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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
After making the triangle build that you can see here and the square tiling that is shown here, now is the Hexagonal tiling of the Q-Rotor triangle

At the end of previous page are available the filters to do them yourself here in this link

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And now after the 2D, comes the 3D cubes version using the awesome 3D cubes from ©uberism Mapped by Uberzev

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And here is the single cube version

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is using the FF Lifesaver over the Q-Rotor design with white

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is using the FF Lifesaver over the Q-Rotor design with black

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
If you like it, here is the filter available with 12 presets that is using the awesome 3D cubes made with the filter /C/uberism mapped by uberzev

Q-Rotor (C)uberism Mapped.ffxml
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Quote
SpaceRay wrote:
Quote Ramlyn wrote: I think it is not possible to do the same thing with triangles instead of squares.

Could you explain it a bit more what you mean, please

Is maybe something like this shown here below?


I mean that the triangles, because of their shape, cannot use the flip. Otherwise, as you also tested, you get that spike that is not nice to see. Only the squares can be used having the rotation fitting with the flip option.
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
You made very nice variations. I will try them. Thank you for posting them here. smile:D smile:D smile:D
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Quote
SpaceRay wrote:
Here is the Modified filter for the above 6 triangle examples

You can choose to switch and flip the right side if wanted at the end of the settings

Q-Rotor Triangle Individual color fractal.ffxml


I made a new rotor filter based on your idea to use a triangle.
Differently from your example, I deleted the chance to have different color for every stripe. I kept just 3.
I also limited the size to only 3 stages.
And I used a combination of Bomber and Offset components to create the patterns.

I uploaded it today.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Other preset

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
I did not use the hexagonal setting for the triangles, like you did. I worked on triangular setting only.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Another preset, using an image

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Ramlyn wrote:
I made a new rotor filter based on your idea to use a triangle.


Cool and very well done the first two, like it.

Do not like thethe third example, it looks like the triangles are trembling and scared.

and very good also the 4th example on the tiling
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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
Thanks. smile:D

I guessed you don't like the third preset. I know you prefer more neat results.
Anyway the distortion is just an option, not the main way of the filter.

I'm also thinking about the chance to do a filter where the triangles compose squares, then use the same system of the Q-Rotor. But let's see. If I do too many filters on the same style, it may be boring.
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