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Indigo Ray
Adam

Posts: 1442
Filters: 82
I'm trying to make a tunnel perspective, not like the four-sided one I already made, but a circular one. It looks pretty good, but look closer:

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Indigo Ray
Adam

Posts: 1442
Filters: 82
Easier to see (less repeats):



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Indigo Ray
Adam

Posts: 1442
Filters: 82
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
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Betis
The Blacksmith

Posts: 1207
Filters: 76
You and your sarcastic confidence...
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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Kraellin
Kraellin

Posts: 12749
Filters: 99
lol.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Thanks a lot, you really fixed the offset! I'm not sure how, but you did it. smile:D
I also increased the repeat remapper of the gradient to make the image keep its square dimensions.

However, your bias for the consecutive rings that you put in is not very accurate. You're right, I need a bias, but not at the parameters you set.

At a repeat of 2, each consecutive ring should have exactly 1/2 (1/repeat) the radius as the one it is inside. If you remap the altitude of the bias with an 8-step (there's 8 boxes each way on curve components) stairs curve (threshold at 0), then each consecutive vertical row should be 1/2 as filled as the one below it.

I admit I don't understand how the bias curve works. smile:( So I'll be toiling with that...

I believe my assumptions are correct, but please save me the pain and tell me if all the repeat stuff I explained has nothing to do with circular tunnels. smile:|
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Also, this is really trippy:

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jffe
Posts: 2869
Filters: 90
3D might be both 'sarcastic' and 'confident', but they're also really, really friggin' good with FF ha-ha. smile:D

jffe
Filter Forger
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Ahhhhhh.....heading for 3D vortex tiling..... smile8)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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