Quote |
---|
comments and feedback are in shorter supply than the filters |
Yeah I hadnt really noticed this one yet Ive gotten wrapped up in two new projects that are eating my time and brain so I havnt been contributing as much in the form of filters of comments
My appologies to the community --this is definatly one that texture artist would like
One draw back I saw in this regard is the fact that bump map is to extreme yet the normal map generation is almost completly flat????? Yet I cant see any reason for this
If I where to use it I would probably render the difuse with your default settings then use a high pass to tone down the bump map and generate a normal map from it
I still dont understand why the normals look like this It dosnt appear to be any fault of your filter maybe the FF gods can answer that one
If those kinks are ever worked out I can see this as a wonderful texture artists filter really authentic looking diffuse layer
lets all whine for a wine port