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CFandM
ForgeSmith

Posts: 4762
Filters: 266
After making the 3d cube, then playing with the frame component smile:)
I thought I would post this. There may be this in a filter already but I thought I would put it up. Its a method of making a directional light on 3d objects, it uses the
profile gradient so it has 4 positions.


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CFandM
ForgeSmith

Posts: 4762
Filters: 266
Heres the snippet

Basic Light Control.ffxml
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CFandM
ForgeSmith

Posts: 4762
Filters: 266
Heres one with a soft light control of sorts.

Basic Soft Light Control.ffxml
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onyXMaster
Filter Forge, Inc.
Posts: 350
JFYI: there's a support for point lighting (infinitely distant light sources) in shader code (Surface type), just no UI for it.

Your lighting for _images_ is better in most cases though because it supports a variation of a spotlight instead of point lights.
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CFandM
ForgeSmith

Posts: 4762
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Spotlight is what I was going for. In my opinion its more of a softer light than point lighting, in some instances. I still have yet to experiment with other types and ways of lighting with this method. Such as how it would react to an actual image. Maybe also incorporate full rotation. But I did use a variation of this in the Poker Chips filter for the bevel.
I did also submit this snippet smile:)
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CFandM
ForgeSmith

Posts: 4762
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Here is another light snippet of sorts that I was messing with. Trying to get the light or kinda light to follow a shape.



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CFandM
ForgeSmith

Posts: 4762
Filters: 266
Here is another pict


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CFandM
ForgeSmith

Posts: 4762
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Heres the snippet if anyone is interested


More Lights.ffxml
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Vladimir Golovin
Administrator
Posts: 3446
Filters: 55
Quote
onyXMaster wrote:
JFYI: there's a support for point lighting (infinitely distant light sources) in shader code (Surface type), just no UI for it.


Yes, we'll add the UI for point lights in future releases.
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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Quote
Vladimir Golovin wrote:
Yes, we'll add the UI for point lights in future releases.


Will this be a toggle for Surface type filters or will you introduce a new filter type for this (as in 'Direct Light Surface' & 'HDRI Surface')?
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Vladimir Golovin
Administrator
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The point lights can be used together with the HDRI sphere -- no need to introduce an additional filter type.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
What if you want to use point lights (or simple lighting) without HDRI?
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StevieJ
Designer/Artist

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Quote
Vladimir Golovin wrote:
Yes, we'll add the UI for point lights in future releases

This would be great!!! A way around those undesirable reflection side effects..... smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

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Quote
uberzev wrote:
What if you want to use point lights (or simple lighting) without HDRI?


+1 smile:D
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Kraellin
Kraellin

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Filters: 99
+1 also smile:loveff:
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
StevieJ wrote:
[...] A way around those undesirable reflection side effects..... Smile


How about this one: set Reflectivity to zero! smile;) smile:D

All kidding aside, maybe FF should provide a few hdri environments that are based on simple studio lighting (like these).
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
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[mispost] smile;)
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StevieJ
Designer/Artist

Posts: 11264
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Quote
Crapadilla wrote:
How about this one: set Reflectivity to zero!

LOL.... I wish it were that simple smile:) I have to max reflectivity and height to get the glass that I want.....and have to take the good with the bad to get it.....
Quote
Crapadilla wrote:
maybe FF should provide a few hdri environments that are based on simple studio lighting

I was shunned and bannished the last time I brought that up smile:D LOL....

The third globe from left is exactly what I'm looking for....

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
a different shot of it in ambient.....

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Here are some better examples.....

with the "reflection" images.....

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
and without the reflection images (from the lighting).....which is at the top of my FF wish list smile:D

I was also wondering if it would be possible to clean up the details in the existing FF lighting??? .....maybe just a straight horizon with a clear sky at different ambiences...... It's the reflection images of doors, windows, fences, and even people in the FF lighting that are creating the "dirty" side effects.....

Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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