Inky Bar | ||||||
Posted: March 5, 2020 3:28 pm | ||||||
emme | ||||||
Posted: March 5, 2020 6:30 pm | ||||||
Inky Bar |
Thanks a lot !!!
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Posted: March 5, 2020 6:52 pm | ||||||
SpaceRay
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I have also been looking much time about something like this, but until now have not been able to discover how it was done, I knew that I would need a 3D software but did not how to do it.
WOW! You have been able to show what is the secret behind this and it is with the free Blender 3D, thanks really much for this, although it would be also useful that you give some more details on how you have done your awesome example you have put Searching in google how this can be done Blender Add Curve Extra Objects fill geometry I have only found this Fill-a-surface-with-random-curves Is this how is done? Thanks very much for your help |
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Posted: March 6, 2020 12:15 am | ||||||
SpaceRay
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I have also a similar question and I wonder how can be done something like this 3D dancer made with cubes and tubes or beams shown here below
It is told that the native software is ZBrush so is not done in Blender, but maybe it could be possible in some way to do it in Blender too. Thanks very much for any possible suggestion or advice here in this link are 9 different dancers made with cubes and tubes or beams ![]() |
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Posted: March 6, 2020 12:48 am | ||||||
emme |
No problem.
SpaceRay, yup, that's it. Just enable the add-on in Edit - Preferences - Add-ons, select your geometry, and apply the desired effect. Works best with closed meshes, so you may want to pre-process your mesh for that. As for the dancer model, you could use the wireframe modifier to extrude the mesh edges and vertex instancing to place the cubes. There are tons of great tutorials and guides on YouTube for learning Blender. |
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Posted: March 6, 2020 9:39 am | ||||||
Inky Bar | ||||||
Posted: March 6, 2020 10:59 am |
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