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Morgantao
Can't script

Posts: 2185
Filters: 20
I know it's really simple, but I'm shooting blanks here... smile:evil:
What is the best way to offset an object (let's say a circle with radius 1) to the corner of the render area (x=0.5, y=0.5) so it's center is in the lower right corner, but without having it appear on the other corners?

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Use a free ellipse/polygon, they don´t have that bad behaviour smile;-)
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Morgantao
Can't script

Posts: 2185
Filters: 20
Actually the ellips was just an example, but I guess I can make it work with a free poligon/ellipse as alpha mask if there's no other way. smile:)
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Sphinx.
Filter Optimizer

Posts: 1750
Filters: 39
use rectangle to clip it (i.e. use your shape as input for the rect)
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Your looking at an object that is infinitely tiled in all directions so of course your going to see the other part of it when you offset it...
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Morgantao
Can't script

Posts: 2185
Filters: 20
OK, now how would you do the opposite of that?
Now I have a bunch of objects set up in the frame, and I want to be able to scale them down and have them repeat. Is there a nice way of doing that, other than a bomber?
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
OK, now how would you do the opposite of that?
Now I have a bunch of objects set up in the frame, and I want to be able to scale them down and have them repeat. Is there a nice way of doing that, other than a bomber?
Yes.

Add a lookup component. Lookup X should be a 0 deg profile gradient, lookup Y should be a 90 deg profile gradient.
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Morgantao
Can't script

Posts: 2185
Filters: 20
Doh! I should have thought of that!
Just the other day I did just that on an image to avoid flipping...
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