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COMCAMO
Combat Camera Officer
Posts: 4
Filters: 4
Hellow to all,
Just started to use FF and am trying to get a grip on the textures and layers. I have been working on a couple of rock and block filters but when the final result is displayed the "highs" of the images seem to be flat and washed (kind of looks like a color blob on top of 3d texture). I see from all the great filter that this is correctable; just I am not versed on it yet. Any help would be great.

COMCAMO
BT
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
From the Filter Forge Help Wiki:

Quote
It is recommended to set Contrast to 0 when using Noise components for height maps, because high contrast values can lead to clamping artifacts.
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Kraellin
Kraellin

Posts: 12749
Filters: 99
you can also just post the filter here and folks would probably help you debug it. we're pretty good about not stealing other's filters (though some might disagree smile:) ).
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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COMCAMO
Combat Camera Officer
Posts: 4
Filters: 4
thanks, I'll try both.
BT
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StevieJ
Designer/Artist

Posts: 11264
Filters: 163
Like Craig said.....I would just find a filter that does something close to what you want.....then learn and incorporate the concept into your own filter.....

Welcome to FF smile:)
Steve

"Buzzards gotta eat...same as worms..." - Clint :)
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