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Thrash
Posts: 78 |
If you can improve on perfection, please give it a shot! I'd even volunteer to put it through some testing. Just ONE request though, make sure the current version stays intact and give this a dif name or some kind of designation otherwise.
Still thinking on a copper version too? We have the bronze, steel... copper would be a great extension of the line. I just have the basic 3.0. I've tried building and modifying my own creations and it was a disaster. |
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Posted: April 18, 2012 8:26 pm | ||||
Ghislaine
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Good idea !
![]() visit https://gisoft.ca |
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Posted: April 18, 2012 8:35 pm | ||||
Thrash
Posts: 78 |
I don't wanna heap a bunch of work on poor Corvus but he started all this!
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Posted: April 18, 2012 8:39 pm | ||||
Ghislaine
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Love your example Thrash
![]() visit https://gisoft.ca |
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Posted: April 18, 2012 11:06 pm | ||||
Morgantao
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Hey Thrash, the origianl image for that cool plaque, was it just black and white, or did you have any shading?
Can we see a before image? That's so cool! |
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Posted: April 19, 2012 3:08 am | ||||
Thrash
Posts: 78 |
I don't have the "before" anymore but it was black & white. I merely started with a rectangle and started plopping down custom shapes in Photoshop to make some sort of coherent pattern. The corner elements are placed together in Illustrator fr om a font fr om Letterhead Fonts (highly recommend them for high dollar project fonts!) such as "LHF Americana Ornaments". Ran it through FF making usually the white as the raised area. Then used my DODGE tool in PS to "burnish" the exposed edges of the steel to look like orangish copper. If you TRULY want to get fancy, go to CG Textures and download some copper plating textures. Throw those in between two layers of your finished FF image. Set the top to "OVERLAY", the copper layer to "HARD LIGHT" and your bottom duplicate can be left at "NORMAL" blend mode. Fiddle with the OPACITY of each. If you already know all this in PS, I apologize. If you don't already know all this, then have fun!
Before Image ![]() After Image ![]() My brother wants me to start making him some DXF files with these designs to run through a CNC machine and make custom metal work for high end staircases and doors. Something like this (I've simulated where the screw holes would be) to adorn bannister posts on a stair case: ![]() Or something like this to insert on a door as a panel section: ![]() Has possibilities! |
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Posted: April 19, 2012 5:42 am | ||||
Morgantao
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Thanks alot for all the detailed information!
While I consider myself a seasoned Photoshop user, it's allways nice to hear other people's techniques. Photoshop is one of those things you can learn something new every day. |
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Posted: April 19, 2012 5:57 am | ||||
Thrash
Posts: 78 |
This is what I'm spending time on now, making custom iPad cases!
![]() ![]() ![]() And making photorealistic covers for the Doodle iPod Speaker by OrigAudio: ![]() |
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Posted: April 19, 2012 6:02 am | ||||
Morgantao
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Those are SOOOO cool!
Almost makes me wish my cellphone wasn't 12 years old ![]() |
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Posted: April 19, 2012 7:13 am | ||||
SpaceRay
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Posted: April 19, 2012 3:15 pm | ||||
SpaceRay
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Posted: April 19, 2012 3:16 pm | ||||
Thrash
Posts: 78 |
Extremely cool SpaceRay, can I just call you Ray?
![]() You need a DeviantArt account and start posting stuff like that. I've been discovered many times with my stuff and have had some freelance jobs come my way doing what I like doing for nothing anyway! |
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Posted: April 19, 2012 3:17 pm | ||||
Morgantao
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SpaceRay, very nice example with the letters!
Thrash is right. A digital artist today should have a DeviantArt account, a Facebook account and a website. That's how you get yourself some free (or almost free) publicity and job opportunities. |
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Posted: April 19, 2012 5:03 pm | ||||
CorvusCroax
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Cool work everyone!
Hey; can I show you guys a couple tricks? 1) Take your original shaded map and use curves to darken it so that the the main areas are 50% gray, down to black in the shadows. Then put it in a layer above the bronzerized rendering, and set it to hard light blending mode. poof: keep the nice shadows + the nice texture! (see pic below) This is a clever Zbrush technique. (Protip: you can paint right on top of the hard light 'lighting mask'. If you paint lighter than 50% gray, it starts to lighten the image. If you paint colors (doesn't take much!) they start to look like metallic highlights.) 2)spaceray: can your rendering program render out a normal map? If it can, the individual R/G/B channels of the normal maps can make good feeder material into heightmap-driven filters, like the bronzerizer! ![]() |
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Posted: April 19, 2012 5:07 pm | ||||
Morgantao
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Thanks for the tips CorvusCroax!
Hey, why don't you add that hard light technique as a switch to the filters? This thread is getting very informative ![]() |
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Posted: April 19, 2012 5:17 pm | ||||
CorvusCroax
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Hi Morgantao, it would be easy to add, but hard to understand I think. Most people wouldn't be starting from a nice clean 3d render, and I'd worry it would just confuse things. (The thing is really designed for working with flat heightmaps, with no particular shading at all.)
I'll try to dig up a better image describing tip #2 above... |
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Posted: April 19, 2012 7:39 pm | ||||
Thrash
Posts: 78 |
Absolutely... is it going to be a slider on the filter? Anything that adds to this filter and gives it more reality is worth a shot.
Still thinking of a Copperizer? I know, I know, I keep asking! ![]() Sorry for the delay, I kinda stopped coming by for filters and hence, filter forums chatter. Not that I don't need filters any longer mind you, it's just that really good filters are getting scarce. Rusterizer is one that pull out on a daily basis, it will wow the most jaded graphic artist still when I throw some stuff out there. Feel free to PM if you would like someone to tinker with a prototype filter Corvus for some real world feedback, it'd be my honor! ![]() Just to show you how far your filter has gone, Pinterest themselves have pinned my Pinterest metal grunge icon to their own account... ![]() |
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Posted: June 16, 2012 5:27 pm | ||||
Thrash
Posts: 78 |
Just to let Corvus know that his filter "children" are STILLout here in the world being fruitful... Getting a TON of use out of Rusterizer STILL... Making these icons (people don't get enough of them, they're all over the web now) and I just want Corvus to know he's STILL appreciated.
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Posted: March 28, 2013 12:28 pm | ||||
SpaceRay
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Thrash, your social icons are very good, nice and well done, and I wonder and would like to know how do you make that beautiful and great crackle effect added above the rusterized image?
Is this just an crackle photo that you may have overlaid and added by yourself or how you have done this great effect? I do not think this is also made with a FF filter, although would be very good to have a filter to do this, as the only crackle available is this Crackle snippet by Indigo Ray so maybe I could make a filter with this snippet to be able to make something as beautiful as you have done in these social icons. NOTE:
I have just noticed that I have put the examples above in the wrong thread as these have been done with the Bronzerizer by CorvusCroax as the rusterizer does not have this effect and only have 8 presets and not nine. ![]() Here I have made this rusterized tiger ![]() |
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Posted: March 31, 2013 12:49 am | ||||
Thrash
Posts: 78 |
The crackle effect is a brush set on clear. It is one of Ron Deviney's incredible brushes, he has dozens of the best PS brushes I'll ever get to use. I basically create the icon in black & white 2D, run it through the rusterizer. Set tolerance low on the magic wand and start grabbing areas that will be painted, the less perfect the better. The different colors of paint go on their own layer and get hit with the brush set about 60-70% on clear mode to give it that cracked enamel paint texture. For the burnished edges, that's just the PS dodge/burn like we've all done with adding effects to results of this filter. The setting I use on Rusterizer is the lower left preset, 1st filter on the 3rd row for the default set. The rust is a rust texture I found on the net and I use the same one over and over to maintain consistent look, I just try to change the size and shape a bit. I lay the rust on after I emboss the entire thing up by about 10. Takes me a good 5-10 minutes to whip up an icon but it looks like you cooked all day
![]() A link to Ron Deviney's incredible arsenal of products, which I buy whenever I have a specific need... http://www.daz3d.com/deviney A few recent completed icons: ![]() ![]() ![]() |
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Posted: March 31, 2013 8:32 am | ||||
CorvusCroax
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Hey Thrash, great stuff! Congrats again on getting picked up by Pinterest:
Yeah, I haven't had much time for making filters for a while ![]() You know, looking back at the Rusterizer and Bronzerizer - those were both done way back pre-3.0, IIRC. I wonder if it wouldn't be possible to make a more generic thing which: A) switches between rust, bronze, steel, copper and gold. I mean, they all use the same basic structure. (famous last words) B) have more directional corrosion, using derivative components and bombers. Like water streaks. C) adds scratches, dents, and bolts and shiz, using bombers. Could place them using variants of highpass. |
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Posted: April 2, 2013 4:17 pm | ||||
CorvusCroax
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Hey, nice tip. One can never have enough cyborg parts! |
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Posted: April 2, 2013 4:26 pm | ||||
Thrash
Posts: 78 |
A copper version would be an immense filter around here I think, I know I'd use the hell out of it.
I just today bought his new release "Apocalypse" set of PSDs, brushes, etc... Rusterizer will come in handy: http://www.daz3d.com/ron-s-apocalypse One of the things I'm already working on, using elements from this package: ![]() |
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Posted: April 2, 2013 4:28 pm |
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