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Beat
Beat
Posts: 165
In the online Help is written :

Global Parameters

The second section (below the separator) shows global parameters which are common for all filters:

Size – scales the entire filter output

My question concerns 'Size'.
I have noticed that I get a very different result when I change the 'Size,pixels' slider. If I have an image that is 6000px wide, and I set the 'Size,pixels' slider to 250, I get something quite different. I can even set that slider to 1.
With some slider values, I even get a kind of 'kaleidoscopic' image, meaning I see the object 4 times, small and partly mirrored. But only with some slider settings. Then if I manually fill in a value that is 0,01 different, the image goes 'normal' again and if I fill in the original value where the 'kaleidoscopic' effect occurred, it does not.
I think this might be a bug.

How should I interpret the 'Size,pixels' slider? What does it actually do?
> Size – scales the entire filter output.
What does this mean?

TheBeat
The Stone Age did not end because they ran out of stones. Niels Bohr
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Is it true that the Size,Pixels slider will behave differently depending on the filter you may use, and it can have sometimes weird results and sometimes trying to use it will break totally the result.

Quote
Beat wrote:
How should I interpret the 'Size,pixels' slider? What does it actually do?
> Size – scales the entire filter output.
What does this mean?


Your questions are good and well done as I also would like to know an answer for this to know why it has some weird behaviour sometimes.
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Beat
Beat
Posts: 165
Quote
SpaceRay wrote : Your questions are good and well done as I also would like to know an answer for this to know why it has some weird behaviour sometimes.


Thanks. And I would like to see a explanation of the mechanism behind this slider.
What does it exactly do. The description of it in the Help is shallow and leaves me guessing.

The Beat
The Stone Age did not end because they ran out of stones. Niels Bohr
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emme
Posts: 718
Filters: 8
It acts as s a global scale multiplier, effecting the scaling of all distance-dependent components. By default it's set to the full canvas size and won't effect scaling. If you set it to half of the canvas size you'll get a scale factor of 1/2. That would mean a 600x600px rectangle becomes a 300x300px rectangle. The center of scaling is at 0,0 (top left corner).

How a filter behaves when scaled down depends on its design - some filters aren't built to behave nicely outside the default coordinate range. It's best to use the filter specific controls for scaling when available. Personally I always just lock down the global size when randomizing controls.
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Beat
Beat
Posts: 165
Thanks, emme.

The shrinking seems to depend on the Transform component being used : Transform, Scale or Rotate. You still might be right that the center of scaling is 0,0 and the different Transform components make it seem different. I have to experiment some more to precisely find out. I have not tried other 'distant' components.
The Stone Age did not end because they ran out of stones. Niels Bohr
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