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xirja
Idididoll Forcabbage

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_.º•o0O0o•º._
......__ | __......
.....(.....|.....)....
.......\..º.º../.....
.........ππ........
..........∞.........
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xirja
Idididoll Forcabbage

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Just as cryptic as my ascii art...

An improvement over the original?



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SpaceRay
SpaceRay

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i like very much how you have done this lovely tangled organic thing shown here



Well done and beautiful

Is this using also the demonic woodcut in some way? (Of course with added things)
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xirja
Idididoll Forcabbage

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smile:)

The best advice I can give is what I got from Indigo here: https://www.filterforge.com/forum/read.php?TID=11645

Or yeah, demonic woodcut and stuff.
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Indigo Ray
Adam

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Quote
The best advice I can give is what I got from Indigo here:
Quote
...
Or something like that.

I do what I can. smile8)
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xirja
Idididoll Forcabbage

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...and the boast fest continues...

a more efficient 5 iteration self offset noise (12 sec.):

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xirja
Idididoll Forcabbage

Posts: 1698
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fed to various edge detection like processes:




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xirja
Idididoll Forcabbage

Posts: 1698
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...and something that SO wants to be a Lichtenberg figure:

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xirja
Idididoll Forcabbage

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Maybe using a bomber instead of trying to coax a perlin is a better bet for this branching stuff, but until there is a way to sort out particle clipping and confinement (not using a loop): https://www.filterforge.com/forum/read...&TID=13664

Quote
I'm still voting for 'actual' particles to be larger than their particle bounds AND to be able to be moved around the entire image space.

zzzzzz


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xirja
Idididoll Forcabbage

Posts: 1698
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Faking fluvial erosion in FF, Ugh.

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xirja
Idididoll Forcabbage

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I'll just stick to the fibrous aoxomoxoa like stuff for now



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xirja
Idididoll Forcabbage

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In the beginning...

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xirja
Idididoll Forcabbage

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...there was an H Tree fractal...

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xirja
Idididoll Forcabbage

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...N then there was post processing...







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Rachel Duim
So Called Tortured Artist

Posts: 2498
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Very nice series. I like 7 a lot.
Math meets art meets psychedelia.
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xirja
Idididoll Forcabbage

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smile:)

The peano space filler (using a looped bomber+):

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xirja
Idididoll Forcabbage

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Easily extensible, but very slow on the 25 AA at iteration 3 here (10 sec. for 0 AA):

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Skybase
2D/3D Generalist

Posts: 4025
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Ok just to let you know, your work is hardcore awesome. Like everything is just hardcore awesome. I'm just gonna drop my thought bomb here.
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xirja
Idididoll Forcabbage

Posts: 1698
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Boom! smile:) Most welcomed. smile:beer:

On the Peano curve, 3^n 'un' & 'nu' pieces per side per iteration plus adding small joining segments. Just changing the map component from 'continuous' to 'discrete' made the above go from 3 min to 1 min. smile;)
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xirja
Idididoll Forcabbage

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Scaling the Peano curve...

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xirja
Idididoll Forcabbage

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...may yield some nice futurist plaid:

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xirja
Idididoll Forcabbage

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The Moore curve is 'simply' amazing, but I can't yet figure out a doable expansion. Here's the hack up to the 4th iteration:

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xirja
Idididoll Forcabbage

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Problem solved for the Moore curve, but the expansion found isn't very pretty. These are however...

The sixth iteration pink grapefruit stylee:

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xirja
Idididoll Forcabbage

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A combo of iterations 5&6:

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xirja
Idididoll Forcabbage

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and the difference of iterations 1-7:

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xirja
Idididoll Forcabbage

Posts: 1698
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Some bit crushed architectural stuff:

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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
CG2

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xirja
Idididoll Forcabbage

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The ever shifting sands:



The ETERNAL ever shifting sands:

http://www.xirja.com/Dunes.html
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xirja
Idididoll Forcabbage

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& the sequel:



http://www.xirja.com/Dunes2.html
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Rachel Duim
So Called Tortured Artist

Posts: 2498
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Top notch as always. The sequel... love the interference patterns between waves... what was the movie called: Vertigo.
Math meets art meets psychedelia.
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xirja
Idididoll Forcabbage

Posts: 1698
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Many thanks, yep, the dizzying heights temporally and spatially. Time lapse CAN snap synapses.

...and now with the enthusiasm of a giddy schoolgirl in a candy store or a 1920's sales weasel, I say...

you thought that was great, butwatchthis!...



http://xirja.com/TurbulenceClouds.html

http://xirja.com/ShadowLight2.html
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xirja
Idididoll Forcabbage

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Like to see the seamless tiling try to cope with a(n) horizontal, vertical, and rotational offset simultaneously? Seat belts please!



http://xirja.com/TurbulenceClouds2.html
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Betis
The Blacksmith

Posts: 1207
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These are pretty sweeeeeeeeBLEUCH... ....eeeeet.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
'Sick' still means 'cool' I hope. smile:D

Getting some decent caustics here, but some work still needed:



http://xirja.com/Caustics.html
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xirja
Idididoll Forcabbage

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after 25 mb of gifs, next....
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
10
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
9.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
8.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
7.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
6.
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xirja
Idididoll Forcabbage

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5.
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xirja
Idididoll Forcabbage

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4.
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xirja
Idididoll Forcabbage

Posts: 1698
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3.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
2.
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
1.
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