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Digital Smith
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Filter forge can projection map an image into UV space allowing a seamless bridging of annoying seams
Example: a projection on a synthesized object (object was faked in Filter Forge)
to map a texture to an objects UVs, Bake out a texture from x, y, and z gradients (not sure how to explain this) here is an example of a cube
this give you the XYZ location of each pixel in the UV map here is the baked map for the default Second Life male head
Here is the projected result
here it is in applied to the original mesh in a 3d application
Mesh with an unmodified checker board pattern applied to show UV seams and varying resolution ![]() project UV.ffxml |
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| Posted: July 13, 2010 5:03 pm | ||
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Totte
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Jim, this is really cool work. I saw this before (but had problems replying from my phone, went out of signal, then forgot it).
- I never expected the Spanish inquisition |
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| Posted: July 27, 2010 12:42 am | ||
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