the humans working there are like this one here smile:D
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I should have ordered luxe business cards. Their print quality is ridiculously high. No regrets at all. Now I can give out name cards without feeling like crap.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Self portrait processed with I Dream in EGA by Mike Blackney.

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Reminds me that every guy looks the same in a tux.
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