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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
There are a couple of good-looking examples of FF games made in the past, notably Meyendlesss's Nine Men's Morris. Render speed makes it a bit hard to use for actually playing, but it is a nice looking game.

While real-time games need other programming (as in Redcap's Games made with FF), there are a number of things that can be made and played right in FF.

In the hopes for getting things going, I made a faster version of the basic dice that can be "thrown" by clicking the Next Variant button.

Here's the file, it will also be in the Library under Snippets.

Roll of the Dice.ffxml
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Games where you advance in a certain predetermined direction -- or freely -- on a game board, are good candidates.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Random game board generation would definitely be an FF-oriented feature.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Which makes me consider that it would be useful to have two modes in the filter: game board generation and game play modes. Thus one could generate and save the game board in "Generate" mode and then switch to "Play" mode, load the board and play. In such fashion the filter wouldn't have to redraw the board on every move.
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