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Kochubey
Filter Forge, Inc.

Posts: 154
Filters: 77
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Kochubey
Filter Forge, Inc.

Posts: 154
Filters: 77
Great work! smile:)
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Redcap
Redcap

Posts: 1290
Filters: 100
Wow, extremely good!



If you are bored check out my unpractical math website
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Fantastic work. Everyone interested in filter creation should take a look at the insides.
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jitspoe
Posts: 189
Filters: 27
I was just doing a high-res version of this texture (attached). I was surprised how close I was able to make it (and how simple the filter ended up being - not as simple as my simple stone, though).

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James
James
Posts: 676
Filters: 46
Wow, great work smile:)
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lipebianc
FFF = Filter Forge Fan

Posts: 566
Filters: 12
Excellent!
Cracks simlulation are great! smile:)
"From the moment we are born, we start being filtered..."
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Targos
Game Dev
Posts: 196
Very realistic well done!

~AC
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Kraellin
Kraellin

Posts: 12749
Filters: 99
nicely done.

one suggestion: after your noise component on the height leg, run the line straight from the noise component to the height node on the results. or better, put in a switch between those two points and keep your original effect but add in this one, too. try it; it gives some very nice results. i'd post the revision here but dont want to detract from the HU points.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Kraellin
Kraellin

Posts: 12749
Filters: 99
here's an example of what i'm talking about. it's actually from one of your presets but with the switch set to no cracks.

If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Wow, less components than I would have thought, and different methods as well. smile:)
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jitspoe
Posts: 189
Filters: 27
Quote
nicely done.

one suggestion: after your noise component on the height leg, run the line straight from the noise component to the height node on the results. or better, put in a switch between those two points and keep your original effect but add in this one, too. try it; it gives some very nice results. i'd post the revision here but dont want to detract from the HU points.


I'm not sure I follow. Do you mean the noise distortion component? I think what you're suggestion is achievable simply by setting the crack depth to 0.
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Totte
Übernerd

Posts: 1460
Filters: 107
This is really a great filter!
- I never expected the Spanish inquisition
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