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xirja
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_.º•o0O0o•º._
......__ | __...... .....(.....|.....).... .......\..º.º../..... .........ππ........ ..........∞......... _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 1, 2015 9:58 pm | ||||||
xirja
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Just as cryptic as my ascii art...
An improvement over the original? ![]() ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 15, 2015 7:08 pm | ||||||
SpaceRay
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i like very much how you have done this lovely tangled organic thing shown here
![]() Well done and beautiful Is this using also the demonic woodcut in some way? (Of course with added things) |
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Posted: December 16, 2015 11:55 pm | ||||||
xirja
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![]() The best advice I can give is what I got from Indigo here: https://www.filterforge.com/forum/read.php?TID=11645 Or yeah, demonic woodcut and stuff. _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 17, 2015 1:44 pm | ||||||
Indigo Ray
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I do what I can. ![]() |
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Posted: December 17, 2015 4:03 pm | ||||||
xirja
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...and the boast fest continues...
a more efficient 5 iteration self offset noise (12 sec.): ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 7, 2016 1:03 pm | ||||||
xirja
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fed to various edge detection like processes:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 7, 2016 1:05 pm | ||||||
xirja
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...and something that SO wants to be a Lichtenberg figure:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 7, 2016 1:10 pm | ||||||
xirja
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Maybe using a bomber instead of trying to coax a perlin is a better bet for this branching stuff, but until there is a way to sort out particle clipping and confinement (not using a loop): https://www.filterforge.com/forum/read...&TID=13664
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 9, 2016 6:27 pm | ||||||
xirja
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Faking fluvial erosion in FF, Ugh.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 11, 2016 9:45 am | ||||||
xirja
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I'll just stick to the fibrous aoxomoxoa like stuff for now
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 11, 2016 7:43 pm | ||||||
xirja
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In the beginning...
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 14, 2016 9:44 am | ||||||
xirja
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...there was an H Tree fractal...
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 14, 2016 9:45 am | ||||||
xirja
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...N then there was post processing...
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 14, 2016 9:46 am | ||||||
Rachel Duim
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Very nice series. I like 7 a lot.
Math meets art meets psychedelia. |
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Posted: January 14, 2016 9:26 pm | ||||||
xirja
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![]() The peano space filler (using a looped bomber+): ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 18, 2016 9:39 am | ||||||
xirja
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Easily extensible, but very slow on the 25 AA at iteration 3 here (10 sec. for 0 AA):
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 18, 2016 9:41 am | ||||||
Skybase
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Ok just to let you know, your work is hardcore awesome. Like everything is just hardcore awesome. I'm just gonna drop my thought bomb here.
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Posted: January 18, 2016 9:57 am | ||||||
xirja
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Boom!
![]() ![]() On the Peano curve, 3^n 'un' & 'nu' pieces per side per iteration plus adding small joining segments. Just changing the map component from 'continuous' to 'discrete' made the above go from 3 min to 1 min. ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 18, 2016 6:17 pm | ||||||
xirja
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Scaling the Peano curve...
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 21, 2016 9:40 am | ||||||
xirja
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...may yield some nice futurist plaid:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 21, 2016 9:40 am | ||||||
xirja
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The Moore curve is 'simply' amazing, but I can't yet figure out a doable expansion. Here's the hack up to the 4th iteration:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 21, 2016 9:43 am | ||||||
xirja
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Problem solved for the Moore curve, but the expansion found isn't very pretty. These are however...
The sixth iteration pink grapefruit stylee: ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 24, 2016 11:30 pm | ||||||
xirja
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A combo of iterations 5&6:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 24, 2016 11:31 pm | ||||||
xirja
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and the difference of iterations 1-7:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 24, 2016 11:32 pm | ||||||
xirja
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Some bit crushed architectural stuff:
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 28, 2016 9:46 am | ||||||
xirja
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CG2
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: January 28, 2016 9:46 am | ||||||
xirja
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The ever shifting sands:
![]() The ETERNAL ever shifting sands: http://www.xirja.com/Dunes.html _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 2, 2016 12:25 am | ||||||
xirja
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& the sequel:
![]() http://www.xirja.com/Dunes2.html _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 2, 2016 10:45 am | ||||||
Rachel Duim
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Top notch as always. The sequel... love the interference patterns between waves... what was the movie called: Vertigo.
Math meets art meets psychedelia. |
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Posted: February 2, 2016 7:11 pm | ||||||
xirja
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Many thanks, yep, the dizzying heights temporally and spatially. Time lapse CAN snap synapses.
...and now with the enthusiasm of a giddy schoolgirl in a candy store or a 1920's sales weasel, I say... you thought that was great, butwatchthis!... ![]() http://xirja.com/TurbulenceClouds.html http://xirja.com/ShadowLight2.html _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 3, 2016 10:03 am | ||||||
xirja
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Like to see the seamless tiling try to cope with a(n) horizontal, vertical, and rotational offset simultaneously? Seat belts please!
![]() http://xirja.com/TurbulenceClouds2.html _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 4, 2016 7:14 am | ||||||
Betis
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These are pretty sweeeeeeeeBLEUCH... ....eeeeet.
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: February 4, 2016 10:15 am | ||||||
xirja
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'Sick' still means 'cool' I hope.
![]() Getting some decent caustics here, but some work still needed: ![]() http://xirja.com/Caustics.html _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 5, 2016 11:26 am | ||||||
xirja
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after 25 mb of gifs, next....
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 11, 2016 9:35 am | ||||||
xirja
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10
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 11, 2016 9:35 am | ||||||
xirja
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9.
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Posted: February 11, 2016 9:35 am | ||||||
xirja
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8.
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Posted: February 11, 2016 9:36 am | ||||||
xirja
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7.
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Posted: February 11, 2016 9:36 am | ||||||
xirja
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6.
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Posted: February 11, 2016 9:36 am | ||||||
xirja
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5.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 11, 2016 9:36 am | ||||||
xirja
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4.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 11, 2016 9:36 am | ||||||
xirja
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3.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 11, 2016 9:36 am | ||||||
xirja
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2.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 11, 2016 9:36 am | ||||||
xirja
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1.
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http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: February 11, 2016 9:36 am |
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