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Skybase
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Is it just me or does it look mildly nicer than the fast cast method, cause that's what I thought you were utilizing.
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Posted: March 7, 2013 5:28 am | ||||||||
Sharandra
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The last cubes look great!
Also like the spaghetti one. ![]() |
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Posted: March 7, 2013 9:30 am | ||||||||
SpaceRay
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From the post of Sharandra above, here is a resume of what appears in the previous page nearly at the end
Refering to this one I think ![]() and showing also another great and awesome cubes background made by ThreeDee ![]() And from this image here I have used Photoshop to overlay a tulip flower over this and got this one below ![]() ThreeDee surely has the best name according for the filters he can do and is a great expert and master filter forger.
Refering to this one I think ![]() Or perhaps the photo spaghetti ![]() ![]() ![]() |
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Posted: March 8, 2013 3:53 pm | ||||||||
ThreeDee
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Posted: March 9, 2013 4:16 pm | ||||||||
Ghislaine
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Wow... this could be a long tomato spaghettini LOl ?
![]() visit https://gisoft.ca |
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Posted: March 9, 2013 11:28 pm | ||||||||
Betis
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Something about smudging/ray casting a mask downwards and blurring for a new mask/shape?
Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: March 10, 2013 4:19 am | ||||||||
ThreeDee
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Posted: March 10, 2013 12:33 pm | ||||||||
Skybase
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A chocolate covered kingfisher....
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Posted: March 10, 2013 1:22 pm | ||||||||
SpaceRay
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WOW! this is really impressive how you have been able to do this cloth simulation in FF ![]()
YES; I agree too ![]() |
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Posted: March 11, 2013 4:28 am | ||||||||
ronjonnie
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Good morning Everyone,
![]() Awesome work ThreeDee very well done! Have a great day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: March 11, 2013 8:26 am | ||||||||
SpaceRay
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I now wonder if this great cloth could also be a textured cloth instead of just one color cloth. Perhaps it could have a gradient of colors, but do not know if it could be possible to make this great cloth simulation with a textured image or perhaps a tiled cloth image. |
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Posted: March 12, 2013 4:24 pm | ||||||||
ThreeDee
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Well, it doesn't really look like cloth yet -- I need to work on it some more anyways.
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Posted: March 13, 2013 3:45 pm | ||||||||
ThreeDee
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I did submit the cube wall so you can play with it
![]() Meanwhile, back in the jungle: ![]() |
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Posted: March 16, 2013 10:01 am | ||||||||
ThreeDee
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I am fairly confident it is possible to do a decent amount of basic 3D imaging with Smudge 3D. The above lathed object and the below extruded objects are done fully in FF (animation rendered with ffbatch, composited in Photoshop.)
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Posted: March 16, 2013 4:00 pm | ||||||||
ThreeDee
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The one thing I haven't figured out is how to make the textures "stick" to the objects properly. I can make flat colors or top-projection textures work properly but I don't know how to make vertical faces work so they don't slide around when animated.
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Posted: March 16, 2013 4:05 pm | ||||||||
Sharandra
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Wow, awesome!
![]() ![]() |
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Posted: March 16, 2013 4:42 pm | ||||||||
SpaceRay
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WOW! awesome 3D works coming from ThreeDee
![]() ![]()
OH!! Thanks very much, great news, will wait for it and see how it works. Thanks again for making it. |
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Posted: March 18, 2013 3:53 am | ||||||||
Burt |
Wow, very cool stuff. That draping looks particularly impressive.
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Posted: March 18, 2013 11:06 am | ||||||||
ronjonnie
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Hi Everyone,
![]() Super Awesome work ThreeDee very well done! Have a great day! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: March 18, 2013 3:32 pm | ||||||||
ThreeDee
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Posted: May 1, 2013 3:32 pm | ||||||||
Betis
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wow it actually looks like english! Love the continuity and word layout, very human!
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: May 1, 2013 3:57 pm | ||||||||
ThreeDee
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After Effects and Filter Forge "integration"
Probably should have multiple quotes around that "integration", but the Batch Processing Wrapper fr om MachinesInMotion got me interested in trying this out. I took some footage of a construction cranes and tracked the motion of one of them turning. I then converted the x- and y-coordinates of the tracked coordinates to greyscale values and rendered them at the bottom of the footage (at 16 bit color depth). I output this as a image sequence. In Filter Forge I modified a Lens Flare filter I had made to pick the x and y coordinates from the bottom of the image wh ere I had those two grey values. I then batch processed the image sequence through FF to add the animated lens flare, which now followed the tracked coordinates. Composed the two sequences as layers in After Effects, and voila (sorry, could only fit a tiny GIF here): ![]() |
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Posted: May 25, 2013 7:49 am | ||||||||
ThreeDee
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Posted: May 25, 2013 7:51 am | ||||||||
ronjonnie
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Good morning Everyone,
![]() Way Cool work ThreeDee! ![]() Have a great day & weekend! ![]() Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: May 25, 2013 8:08 am | ||||||||
Skybase
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Oh what the. That's beautiful.
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Posted: May 25, 2013 9:28 am | ||||||||
SpaceRay
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![]() WOW!! This manuscript looks really cool, amazing and well done, and even more considering that this is done with filter forge components that are not easy to create things like this and look so good. Congratulations! Is this based in some way on your experiment to make an alphabet in FF? |
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Posted: May 27, 2013 12:56 pm | ||||||||
Burt |
Truly jaw dropping amazing work here ThreeDee.
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Posted: June 1, 2013 11:20 am | ||||||||
ThreeDee
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No, just a random experiment. |
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Posted: July 20, 2013 11:42 am | ||||||||
ThreeDee
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Flexible-layout filters
One type of filter that hasn't been done yet (to my knowledge) is a filter that works like responsive or flexible web layouts, that is, certain elements retain their size horizontally and/or vertically while others stretch or tile. Since FF is not pixel-based per se, it is a bit challenging to create such filters: It requires some scripting to keep elements fized to the same pixel size regardless of change in image dimensions. But some pixel-based implementations have already been done. So how about some full-out flexible-layout filters? |
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Posted: July 20, 2013 11:43 am | ||||||||
ThreeDee
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Bitmap font embedding
In the works. Will need unsafe script to generate but can be used with safe scripts. Basic idea: Create below image in Photoshop (without grid). Save bitmap image in Script component with LUA. Additional idea: Script in rudimentary automatic letter spacing detection in the hopes that it can be used to output properly spaced text. To be worked out. ![]() |
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Posted: July 20, 2013 2:03 pm | ||||||||
Skybase
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I'd so do simple pixel art stuff with this!
It seems like the catch with the lua bitmap embed is limited to certain sizes. So the larger the image, the sluggish it is. Ken's example by 300x300 px has already troubled FilterForge's speed. |
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Posted: July 20, 2013 10:50 pm | ||||||||
ThreeDee
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Yes, I would do only smaller images -- such as icons, symbols or interface elements -- in this fashion. I don't think there is much need to embed large raster images into filters in any case.
One thing to consider is that grayscale images require only one third of the information and 1-bit bitmap images 1/8th in comparison to grayscale. So a 600x600 bitmap image should not be a problem. At least theoretically a 1200x1200 1-bit image would take less space and be faster than a 300x300 RGB image. Nevertheless, I am still pursuing the route of vector (bezier) embedding for adding new custom shapes into filters. Until FF Inc surprises us with vector capabilities. |
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Posted: July 21, 2013 4:16 am | ||||||||
ThreeDee
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Just a quick idea that occurred to me: you can scale an image down with a gradient, apply an effect and then scale it back up with the reverse operation, and you get a scaling of the effect, rather than of the image as a result.
Variable Scale Effects.ffxml |
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Posted: October 23, 2013 4:35 pm | ||||||||
ThreeDee
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Posted: October 23, 2013 4:35 pm | ||||||||
ThreeDee
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Posted: October 23, 2013 4:38 pm | ||||||||
ThreeDee
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Sort of limited in what you can do, but maybe someone can find some use for it.
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Posted: October 23, 2013 4:39 pm | ||||||||
ronjonnie
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Hi Everyone!
![]() Way Cool idea ThreeDee, I will check it out for sure! ![]() Have a great day! Ron zazzle.com/Ronspassionfordesign*
So much to learn, so little time. |
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Posted: October 23, 2013 6:31 pm | ||||||||
ThreeDee
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Posted: November 29, 2014 12:33 pm | ||||||||
ThreeDee
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I'm predicting that someone will ask "How?" so here's the basic idea:
1) The filter takes an input image and does a polar-to-rectangular transform. 2) This image is laid over an output from a bezier curve component. 3) The user adjusts the Curve input until the shapes match closely. 4) The bezier curve output is put through a rectangular-to-polar transform. Works for a limited yet a relatively large number of basic shapes (Basically anything that is continuous along a circular axis and doesn't fold back on itself). Combining more than one makes it possible to draw more complex shapes. ![]() |
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Posted: November 29, 2014 12:50 pm | ||||||||
CFandM
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Great Idea ThreeDee...A cheat sheet rather then "eyeball" the shape...
Stupid things happen to computers for stupid reasons at stupid times! |
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Posted: November 29, 2014 2:57 pm | ||||||||
ThreeDee
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Filters with 9-slice scaling
FF 5 Beta stage 2 got me thinking about making filters which scale like interface objects, retaining corner sizes and shapeshifting in the same fashion as 9-slice scaling works. It would probably be smartest to create the filter at the default 600x600 resolution and set the slice boundaries to constrain the scaling as the last steps. |
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Posted: July 19, 2015 5:47 am | ||||||||
DJI
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Here's an idea I had this morning 7/21/2015 PST. It's not nearly as complicated as the filters you all are talking but it does make some interesting images. Here's the source code.
It does have problems however. The 3 images below willshow you what I mean. Jade Carving.ffxml "Art is quite useless." Oscar Wilde |
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Posted: July 21, 2015 1:54 pm | ||||||||
DJI
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Posted: July 21, 2015 2:04 pm | ||||||||
DJI
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Posted: July 21, 2015 2:04 pm | ||||||||
DJI
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Posted: July 21, 2015 2:04 pm |
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