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Sharandra
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Sweet!
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Haha yeah, I have some 4.0 filters waiting aswell which I don´t want to /can´t rebuild in 3.0. I actually went back to 3.0 for creating filters I want to submit since 4.0 is a while off yet ![]() |
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Posted: December 3, 2012 3:20 pm | ||||||
Skybase
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Posted: December 13, 2012 4:16 am | ||||||
Skybase
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Posted: December 13, 2012 4:17 am | ||||||
Skybase
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Posted: December 13, 2012 4:22 am | ||||||
Crapadilla
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Beautiful samples!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: December 13, 2012 5:00 am | ||||||
Skybase
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Posted: December 14, 2012 9:02 am | ||||||
Sharandra
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Nice! The windows look great!
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Posted: December 14, 2012 10:43 am | ||||||
Indigo Ray
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The bokeh is beautiful, like little gems of light!
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Posted: December 15, 2012 9:32 pm | ||||||
Morgantao
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Love those nebulas, look really cool
![]() And those Bokeh samples are SO REALISTIC! Very well done! ![]() |
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Posted: December 16, 2012 7:21 am | ||||||
Skybase
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Posted: December 21, 2012 11:57 am | ||||||
Skybase
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Posted: December 21, 2012 12:07 pm | ||||||
SpaceRay
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Cool and nicely done ![]() Sorry to ask a possible simple basic question, but what do you with noise patterns while showing these examples? Because as far as I know noise patternsare not like these ones. I have not the great FF knowledge, skills, and experience that you have to make things like these and do not know also much about these kind of terms. |
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Posted: December 22, 2012 1:16 am | ||||||
xirja
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see: http://www.filterforge.com/filters/311.html
Most likely there are 5 layers of differing variations of perlin here. _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 22, 2012 7:19 am | ||||||
Skybase
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Yeah, in technicality, the whole thing was meant to demonstrate subtractive blending with absolute value at the end, not necessary the cascading noise patterns nor the colors....
SpaceRay, most of the things I make don't have finalized colors nor patterns since they're filters with controls. ![]() |
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Posted: December 23, 2012 11:50 pm | ||||||
SpaceRay
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Ah!, I see, you mean noise patterns like the Perlin noise, sorry I did not thought about this as a "noise pattern", now I understand, thanks.
Yes, is true, what is important is the idea and the technical result on how you have done this and as said above is nicely done and like it much, good work as usual with you. Sorry that I said this about the colors, but I do not like at all the pink, magenta, cyan and light cyan and any derivative of these, but this is of course my personal and own taste and does have anything to do with you, as of course you can use whatever colors you want. |
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Posted: December 24, 2012 3:36 am | ||||||
Skybase
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![]() ![]() It'd look a bit different when we start subtracting 4 or 5 different images and then adding an absolute value at the end of the chain. |
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Posted: December 24, 2012 3:53 am | ||||||
SpaceRay
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Well I like MUCH MORE from personal point of view the RGB colors than the CMYK ones and you can have RGBY
![]() For a contrast and clearly different colors I like this shown here, but is just my taste, and even in this image shown above I would surely have changed the cyan for a green color. ![]() I do not want that you change the colors for me, as it of course is your own work, and it is your choice, as said it is just my own taste and I should not have said anything about it, but perhaps in the same as you do sometimes, I could not resist to say that is was nice when I did not like the colors BUT I did like the result and technique, sorry to litter your thread with all this comments about the colors. |
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Posted: December 24, 2012 4:35 am | ||||||
Skybase
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Yeah, it also makes it easier to selectively extract certain layers via color. That's just an old compositing masking trick. That way we can affect separate layers with different items.
The typical workflow here is to try to leave more leg room at the end of the whole process. That way clients can alter whatever they want themselves or I won't get in trouble for not doing something haha. |
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Posted: December 24, 2012 4:49 am | ||||||
Skybase
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Posted: December 28, 2012 5:32 am | ||||||
Skybase
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Posted: December 28, 2012 5:35 am | ||||||
Skybase
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The tiles here were first rendered in FilterForge, then translated to pixel art manually. Since FilterForge allows for seamless tiling, we can conveniently generate complex tilings relatively easily. Of course, pixel art tiling isn't THAT hard but there are things which you need to consider as you deal with shading, coloring, and otherwise. The clouds in the background, also the gradient, were generated with FF.
In this case, I'm manually recoloring tiles to suit my needs and also added variation by chipping edges off. Just as a mark to note: I kinda generated the sceme for a test, not necessary for practical game play. Tiles were assembled using tiled. |
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Posted: December 28, 2012 5:41 am | ||||||
Betis
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Awesome! Love the platforms (which may be pixel artified later probably?)
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: December 28, 2012 6:03 am | ||||||
Skybase
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I thought about pixel-art based filters. The closest one we have that's pretty authentic is: http://www.filterforge.com/filters/8709.html
Though it really just turns out doing it manually works better than having FIlterForge figure it out. There's something about PixelArt that begs to be done by hand than by computer. Likewise I've seen some exemplar procedural pixel art house / building generator but that too needs manual pixel-art input. |
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Posted: December 28, 2012 8:05 am | ||||||
Skybase
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Posted: December 28, 2012 11:20 am | ||||||
Morgantao
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12 nodes you say?
No bomber you say? DANG! I say ![]() |
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Posted: January 2, 2013 5:51 am | ||||||
Skybase
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Posted: January 10, 2013 1:35 am | ||||||
Sharandra
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Love your platforms, they look great!
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Posted: January 11, 2013 12:47 pm | ||||||
Skybase
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So I was super inspired by Sharandra's brick walls and I suddenly wanted it super badly so I recreated them... in a way that worked for what I was doing. Although it's not as visible... I decided to use it in the background of my little pixel artsy thing.
Character's name is Cosmos. I had this idea for a game... which might happen or not unfortunately. I don't know yet.... Working on the art at least! Getting better at pixel art. ![]() |
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Posted: January 26, 2013 4:42 am | ||||||
Sharandra
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Hehe cool, looks good
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Posted: January 26, 2013 3:17 pm | ||||||
Skybase
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In the game I was imagining I wanted giant glowing crystals. So those are supposed to be crystals
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Posted: January 26, 2013 11:56 pm | ||||||
Skybase
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Posted: January 27, 2013 1:51 am | ||||||
Skybase
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Posted: January 27, 2013 1:52 am | ||||||
Skybase
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Oh right... if anybody's interested, I recently made a Facebook Page. It honestly became awkward "friending" people on Facebook. I also didn't like the follow feature very much so I decided to just make my profile a Facebook Page. I figured I'd do some self-promotion since I'm doing a lot of freelance work. I don't have a studio I stand by at this point and I wanna keep up with audiences like friends.
I typically post a lot of artsy stuff... all the way from sketches to final work, personal / commercial (if I get permission), a ton of FilterForge experiments (of course!), music, sound effects, tutorials... yeah ok everything I got for everybody else. So I basically promise you your newsfeed will look a bit more artsy on a near-daily basis if you "like" the page that is. Link's here: https://www.facebook.com/Skybase |
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Posted: January 27, 2013 2:12 am | ||||||
Skybase
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BaconPlanet. For an undisclosed company.
60% FilterForge 20% Illustrator and 20% Photoshop I modified this filter: http://www.filterforge.com/filters/9821.html to suit the overall texture of the sphere, then vectorized it to 3 colors. Spherical noise patterns were later added for more subtle details. The bacon rings were also generated using FilterForge (just a simple gradient wrapped in a ring with noise distortion. The shading was manually added later. ![]() |
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Posted: February 4, 2013 11:37 pm | ||||||
Skybase
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Posted: February 15, 2013 1:20 pm | ||||||
Skybase
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Posted: February 15, 2013 1:25 pm | ||||||
SpaceRay
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Good FF Bacon
![]() ![]() But being picky, any commercial bacon is not all the same and have different waves each slice, so it would be even better if it could be possible to make different kind of waves on the slices, at least have 5 or 6 variants. Although of course this is just only a suggestion, and I like what you have done as it is and shown above ![]() ![]() although also being picky again, perhaps it would have looked more a bacon planet it the 1 round bacon was cut in 3 parts, so there would be 3 bacon slices around the planet instead of just one. Sorry for being picky again.
I like much this nice one you have done and is great and well done. Have you used your old Rolly Rolly Color Stamp or is it a new renovated version?
Very good effect and like much how is converted the original photo to this and how the hatching is made, well done. Is this a personal and private based old filter or is based in the old Hatchwork ? I keep admiring you much for making all this kind of artistic and original things. Thanks for sharing them. |
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Posted: February 15, 2013 4:39 pm | ||||||
Skybase
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![]() I'm in this phase making filters in 4.0 but I can't submit until 4.0 is released. So some of the newer things are held off until I can submit. Rolly Rolly Color Stamp will make a return with 4.0 as well. |
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Posted: February 15, 2013 11:30 pm | ||||||
Skybase
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I really wanted a modular video synthesizer from LZX industries. Would be a fine thing to have in my collection. Course I don't have that much cash right now so I made one in FilterForge. Too bad it doesn't do video.
Here are some of the presets. We have 3 "oscillators" that generate 3 separate patterns and each pattern is passed through various operations, each with their own controls. So you can control it manually, although I intended the filter to be enjoyed by pressing the next variant button. Unfortunately I don't think I'll ever upload this to the library. If anything I'll continue working on it and may publish it on the forums. |
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Posted: February 17, 2013 4:06 am | ||||||
Skybase
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Posted: February 25, 2013 12:33 pm | ||||||
Indigo Ray
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Nice! But what do you mean, "prism blur"? Chromatic aberration? Are those down-and-left streaks the source image?
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Posted: February 25, 2013 7:17 pm | ||||||
SpaceRay
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I was nearly sure that this example was not done with the Hatchwork filter as it is much better the result and works in different way, and the textured result shown is also different. Good to know that you will be kind to make it available in the FF library and be able to try it. Thanks.
Good news also, thanks again. |
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Posted: February 25, 2013 8:22 pm | ||||||
Skybase
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I just decided to call it "prism blur" just as a fancy thing. It's just chromatic aberration really. The source image was a long exposure of some fireworks so the white streaks that go left to right are fr om the original image. ![]() I'll have more examples. The filter was intended for control freaks. ![]() |
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Posted: February 25, 2013 11:03 pm | ||||||
Skybase
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Posted: February 28, 2013 4:12 am | ||||||
Skybase
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Posted: February 28, 2013 4:24 am |
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