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Kraellin
Kraellin

Posts: 12749
Filters: 99
new filter i'm working on... this is a screenshot with seamless tiling turned on.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Craig, really nice carpet patterns.....the best I've seen so far!!! The roughness is perfect for making it look like real carpet...... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Carl
c r v a

Posts: 7289
Filters: 82
This one has a strange competing perspective [ or made angling is a better word ] aspect to me [ as in half the pattern looks like your seeing it downwards while the other half upwards ] smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, steve smile:) yes, wanted this one to have some good texture.

thanks, carl smile:) hadnt noticed that. all i saw was the one angled perspective view making it look tilted backwards. but, interesting that you're seeing two.

ok, another screenshot with seamless.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i'm actually playing around with seamless now for a reason. i've been playing with gtkradiant, the quake 3 level creator (3d). and i'm figuring to use some of this stuff in there. almost up to the point of making and importing some images for textures.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
Like that last pattern has a bit of a tribal feel - had a look at gtkradiant interesting but it a bit of one of those where I won't have a clue where to start with my limited computor skills - teaching my self daz at moment, not much brain space left at the moment - will you then sell your textures to some of the game makers, is that how it works - is that your field of expertise smile:)
Pattern are one those areas where it seem hard to do something "original" but I think you've managed to do it with these patterns - the kalidascope can have the draw back of repetition for structure if not pattern so to escape the inherant limitations as yours does gives it it's own idenity - sorry rambling a bit hope you get the gist of what I'm getting at smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
yes, i can see the tribal look there too. might be interesting to do some animal skin textures.

gtkradiant was the in-house editor for ID software for a long time. they finally released the source code and others have been evolving it. so, it's been around for years. i play a little Wolfenstein ET, so, i'm interesting in radiant for several reasons. one, for making game levels; two for breaking into 3d graphics more; and three for artistic reasons. working in 3d has some real advantages and disadvantages for photo art and art in general. lighting is probably the biggest advantage. being able to move your light source around without having to re-draw your object/image is a huge adavantage. so, there's some good reasons for wanting to break into 3d. gtkradiant just happens to be free and i've used it before years ago.

as for selling my textures to game makers, i kind of doubt it. selling textures is kind of like selling air, everyone's already got some smile:) but, who knows... i grew up when the idea of selling bottled water was like a running joke. who knew back then it would become a billion dollar industry smile:)

and thanks for the 'original' comment/compliment smile:) yes, i dont do pattern filters any more unless it has a fairly unique look. this one is based on a number of profile gradients slung together with some other stuff to alter it into a pattern. profile gradients work very well for this. it was one of those filters where i just started out throwing things together to get a 'look'. i had no specific intentions in mind other than that. once i had a 'look', it turned out to be carpets. so, i refined it some more and then added some texture to give it more 'pile' to the carpet. there are some patterns that will look a bit cliche' but with the added texture, why, i think that's acceptable smile:)

and with seamless turned on, i think i'm now understanding vlad's original intention for FF more. it was interesting to watch the re-rendering of some of the patterns when i ran the original first with seamless off and then turned seamless on and watched it render again. quite intersting. my hat's once again off to vlad and the FF team smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, one more here.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
ok, it's submitted smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Like them all.....especially #1 and #3.....excellent patterns!!! smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
well, good smile:)

there's a fairly wide array of types.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Carl
c r v a

Posts: 7289
Filters: 82
Hi kraellin all very interesting and the filter looks great smile:)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
thanks, carl smile:)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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