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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
To be able to learn with a reference example of how to build and create your own animated filters I though that as there are no reference of what filters are animated and what they do and how they work I could build a reference examples here and tell what components uses and how they are connected so you can learn how to build and create easily seeing it

I will be putting here the filters I can find, you are welcome to put your own ones or from others, thanks

Will start with the most simple one

Sixties Swirl By Kochubey



This will rotate 360ยบ in 2D the Swirl

For this animated effect to be done it was simply used a Normalized time component connected to the Rotate component so it will then rotate the result with animation so anything that you may connect to the source of the rotate component will be then have a rotated animation result.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Dragon Distort II Studio Version By Wolfgang Halder



This amazing and awesome fractal artistic distortion that is very good and well done uses just one Normalized time component connected to other 4 components (2 rotate and 2 blends) to create the animation and using remapping, so this way it will create it so nice effect and great work

As shown here

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Mandelbrot Inside and Out Animate
By Rachel Duim




Colorful and artistic amazing animation of a fractal with cool options and lots of possible settings

It uses a Normalized time component to make the zoom animation
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Animated 3d effect hexagon pattern by jhantares



This filter is able to make an awesome and great work with animated kaleidoscope effect of a source image that looks cool and nice

It is done simply by connecting a Normalized time component to the offset H of the Kaleidoscope to make it. Interesting.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
On the homepage of FF you can see a video showing the falling snow that can be seen here

This realistic, lovely and amazing animated snow falling effect is done with Snow By Kochubey



And I think that this could be also done to make falling other different things than the snow

It is done by connecting a Normalized time component in this way shown here below and so it gets the winter effect and feel the cold on any of your source images

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Now here is a cool, useful and great way to animate objects with bomber in a grid, and it can be used for many different things

Animated Pattern by Kochubey



And here is an animated preview thanks to CFandM that shared it

Quote
CFandM wrote:
Here is a basic animation without any edits to the filter......



It is interesting to see how it was done using a Normalized time component to animate the perlin noise that is then connected to the chances in bomber

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Now if want to make an realistic shattering animated effect and break your source into multiple pieces you can use the Shattered Into Wreckage 3.1 By Rachel Duim



it gives a great and amazing effect that looks very good and animating it looks cool

Thanks to Rachel Duim for putting a preview of the effect

Quote
Rachel Duim wrote:
When I released Shattered Into Wreckage 2.0 I was thinking about animation, so here's an 8 color dithered animation example:



see here that it uses a Normalized Time this way shown here

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Curve to Shape Animation By CFandM



And CFandM have made some well done animated examples





I Like these animated geometric shape, there is beauty in movements that are added to the shapes and is cool and well done.

Here is using a Normalized time at the beginning of the filter

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I was wrong thinking that other FF users would show here examples of how you can achieve cool, unusual and great things with the amazing and awesome animation that since FF 11 TO 13 is more powerful

Because I think that the FF studio animation has really a great huge potential but is not easy to know to combine the correcto animation components in the correct place
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