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Rachel Duim
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Taking a nice snippet from Vlad, and messing with the Distortion input of the Noise Distortion component, adding different map inputs into it. For now a play filter.
![]() Math meets art meets psychedelia. |
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Posted: February 28, 2018 7:42 pm | ||||||||
Rachel Duim
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Posted: March 11, 2018 6:07 pm | ||||||||
Rachel Duim
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Doing a complete rewrite of Agamograph. I submitted the "flawed" version, but will quickly update. Math is tricky, misunderstood how the Position component worked in a Loop and have figured out the error. The classic plus/minus 1 problem so well known to programmers when dealing with position=0 ...
Math meets art meets psychedelia. |
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Posted: March 12, 2018 5:44 pm | ||||||||
Rachel Duim
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2 fractals put together: Agamograph #2
Xaos Agamograph Photoshop CS6 ![]() Math meets art meets psychedelia. |
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Posted: March 15, 2018 9:33 pm | ||||||||
Rachel Duim
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Posted: March 17, 2018 10:48 pm | ||||||||
Rachel Duim
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Posted: March 19, 2018 10:01 pm | ||||||||
Rachel Duim
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Posted: March 20, 2018 4:51 pm | ||||||||
Rachel Duim
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Posted: March 21, 2018 5:14 pm | ||||||||
Rachel Duim
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Posted: March 21, 2018 9:36 pm | ||||||||
acire1
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Posts: 55 |
It is quite outstanding what you dream up... I am quite awestruck by your creations... What can I say?
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Posted: March 22, 2018 7:50 am | ||||||||
Rachel Duim
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Posted: March 22, 2018 5:04 pm | ||||||||
Rachel Duim
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Posted: March 24, 2018 4:46 pm | ||||||||
Rachel Duim
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Posted: March 24, 2018 5:04 pm | ||||||||
Rachel Duim
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Posted: March 24, 2018 9:50 pm | ||||||||
Rachel Duim
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Posted: March 25, 2018 8:02 pm | ||||||||
acire1
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Posts: 55 |
Just when I thought that was it...there's more from you!
Opening new portals into the universe... tell you what, I'm almost persuaded to have a go at creating a filter myself seeing all this awesomeness! However, my brain doesn't seem to jump into that gear just yet, I'm more a filter user than a filter creator ![]() |
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Posted: March 25, 2018 10:48 pm | ||||||||
Rachel Duim
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Thanks Erica
![]() For the moment the forum is at a standstill, a filter I submitted the evening of March 21 has not appeared yet (and no accept/reject emails), nor have any other filters. Not sure what's going on, could be somebody is on vacation. Math meets art meets psychedelia. |
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Posted: March 27, 2018 1:55 pm | ||||||||
Rachel Duim
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Having some fun with CFandM's Tree code from the Scorpion Tree Designer comments thread.
![]() Math meets art meets psychedelia. |
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Posted: March 30, 2018 4:09 pm | ||||||||
erica lyons
Posts: 9 |
Awesome Rachel and thank you.
I'll certainly take you up on that kind offer ![]() Erica Lyons |
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Posted: March 31, 2018 12:38 am | ||||||||
CFandM
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Definate fun.. ![]() ![]() Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: March 31, 2018 7:28 am | ||||||||
Rachel Duim
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Erica, you can contact me from the Contact page at duim.com if you want to exchange emails.
More development on Tree-fractvis, more randomization and noise variation, lot more to do, need a color scheme, maybe texture or shading? ![]() Math meets art meets psychedelia. |
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Posted: April 1, 2018 6:47 pm | ||||||||
Rachel Duim
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Posted: April 1, 2018 8:19 pm | ||||||||
Rachel Duim
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Big Al has asked me to show how to add maps to filters that don't use the lighting model, so they only have a Final Output, no normal, bump, diffuse, etc etc.
I picked an excellent filter by funk24, Travertine, and will show the process on the default preset. Here is the original image, with no maps available. ![]() Math meets art meets psychedelia. |
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Posted: April 3, 2018 3:05 pm | ||||||||
Rachel Duim
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Using a modified version (added reflective maps) of the Surface Texture Engine, here is what the output looks like adding "texture". I turned on all the maps, this adds a lot to the render time, ambient and reflective occlusion are time hogs. So only turn on what you need.
Read the About for which channel and controls to use. I've posted the whole screen here so you can see what's going on. I will be posting a modified version of the Surface Texture Engine later which will allow the reflective and metal maps to be generated instead of the constant value they are now. ![]() Math meets art meets psychedelia. |
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Posted: April 3, 2018 3:25 pm | ||||||||
Rachel Duim
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Here is the modified version of the Surface Texture Engine, only for FF7.
Surface Texture Engine reflect metal.ffxml Math meets art meets psychedelia. |
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Posted: April 3, 2018 3:56 pm | ||||||||
Big Al
Posts: 17 |
Thanks for sharing this. I do have a couple of questions. First I am using FF 6.010 so am not sure if I am suppose to get a list of the maps on the bottom of the screen where it says Saver Image As as seen in your example. I might have to download them from the Filter and then under Render Maps correct?
The second question is how do I get rid of the Lifesaver background image in the Surface Texture Engine. I tried setting the Alpah to 0 but as soon as I load in the Travertine image the texture of the Lifesaver appears in the image. I am loading the Travertine image from the File then Open Image. Thanks again for your help I am making some headway and could see were this Surface Texture Engine would be helpful but I just need to get it all working. |
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Posted: April 3, 2018 10:19 pm | ||||||||
Rachel Duim
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You are welcome.
1. The screenshot was taken from FF7. The maps have moved. In FF6 it is under Filter / Render Maps as you noted. 2. Travertine is slightly transparent and does not account for the default image unless you bring in a blank screen using File / New Image... Set the dimensions to 600x600 with a white background for testing. I created a FF6 version of the modified Surface Texture Engine and have attached it here. 3 checkboxes are added. If checked Image Reflective produces a Specular Strength Map. If checked Image Exponent produces a Specular Exponent Map. If checked Image Metallic produces a Metallic Map. Have fun! Surface Texture Engine ff6 reflect metal.ffxml Math meets art meets psychedelia. |
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Posted: April 4, 2018 5:12 pm | ||||||||
Big Al
Posts: 17 |
Hi I really appreciate you putting this together. But I think I forgot to mention that this is all new to me. I just tired to use the Help to figure out scripts but keep getting an error message. I know I am doing something wrong because I don't have a clue about how to use this script except for what I spent an hour trying to make it work. I really do want to have fun but you need to treat me like a novice when it comes to Filter Forge.
Thanks |
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Posted: April 5, 2018 2:25 am | ||||||||
Rachel Duim
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At first Filter Forge can be a lot to take in. Using the output maps usually means you are using 3D programs with the textures. I don't know if that's what you are doing. I gave it my best shot, I would really need to write a whole tutorial for you, but don't have the time. You can always go to duim.com and contact the artist if you have a specific question I can answer.
Math meets art meets psychedelia. |
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Posted: April 5, 2018 12:19 pm | ||||||||
Big Al
Posts: 17 |
Thank for what you have done already. I did not mean for this to get complicated. I will go through the FF help file and see if I can figure it out. And you are correct I have been learning Blender 3D and it calls for what you call the output maps. The maps most used are the Displacement map or what is called the color map, the normal map and the gloss or roughness map. The normal map and bump map are very similar some belief that the normal map add more detail. But I am still learning all this as well.
Thanks for sharing with me this Surface Texture Engine and if all else fails I will just upgrade to FF 7. |
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Posted: April 5, 2018 4:01 pm | ||||||||
Rachel Duim
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Maps are a deep subject in the 3D world. Try searching the Forum for Blender 3D, I know there are FF users that have it.
More tree stuff, big progress today, textures added, freely borrowing from Wood by Kochubey, also found a way to deal with stray pixel issues. ![]() Math meets art meets psychedelia. |
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Posted: April 5, 2018 7:39 pm | ||||||||
Rachel Duim
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Posted: April 6, 2018 10:02 pm | ||||||||
Rachel Duim
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Posted: April 7, 2018 7:05 pm | ||||||||
Rachel Duim
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So Many Trees.
Credits: L System Trees Echo Mask Photoshop CS6 UPDATE: to the wide 5x4 aspect for printing... ![]() Math meets art meets psychedelia. |
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Posted: April 11, 2018 9:40 pm | ||||||||
Rachel Duim
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Posted: April 15, 2018 10:24 pm | ||||||||
Rachel Duim
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Posted: April 22, 2018 2:00 pm | ||||||||
erica lyons
Posts: 9 |
Thanks so much Rachel, this is another stroke of brilliance from you.
Have used this filter in a spontaneous edit, hopefully will be displayed in the gallery tomorrow ![]() Erica Lyons |
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Posted: April 23, 2018 11:37 pm | ||||||||
Rachel Duim
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Posted: April 29, 2018 4:44 pm | ||||||||
SpaceRay
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These two really looks very artistic and well done, great color combinations and composition. By the way these are the detail of what images? Congratulations for your creativity and ideas to join filters in such great way
I personally like much more this one than the first one, it has better color combinations and variety, and it looks like the power and energy from tree nature is expanding in awesome colorful ways |
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Posted: May 2, 2018 1:09 pm | ||||||||
Rachel Duim
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Posted: May 2, 2018 6:46 pm | ||||||||
Rachel Duim
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Posted: May 2, 2018 6:47 pm | ||||||||
Rachel Duim
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Posted: May 6, 2018 11:06 pm | ||||||||
Rachel Duim
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Posted: May 15, 2018 10:00 pm | ||||||||
Rachel Duim
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deleted
Math meets art meets psychedelia. |
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Posted: May 18, 2018 11:11 pm | ||||||||
Ramlyn
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Why? It looked nice.
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Posted: May 19, 2018 4:57 am |
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