uuk | ||||
Posted: November 28, 2007 1:23 am | ||||
uuk |
![]() Realy cool filter Sphinx. Nicely Done! ![]() ![]() this is gonna be handy. Great Work! ![]() ( i like it alot!! ) |
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Posted: November 28, 2007 1:25 am | ||||
Crapadilla
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Very interesting! I'm gonna have to dissect this one!
![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 28, 2007 5:13 am | ||||
Sphinx.
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I read a few threads here and there, and it seems that there has been some problems getting true perspective distortions (i.e. without bending of straight lines) - I think I solved that issue here (or at least we're one step closer..)
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Posted: November 28, 2007 6:31 am | ||||
voldemort |
Wow if anyone needs me Ill be busy picking my jaw up off the floor ---there is a new master in town folks --time to start paying attention to this guy he is definatly going to be shakeing things up around here
![]() lets all whine for a wine port |
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Posted: November 28, 2007 9:22 am | ||||
Crapadilla
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Then I guess you have seen this already? ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 28, 2007 9:27 am | ||||
Sphinx.
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Yeah, that was one of them.. its possible to do what you suggest there, have it running right now ![]() |
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Posted: November 28, 2007 9:34 am | ||||
Crapadilla
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See, that's why I put 'apparently' in my introductory sentence.
![]() ![]() --- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 28, 2007 9:35 am | ||||
Sphinx.
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Posted: November 28, 2007 9:45 am | ||||
Sphinx.
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oh.. forgot to disable the darn chaos settings in the Tiles module.. sigh.. those default settings should be fed to the programmers with a spoon an early saturday morning (just kidding)
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Posted: November 28, 2007 9:48 am | ||||
Crapadilla
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If one could freely tilt an image along the X and Y axes as well as control the 'flatness' of the perspective, then this would make for a very nice filter indeed.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
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Posted: November 28, 2007 9:50 am | ||||
voldemort | ||||
Posted: November 28, 2007 11:50 am | ||||
voldemort | ||||
Posted: November 28, 2007 11:50 am | ||||
voldemort | ||||
Posted: November 28, 2007 11:50 am | ||||
voldemort | ||||
Posted: November 28, 2007 11:51 am | ||||
voldemort | ||||
Posted: November 28, 2007 11:51 am | ||||
voldemort | ||||
Posted: November 28, 2007 11:51 am | ||||
voldemort |
they where all based off of this noise profile --with just result no hdr lighting or anything else the only change made was to blend the noise with multipy at 66.6%
on all equally Ive got my favorite but Im curious as to wich ones you think map the most accurate --this way I can default to useing it ![]() lets all whine for a wine port |
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Posted: November 28, 2007 11:53 am | ||||
voldemort |
Now to get back to the proper subject this filter I removed your tiles and just plugged the plain ol lifesaver in to see the effect and as illustrated by this image the offset is still off on the edges --and this is the classic problem the center is oriented properly but the edges are inverted on 1 or 2 axis
there is a solution utilizing your method --by simply remastering the section where you have the image tiled into 9 pieces you can correct the offset errors Ive done this on a couple filters but it does slow down render time ![]() lets all whine for a wine port |
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Posted: November 28, 2007 12:02 pm | ||||
voldemort |
by just adding 3 components here you can see orientation is fixed
yet still we have the problem of a true free rotation I had a 99% close working solution in wich I shamefully stole a ton of Ubers stuff to do it and looking through my boxes cant seem to find it now or I would post it ---the one downfall of using nonsense names while a filter is in development ![]() lets all whine for a wine port |
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Posted: November 28, 2007 12:08 pm | ||||
Kraellin
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cool lookin filter, sphinx! now we're talkin disco!
![]() If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: November 28, 2007 12:54 pm | ||||
Sphinx.
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What do you mean? Enable the "Seamless Tiling" control .. But perhaps I misunderstand what you are referring to? |
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Posted: November 29, 2007 2:54 am | ||||
voldemort |
look at the two pictures of the life preserver --if you use a picture instead of noies you will see that on the top one in the top left corner the life preserver is upside down and flipped from left to right --directly below that one in the picture the life preserver is flipped from left to right only
yet on the bottom of the two pictures if you look the preservers are tiled correctly lets all whine for a wine port |
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Posted: November 29, 2007 9:19 am | ||||
StevieJ
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Ah ha!!! You were the one that actually pioneered this concept.....nice job!!!
![]() Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
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Posted: October 15, 2008 4:09 pm |
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