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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I like much this filter Picture Dots by Sharandra



and now I have seen this design



And would like to know if there is a way to make this inside filter Forge, NOT THE SAME DOTS DESIGN OR THE SPACING, JUST ONLY the idea os scaling the dots from small at top to big at bottom and keeping all the dots as it appears already in the filter.

I do not know how to make a gradation scale because I have tried it, but with no sucess yet.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
I´ll have a look, shouldn´t be hard to add smile:-)

Edit: done and update submitted
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Morgantao
Can't script

Posts: 2185
Filters: 20
Shame on you, Sharandra!

Took you around two hours to read the request, look into it, make the neccesasry adjustments, upload the update and post about it... smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I agree with you Morgantao smile:) I have posted this in a new thread without having any news sent by email from filter forge, and Sharandra appear like magic, reads the request and say "I´ll have a look, shouldn´t be hard to add" and then in the same post adds "DONE" smile:D It´s good when someone has the skills and experience to know what is needed for a specific request.

By the way, I forgot to make a further request based on this.

To be able to choose the orientation of the scaling, I mean if it would be from top to bottom, from left to right, or viceversa.

Thanks very much for making the update and will be good to learn HOW you have done it.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
I frequently check whats new on the forum ^^ And I have a lot more time again now:-)

I was thinking about your new suggestion before submitting it but didn´t put it in because it would be a control for only that mode but it could be added.

And how I did it...Well its a really simple filter. Take it apart and have a look. All it really does is abuse the mortar width of the tiles component to create the interesting spacing patterns. Plug in a gradient and voila! Try out other patterns aswell, different noises might give interesting results too.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks again for the advice and suggestion to HOW to make it but I still have not been able to add the gradient to get the effect I wanted

Any way I will continue experimenting or wait until your update.
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
OH!! Thanks very much for uploading the filter here smile:)

I will see it how you have done it
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have just checked your solution BUT I am sorry to say that the gradient fix DOES NOT WORK smile:cry:

WHY?

Simply because all the dots are spaced with the SAME width as the largest of the dots so the smallest ones are very separated and CAN´T be joined toghether as it is shown in the example I have put here



If you see to this example ALL the dots are always joined toghether, I mean that all the small ones are all toghether in a row one next to the other without depending on the size of the others ones below
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I wil explain it better with an example from your updated filter

As you can see below ALL the rows have exactly the SAME number of dots, and this CAN´T possible if the size is different of each of the dots.

Also the Spacing is badly done in that they are too separate from each other and the dots spacing sliders does not work smile:(

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Here is more explained HOW the example of the bed dots texture is done

I knew that it could not be SO EASY to fix this putting just a gradient smile:D

Anyway, thanks very much for trying to fix it and letting me know how this can be changed and is also interesting and useful to have the updated filter and see how you have done it.

I think that to be able to do this as shown below will be much more complex than it seems smile:(

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Quote
And would like to know if there is a way to make this inside filter Forge, NOT THE SAME DOTS DESIGN OR THE SPACING, JUST ONLY the idea os scaling the dots from small at top to big at bottom and keeping all the dots as it appears already in the filter.


I did exactly what you requested smile:p I´m sorry that it wasn´t what you wanted tho.
I´m good, but I´m not able to read minds...yet^^

I will look into it tomorrow and see if I can achieve the effect you desire smile:-)
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Sharandra wrote:
I did exactly what you requested smile:-p


Quote
SpaceRay wrote:
NOT THE SAME DOTS DESIGN OR THE SPACING,


Yes, I am very sorry for having explained it badly, and you are right that according to my request what you have done is right and correct smile:D

I should have written "Not the same dots design or the EMPTY spacing separation, but keeping the dots joined together."

with "not the same design" I mean the PATTERN that the dots follow as seen in the example.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I am trying to find another filter that could be making something similar, although in a different way or style, and not necessarily with dots, just to see if this could be possible in some other way.

Will see if I can find something that could be useful for this in the FF library
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Yeah doesn´t look like its possible with just a gradient and tiles. Its a bit more complex, I´ll let you know if I figure it out smile:-)
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
I figured this 50% out previously... I did a tile technique that did more dots + smaller horizontally, but not vertically, as in the top row dots were squashed, for verticality you'd need a more complex scaling thingy. I just realised how to do it tho...will return with mighty knowledge afte confirming it works...
Release the Mongoose!
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Morgantao
Can't script

Posts: 2185
Filters: 20
Or simply rotate input by 90 degs, do what you have and then flip the output -90 degs.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Thanks very much to all for trying to find a solution for this, greatly appreciated.

Quote
Mongoose King
will return with mighty knowledge afte confirming it works


Thanks for you great and good skills of FF to be able to solve this, I (or we) will be waiting for your mighty knowledge smile:)
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inujima

Posts: 176
Filters: 26
Many shapes can be created at a time with Free Shape components Using Gradient, Floor or Ceil components .
Variable size dots can be created applying this method.

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inujima

Posts: 176
Filters: 26
smile:D

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Nice one! Learnt something new smile:-) Thx Inujima smile:D
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Morgantao
Can't script

Posts: 2185
Filters: 20
Oh, so THAT's how you do it...
I tried using the same profile gradients, but with a lookup component and I got bigger on bottom, smaller on top, but they were all ovals, not circles...
Didn't find a way do counter the distortion. smile:|

Now I'm stuck again... How did you get the rows to be different size? smile:cry:
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
CONGRATULATIONS Inujima !! You have done it !! Well done

BUT the problem is that I do not know how to apply the components you have put in the example.

Could you please show HOW and WHERE you have added your components to the Sharandra filter ?

Or upload the filter so we can see it and if Sharandra wants could upload the update.

Quote
SpaceRay wrote:
By the way, I forgot to make a further request based on this.

To be able to choose the orientation of the scaling, I mean if it would be from top to bottom, from left to right, or viceversa.


Now that you have got it right is just a thing of rotating the effect OR is more complex than that ?
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Mongoose King
Mongoose King

Posts: 257
Filters: 21
I tried using lookup too, but couldn't get the gradients right. I could do these 2 things, but couldn't get them combine right...

Release the Mongoose!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Mongoose King although this is not the same as the example above and like the well done solution from Inujima, is NOT WRONG and could be also perhaps interesting if you duplicate them and flip one the copies to get this one below

NOTE IMPORTANT

Please, do NOT see this example as ONE, I have made 3 different examples that are marked with different rectangle colors to show ONE full result.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Please Mongoose King, could be so kind to tell HOW you can have done this example and how you have changed the filter to be able to make this ?

Here is better shown with a photo already applied to each one of the 3 possible
examples

Thanks

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Or even better shown to be clear that these are 3 different examples shown in one but would be separate from each other

These are really ONLY 2 examples

Because the third example is the same as the first one and I have ONLY put this in case that the first is not possible to make, because if you make a duplicate and then flip it horizontally you would get TWO central elipses and not just one, and so the result would look like the thirs result and not like the first one.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Or perhaps also nice the inverse if you flip mix both outwards

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
and with the photos inside

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Morgantao
Can't script

Posts: 2185
Filters: 20
Mongoose, SpaceRay, looks like we are all in the same boat.
That's all I managed to get from the lookup too. No matter how I try to combine the gradients and the lookup, I end up with distorted circles.

Inujima, any hints?
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Please all the above examples SINCE the last Mongoose King post are ONLY suggestions and NOT a request, just an idea I had after seeing the example that he had put.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Inujima have uploaded this
smile:D


Inujima is smile:D looking that he has found a solution but we still have not smile:D

Quote
Morgantao wrote:
Inujima, any hints?


Yes Morgantao, it seems that he has still to tell the FULL secret on how he has got this result above here
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oh sweet stuff I didn't know floor and ceiling worked like that too!!
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I have tried to use the suggestion from inujima but can´t get the same configuration of the free elipse component as shown in the example of Inujima smile:( , surely I am missing something

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inujima

Posts: 176
Filters: 26
This is answer. smile;)
It might needs some mathematical knowledge to understand why it works.

Dots.ffxml
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I was about to take masks and just do it manually lol. Well this works better. Plus if I did it the old fashioned way it would have probably taken forever to render. Nice job here.

Speaking of this I just keep thinking if there's a way to utilize curves for the part where you're doing stuff with Power and ArcTangent to get the gradient tightened towards the top.

*... or maybe not. heh I can never tell if doing something will break the entire thing or not.*
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Morgantao
Can't script

Posts: 2185
Filters: 20
Quote
It might needs some mathematical knowledge to understand why it works

Well, before I looked at the filter, I was thinking "Count me out".

Then I looed under the hood and smile:eek: smile:cry: smile:?: smile:dead:
I don't even want to know... smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW !!! Inujima this really awesome !! You have NOT updated a part of the filter, you have made a TOTALLY NEW ONE !!! smile:eek: smile:eek:

Congratulations !!! This really Great and perfect on how you have done it.

Thanks really very much and I admire much your mathematical and Filter Forge knowledge and skills to be able to make something like this.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I agree with you Morgantao, after looking inside the filter I smile:?: smile:?: and really do not want to know WHY and HOW this works in this way so well but I do not care, I leave this to the experts and gods of FF
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
THANKS MUCH AGAIN, this is really great how you have done and with great settings and very good customization controls

Love it

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
smile8)

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
And now more complex and with black background

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Love it smile:loveff: smile:beer:

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Mongoose King
Mongoose King

Posts: 257
Filters: 21
Well, I dunno how that filter works as I'm still in 2.0 so can't see that one.

But here's what I got so far... just a test doesn't scale yet,

Release the Mongoose!
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inujima

Posts: 176
Filters: 26
Power and ArcTangent components are used to make bands with various widths when passed through Ceil or Floor component.
Tangent and Root components is inverse function of Power and ArcTangent componens.
Inverse function is the function that restores output of original function to input of original function.
By passing through inverse function components after passing through Ceil or Floor, we can get coordinates of edges of bands.
A Grayscale value of band passed through the Ceil and inverse function means coordinate of bottom of band. And a value passed through Floor means a coordinate of top of band.
As a result we can get a center Y coordinate of a dot as an average of two coordinates. And a subtract of two coordinates has become a diameter of a dot.
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