Vladimir Golovin
Administrator |
||||
Posted: February 13, 2007 10:27 am | ||||
Vladimir Golovin
Administrator |
Good work! The only suggestion is to make it a little less grainy.
|
|||
Posted: February 13, 2007 10:27 am | ||||
StevieJ
![]() |
I like that! The first thing I thought of was moldy shingles on the side of a house from the 'slim' (mold) being towards the bottom of the tiles (shingles)....maybe faint longitudinal grooves, overlapping shadow effect at the bottom of each tile, and make the slime a little greener.....
Don't get me wrong, I like it as-is. Just a suggestion from the very first thing that popped into my mind when I looked at it..... Steve
"Buzzards gotta eat...same as worms..." - Clint :) |
|||
Posted: February 13, 2007 2:20 pm | ||||
Crapadilla
![]() |
I'd second the suggestion to make the texture less grainy. And I'd try and make the noises less uniform.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;) |
|||
Posted: February 13, 2007 4:12 pm | ||||
jitspoe |
That should all be adjustable. Each color has 2 shades. I'm using light and dark shades for the grainy look, but if you pick two colors that are closer together, you will have a more uniform color. The scale and cover of the rust can also be tweaked. Give it a try in Filter Forge and let me know if some things still need work. I tried to make it flexible.
Hmm, ok, so the center of the plates is still really rough when the rust cover is turned all the way down. I guess I need to fix that. The shingles is an interesting idea, but I think that would have to be a different project (the tiles would need to look like wood). Should be pretty easy to create a gradient for the angle, though. Feel free to take the slime and run with it (heh heh) if you want to make some slimy shingles of your own. |
|||
Posted: February 13, 2007 7:57 pm | ||||
jitspoe |
Ok, I've submitted an update to the texture. This is the new default preset:
http://digitalpaint.planetquake.games..._large.jpg Less grainy, a little larger and less uniform bumps and rust, and greener slime. I've also added some more controls so you can even take the bumps completely out: http://digitalpaint.planetquake.games...smooth.jpg And for kicks, the same preset as the first image, with more shine: http://digitalpaint.planetquake.games...glossy.jpg |
|||
Posted: February 13, 2007 9:02 pm | ||||
voldemort |
Very nice or should I say Very grimy instead
![]() lets all whine for a wine port |
|||
Posted: February 13, 2007 9:45 pm | ||||
Vladimir Golovin
Administrator |
That's A LOT better. Fantastic work. |
|||
Posted: February 14, 2007 5:37 am | ||||
jitspoe |
In case you were wondering why it was so dark and grainy...
http://jitspoe.planetquake.gamespy.co...uake01.jpg http://jitspoe.planetquake.gamespy.co...uake02.jpg That's the old filter, and the normal maps aren't quite right (see this thread: http://www.filterforge.com/forum/read...9&TID=1476 ). |
|||
Posted: February 14, 2007 1:25 pm |
Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!
33,711 Registered Users
+18 new in 30 days!
153,533 Posts
+31 new in 30 days!
15,348 Topics
+73 new in year!
28 unregistered users.