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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
This image is from German street artist known as 1010.
Seems like with some help I might be able to get FF to do something like this.
This is the image that first caught my attention.

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
This is a more simple one of 1010s that will be more of starting point to shoot at.

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Here is where I'm at so far. There is filter here at FF named "3D wavy". That's what I started with. It's first preset is blue and grey, kinda like a bullseye with some depth. I simply added a distortion component. Then Realized I need a large drop shadow between each color step. I have no idea how to do that.

Is there a way to add a drop shadow between each step to give the appearence of more depth?

Thanks for any help.

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Ramlyn
Ramlyn

Posts: 2930
Filters: 691
The easier way is if you just make one of the "layers". Then you repeat that same layer with semi-transparent black color behind the first you made, with a bit of offset to give the feeling it is a shadow. You repeat this for how many layers you want to put. The last layer, clearly will close the picture, so no shadow is needed. This system also allows you to have a different color for every layer, like the artist did.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Yes that does seem easier in layers rather than steps.
I'm going to want to control the shape better also. I'm use to making shapes in Photoshop, so I'll probably create beginning shape in Photoshop. And start with a selection of that in FF. Guess I'll have to start from scratch.

Do something like working from inside to outside in FF
SELECTION Black Shape
Layer 1
30% EXPAND SELECTION in color
COPY EXPANDED SELECTION in semi-transparent black color and offset it to resemble shadow
Layer 2
30% EXPAND SELECTION in new color
COPY EXPANDED SELECTION in semi-transparent black color and offset it.

Layer3
And so on for as many layers as I need
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I tried a couple things.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
It's unfortunately not up to standard but I figure it works in many instances. The methods I used in this filter are a bit... rough on the edges. Let me add some more controls and post this up in this thread.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
GOT CARRIED AWAY. This is actually some very exciting development.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Well, now the filter runs several times slower but whatever. It comes out looking good.

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Wow skybase, that's really cool!
Here's some other works of 1010. His depth illusion is really on a level all it own

1010 art on google images
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Well off to work for me. Got to paint a wall. Not as an artist but as a painter.
Hope I can resist painting a tunnel in their wall. LOL
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Really liking the smooth saturation and color shifts per layer. Like the mineral pools in Yellowstone Park.



Quote
layers rather than steps


right, always try parallel processing before serial for speediness.

The closest I came to that style was moding Orthograhic Cartoon Islands

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http://web.archive.org/web/2021062908...rjadesign/
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Skybase, Looking forward to digging into editor to see how it works.
I'll have some time tomorrow to dig in, if see a version of the filter you are working posted here by then.

xirja, I've been to yellow stone, 2 places come to mind The Grand Prismatic Pool and Morning Glory Both have colorful transitions. Creating a stylized version of those is one of the ideas I hope to explore with the filter I'm after.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Incomplete filter but works anyway.

I called it a lazy thing because a lot of techniques I used are fudging the end result. So generally I'm not trying to do math, I just wanna get it looking pretty. But given that, it renders slower and it suffers several errors.

Either way enjoy! Hopefully I can just make a library version with a couple more tweaks.

Lazy Thing.ffxml
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I've been experimenting with with this. Digging into the group component called "group does magic" I've been trying to get more depth, but so far can not improve on what you've done. As I've looked closer at 1010s work I realized that the depth effect is usually increased by having the inner 2 or 3 layers be in near full shadow rather than having the same sharper drop shadows as in the out layers. And sometimes having a darker version of the same hue as you get towards the inner layer.
Here's something I did with an owl picture with your filter as is. Not much depth but I really liked the result.

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
This is really fun and addictive thanks for posting it.
Since you mentioned it's incomplete, I'm looking forward to one that you would consider complete being posted in the library. Even as it is I can already imagine using a grey scale version as a heightmap to make terraced hills and Holes in a 3D landscape in VUE or an amazing rock displacement texture. Or pools in Yellowstone national park. Or since I'm in California, perhaps drought stricken lake showing all the levels where water used to be.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I might have squeezed more a bit more depth out of your filter. I just made 2 copys of the last blend node and added them just before the result. Seems to add a just little more depth to the results I've been getting. I still like your first 2 tunnel looking posts, better.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
This took me longer than I expected but I posted the "best of what's now" version on the library. Unfortunately it's still mildly incomplete. In that I want the colors FR OM the photo to work as well but it turns out there are bits and pieces I'd need to redo.

The filter is titled Paper Crafts, it comes with some new things and improvements, although I couldn't seem to make nice clean shadows without resorting to super slow methods. Depending on the complexity of the photo, there's a chance the filter will behave a bit silly. But in general the end output works. smile:)

This was one of those places wh ere it seemed like the problem between speed and quality.

Either way, hopefully it'll be in the library sometime in the next day or so? Not sure when but it's posted.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I'll keep an eye on the library smile:)
It will be nice to dig in to it and see how you made it better.
And I also thought that being able to use the photos own colors would be a great feature as well.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Yeah in regard to that method I apparently need to rewire the first portion. The input of the two groups is black and white and it needs to be in black and white. So I tried tinkering with some of the first couple nodes which were doing some pre-processing to deal with color somehow. It turns out in doing so, the whole thing became mildly slower. Which basically means I'll just need to go in and figure a nice way to do this. smile:)
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
It looks your "Layers and Layers" filter was able to have color from the photo involved.
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