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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
After using FF for long enough, you can't help but start to come up with ideas that best fit in the category of "why in the world would anybody do that in Filter Forge?"

Not only do you come up with the ideas, but one day you find yourself making the filter although there is no logical reason to do it in FF. I suspect it is a sign of deepening addiction to Filter Forge from which there is no return.

And on that note, it's only too appropriate to start this thread with my latest development along this line: Welcome to the Matrix.

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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
Wow Ron will be so proud of you smile:D, lots and lots of balls.

Quote
ThreeDee wrote:
why in the world would anybody do that in Filter Forge


Also why not? That is so cool ThreeDee, love it!
Nothing wrong with a little insanity ;)
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Redcap
Redcap

Posts: 1290
Filters: 100
These "use-less" filters usually go editor's pick and get used the most! I love it!



If you are bored check out my unpractical math website
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Kraellin
Kraellin

Posts: 12749
Filters: 99
whoa, man; that is wicked sick!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
That looks way cool ThreeDee...BTW welcome to the deep end of the addition pool.. smile;) smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Of course, y'all could easily tell that was the Life Preserver, couldn't you? Here's a self portrait run through the same filter:



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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Speaking of self portraits, here's what can happen to your avatar when it gets sucked into the Matrix.

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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
ThreeDee wrote:
there is no logical reason to do it in FF

I disagree.....this replication method pushes FF well past 2D into 3D......and with perspective no less..... smile:devil:

The first one is awesome!!! smile8) smile8) smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
ThreeDee wrote:
[...] ideas that best fit in the category of "why in the world would anybody do that in Filter Forge?"


Those are my favorites! smile;) smile:D

Excellent suff there, ThreeDee! I like the last sample, expecially! smile:)

Quote
ThreeDee wrote:
but one day you find yourself making the filter although there is no logical reason to do it in FF. I suspect it is a sign of deepening addiction to Filter Forge from which there is no return.

Quote
CFandM wrote:
welcome to the deep end of the addition pool..


Hehe, indeed!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
Quote
ThreeDee wrote:
Speaking of self portraits, here's what can happen to your avatar when it gets sucked into the Matrix.


Don't get so close next time!! smile;)

Way Cool, you planning on submitting this one?
Nothing wrong with a little insanity ;)
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Carl
c r v a

Posts: 7289
Filters: 82
wow this would be an EP smile;) smile:)
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Redcap
Redcap

Posts: 1290
Filters: 100
How does it scale? Well?



If you are bored check out my unpractical math website
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Well, I'll be damned , it did make an EP.

I put the most "perspectivized" examples in this thread, but quite a variety of effects can be made with the filter; if you decrease the "depth" low enough, you will begin to see the original picture. Well, you can see some of the other effects in the presets.

The original idea probably goes back all the way to one of my all-time favorite movies, Brainstorm, with Christopher Walken, which had some computer-generated scenes similar to the look of the filter.

I was actually surprised how easy it was to make correct depth perspective with the offset/gradient method. A linear increase in the offset percentage automatically creates exponential scaling. (Hold on -- I just realized something! I'll be right back. I gotta try something out...)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
ThreeDee wrote:
(Hold on -- I just realized something! I'll be right back. I gotta try something out...)


hmmm smile:?:
Dang! Got me curious in what this is...
Stupid things happen to computers for stupid reasons at stupid times!
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
It worked -- proper perspective planes!

Why didn't I think of this before?!

Man, I've been trying to achieve this in much more complicated ways!

Now this is exciting!

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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Quote
ThreeDee wrote:
Now this is exciting!

It certainly is!!! This will cure alot of things..... smile:devil:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
ThreeDee wrote:
It worked -- proper perspective planes!


OMG! Can't wait to get my hands on your method... to finally realize some very far-out filter concepts! smile:dgrin: smile:devil:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
It looks like it might take care of the "Un-proportional Profile Gradient" problem.....so you don't have to choose the longer side anymore..... smile:beer:
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Sphinx. wrote:
its not the same solution as this one? (or parts of it) http://www.filterforge.com/filters/5419.html


Now that I know what I'm looking for -- yes it is.

I could not earlier quite figure out what made the perspective work in that filter, but the key is indeed mapping the image depth into the percentage input of the offset.

I'm thinking maybe we should start a thread to explain (in simple terms) how this perspective transformation works? There's a helluva lot of potential in it.

Plus make some handy snippets/filters? "Infinite Plane" comes to mind first looking at the Pyramids filter.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Will be interesting to see a solution to this..Theres a couple of filters that I have but they don't have a proper perspective...
Stupid things happen to computers for stupid reasons at stupid times!
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
You can find the perspective stuff on this thread: Perspective Transformation
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Okay, some more crazy stuff.

Here's my proof of concept of using perspective transformation for landscapes. A fairly complex image created purely in FF with one filter. (Once I can connect to the server again, I'll submit it...)

This is called "On the Road Again." I stuffed all kinds of things in there to test things out: ground place, cloud plane, water, somewhere to go and some way to get there.

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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
ThreeDee wrote:
ere's my proof of concept of using perspective transformation for landscapes. A fairly complex image created purely in FF with one filter. (Once I can connect to the server again, I'll submit it...)


ThreeDee, that's amazing! smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Quote
ThreeDee wrote:
Here's my proof of concept of using perspective transformation for landscapes. A fairly complex image created purely in FF with one filter. (Once I can connect to the server again, I'll submit it...)

This is called "On the Road Again." I stuffed all kinds of things in there to test things out: ground place, cloud plane, water, somewhere to go and some way to get there.


Very Cool..Its like Bryce 0.5 or 1.0 smile:D smile:)
Is there another EP on the horizon smile:?: smile:D
Stupid things happen to computers for stupid reasons at stupid times!
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Damn!!! smile8)

I'm liking the clouds and their perspective.....and think that I see a little "Sands of Time" in there.....all looks great to me!!! smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
wow! i feel like such an amateur. quite amazing, 3D! smile:)

uhm, one question here; someone did a perspective filter before. it was four walls going to the vanishing point/horizen. is this a similar means of doing that same thing?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i had to look at the guts on the 'welcome to the matrix'. i re-arranged things to make them a touch easier to read. i'm surprised how fast the filter renders, given all the components within.

i also altered only one component. i set the 'sphere frequency' from 10 to 20 max. this gives a heavier density potential and makes for tighter art images, if you use the filter that way. attached is an example of the heavier density used that way.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
Quote
ThreeDee wrote:
On the Road Again."

great stuff smile:) threedee
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Kraellin wrote:
i also altered only one component. i set the 'sphere frequency' from 10 to 20 max. this gives a heavier density potential and makes for tighter art images, if you use the filter that way. attached is an example of the heavier density used that way.


Yeah, that's good, works nicely.

Another thing you might want to try is to plug a 'Chaos' control into the Tiles components. It gets pretty interesting. That modification turns it into a 'particle generator' of sorts.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ah, that could be fun smile:) i'll bet there's some other variations that could produce some cool stuff, also.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
And now for something completely different:

I got this idea doing the Halloween Party Drink filter. See -- the strangest ideas give birth to... even stranger ideas.

Lathing a custom profile in FF!

Gotta admit, this one was a real challenge. I decided at least three times along the way it was impossible. In fact, it probably is. Nevertheless, the solution eventually arose.

Here's an example:



Here is the original image before running it through the filter.

Image (texture):


Selection (profile):
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Another example.

The filter features optional advanced controls for Reflection, Reflection Blur and Metallic, which can be derived from one of the RGB channels. Since you can't get any extra alpha channels into FF, I went that route. As in the previous example, you can see that different texture areas have different Reflection, Reflection Blur and Metallic properties.

Image:


Selection:


Result:


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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
And one more.







I'm still thinking of adding bump-map-from-channel creation into it.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
With bump mapping added:



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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Some modern art samples from the "Random Shape" generator of the Lathe filter with various textures.

Stone Flooring by Ayeuka:



Rough Plaster by Crapadilla:



Parquet by Kochubey:



Space Hulk by CorvusCroax:

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Kraellin
Kraellin

Posts: 12749
Filters: 99
whoa, slow down there, 3D smile:) lol. you do realize that you're about a mile and a half ahead of most of us here, right? smile;)

let's go back to that bottle image. you did that bottle completely in FF or are you just talking about a treatment done to the bottle image that already existed?

and what is 'lathing a custom profile'? i sort of have an idea of what you're talking about, but i want to be clear on this. so, walk us ignorant savages through it, if you would smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Kraellin wrote:
whoa, slow down there, 3D Smile lol. you do realize that you're about a mile and a half ahead of most of us here, right? Wink


Yeah... I've already set my fruity cyborg platoon upon him, and set a reward of 1 trrrrrillion woolongs on his head! smile;)

Quote
ThreeDee wrote:
And now for something completely different: Lathing a custom profile in FF!


Nice idea! smile:) smile:dgrin: smile:devil:
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Kraellin wrote:
whoa, slow down there, 3D Smile lol. you do realize that you're about a mile and a half ahead of most of us here, right? Wink

let's go back to that bottle image. you did that bottle completely in FF or are you just talking about a treatment done to the bottle image that already existed?

and what is 'lathing a custom profile'? i sort of have an idea of what you're talking about, but i want to be clear on this. so, walk us ignorant savages through it, if you would Smile


Oops. You mean you can't see my monitor...?

In this case, the 3D object itself is created in FF, not the textures.

Going back to the bottle image, I made the flat texture and the bottle profile in Photoshop and then Filter forge made it into a "3D" bottle based on those two images. Kinda like doing 3D without a 3D program.

Okay, let's take that one step at a time:

I made this image in Photoshop (not FF):



Then in the same image I made this alpha channel (selection):



With the selection active, I opened FF and run the filter on it and, voila, I got this:



In 3D modeling "lathe" is an operation where you rotate a flat profile (such as the profile of the bottle here) around an axis to create a 3-dimensional object. Any object which is a circle in cross section along one axis can be made with a lathe operation; this includes things like bottles, glasses and cups, light bulbs and lamp shades, plates, pots, plungers, and so on.

In real life lathe is a machine where some material (generally a wood or metal rod) rotates around at great speed while you carve it into a shape.

This all started when I was doing the glass for the Halloween Party Drink and was frustrated at how difficult it is to make a good shape for the glass with FF Components. This started me wondering whether is was possible to start with a profile done in some other way and have FF turn it into an object.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Crapadilla wrote:
fruity cyborg


Mm, sounds yummy!
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Here's what the same lathe (or "revolve") operation looks like in 3D.

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Kraellin
Kraellin

Posts: 12749
Filters: 99
wow! that is freaking brilliant! so, how do you do the lathe operation in FF? that's just remarkable!
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
You are insane. smile:D

In a good way.
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
I have a 3d shape method that I have been slowly improving on but this lathe seems that it would be a whole lot simpler of a method...Good work 3d..Can't wait to see it... smile;) smile:)
Stupid things happen to computers for stupid reasons at stupid times!
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Beliria
FilterForger & creative genius ;)

Posts: 1932
Filters: 45
Quote
ThreeDee wrote:
I made this image in Photoshop (not FF):


Um.. that made me think of the cigarette filter.. probably is possible to knock up a filter to use as the image as well. Kinda overlaying different filters.

Makes me think there might be away to do the alpha shapes too.. Then build up the picture using layers and the different filters.

Cool one 3d! smile:D
Nothing wrong with a little insanity ;)
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