YOUR ACCOUNT

Messages 181 - 225 of 354
First | Prev. | 3 4 5 6 7 | Next | Last 
Login or Register to post new topics or replies
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Is it just me or does it look mildly nicer than the fast cast method, cause that's what I thought you were utilizing.
  Details E-Mail
Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
The last cubes look great!
Also like the spaghetti one. smile:D
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
From the post of Sharandra above, here is a resume of what appears in the previous page nearly at the end

Quote
Sharandra

The last cubes look great!


Refering to this one I think



and showing also another great and awesome cubes background made by ThreeDee



And from this image here I have used Photoshop to overlay a tulip flower over this and got this one below



ThreeDee surely has the best name according for the filters he can do and is a great expert and master filter forger.

Quote
Sharandra

Also like the spaghetti one smile:D


Refering to this one I think



Or perhaps the photo spaghetti smile;) smile:D

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Draping a rope on the image mask. The first step towards draping a cloth.

  Details E-Mail
Ghislaine
Ghislaine

Posts: 3142
Filters: 270
Wow... this could be a long tomato spaghettini LOl ? smile:) Looking forward for the second step.
  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
Something about smudging/ray casting a mask downwards and blurring for a new mask/shape?
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Yes, something about smudging and blurring...

Here's attempt #1: What's under the cloth?

  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
A chocolate covered kingfisher....
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ThreeDee
Draping a rope on the image mask. The first step towards draping a cloth


Quote
ThreeDee
Here's attempt #1: What's under the cloth?


WOW! this is really impressive how you have been able to do this cloth simulation in FF smile8), well done!!!

Quote
Skybase

A chocolate covered kingfisher....


YES; I agree too smile:D
  Details E-Mail
ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Good morning Everyone, smile:)

Awesome work ThreeDee very well done!

Have a great day! smile;)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ThreeDee

What's under the cloth?


I now wonder if this great cloth could also be a textured cloth instead of just one color cloth. Perhaps it could have a gradient of colors, but do not know if it could be possible to make this great cloth simulation with a textured image or perhaps a tiled cloth image.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Well, it doesn't really look like cloth yet -- I need to work on it some more anyways.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I did submit the cube wall so you can play with it smile;)

Meanwhile, back in the jungle:

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I am fairly confident it is possible to do a decent amount of basic 3D imaging with Smudge 3D. The above lathed object and the below extruded objects are done fully in FF (animation rendered with ffbatch, composited in Photoshop.)

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
The one thing I haven't figured out is how to make the textures "stick" to the objects properly. I can make flat colors or top-projection textures work properly but I don't know how to make vertical faces work so they don't slide around when animated.
  Details E-Mail
Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Wow, awesome! smile:D smile:ff:
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35
WOW! awesome 3D works coming from ThreeDee smile;) smile:D

Quote
ThreeDee

I did submit the cube wall so you can play with it


OH!! Thanks very much, great news, will wait for it and see how it works. Thanks again for making it.
  Details E-Mail
Burt
Random Old Guy
Posts: 333
Filters: 12
Wow, very cool stuff. That draping looks particularly impressive.
  Details E-Mail
ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hi Everyone, smile:)

Super Awesome work ThreeDee very well done!

Have a great day! smile;)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
The manuscript for the Manual of Life, Universe and Everything!

  Details E-Mail
Betis
The Blacksmith

Posts: 1207
Filters: 76
wow it actually looks like english! Love the continuity and word layout, very human! smile:D
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
After Effects and Filter Forge "integration"

Probably should have multiple quotes around that "integration", but the Batch Processing Wrapper fr om MachinesInMotion got me interested in trying this out.

I took some footage of a construction cranes and tracked the motion of one of them turning. I then converted the x- and y-coordinates of the tracked coordinates to greyscale values and rendered them at the bottom of the footage (at 16 bit color depth). I output this as a image sequence.

In Filter Forge I modified a Lens Flare filter I had made to pick the x and y coordinates from the bottom of the image wh ere I had those two grey values. I then batch processed the image sequence through FF to add the animated lens flare, which now followed the tracked coordinates.

Composed the two sequences as layers in After Effects, and voila (sorry, could only fit a tiny GIF here):

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
The intermediate sequence frames looked like this, with x coordinate at bottom left, y-coordinate value at bottom right.

  Details E-Mail
ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Good morning Everyone, smile:)

Way Cool work ThreeDee! smile;)

Have a great day & weekend! smile:)

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Oh what the. That's beautiful.
  Details E-Mail
SpaceRay
SpaceRay

Posts: 12298
Filters: 35


WOW!! This manuscript looks really cool, amazing and well done, and even more considering that this is done with filter forge components that are not easy to create things like this and look so good.

Congratulations!

Is this based in some way on your experiment to make an alphabet in FF?
  Details E-Mail
Burt
Random Old Guy
Posts: 333
Filters: 12
Truly jaw dropping amazing work here ThreeDee.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Quote
Is this based in some way on your experiment to make an alphabet in FF?


No, just a random experiment.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Flexible-layout filters

One type of filter that hasn't been done yet (to my knowledge) is a filter that works like responsive or flexible web layouts, that is, certain elements retain their size horizontally and/or vertically while others stretch or tile. Since FF is not pixel-based per se, it is a bit challenging to create such filters: It requires some scripting to keep elements fized to the same pixel size regardless of change in image dimensions. But some pixel-based implementations have already been done. So how about some full-out flexible-layout filters?
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Bitmap font embedding

In the works. Will need unsafe script to generate but can be used with safe scripts.

Basic idea: Create below image in Photoshop (without grid). Save bitmap image in Script component with LUA.

Additional idea: Script in rudimentary automatic letter spacing detection in the hopes that it can be used to output properly spaced text. To be worked out.

  Details E-Mail
Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I'd so do simple pixel art stuff with this!

It seems like the catch with the lua bitmap embed is limited to certain sizes. So the larger the image, the sluggish it is. Ken's example by 300x300 px has already troubled FilterForge's speed.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Yes, I would do only smaller images -- such as icons, symbols or interface elements -- in this fashion. I don't think there is much need to embed large raster images into filters in any case.

One thing to consider is that grayscale images require only one third of the information and 1-bit bitmap images 1/8th in comparison to grayscale. So a 600x600 bitmap image should not be a problem. At least theoretically a 1200x1200 1-bit image would take less space and be faster than a 300x300 RGB image.

Nevertheless, I am still pursuing the route of vector (bezier) embedding for adding new custom shapes into filters.

Until FF Inc surprises us with vector capabilities.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Just a quick idea that occurred to me: you can scale an image down with a gradient, apply an effect and then scale it back up with the reverse operation, and you get a scaling of the effect, rather than of the image as a result.

Variable Scale Effects.ffxml
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Hence, variable-scale blur:

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Or variable-scale distort:

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Sort of limited in what you can do, but maybe someone can find some use for it.
  Details E-Mail
ronjonnie
Designer / Artist

Posts: 809
Filters: 320
Hi Everyone! smile:)

Way Cool idea ThreeDee, I will check it out for sure! smile;)

Have a great day!

Ron
zazzle.com/Ronspassionfordesign*
So much to learn, so little time.
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Circular Bezier Draw

A concept I had a while back, finally got to put it together. The following image was drawn with a single Bezier Curve Component:

  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I'm predicting that someone will ask "How?" so here's the basic idea:

1) The filter takes an input image and does a polar-to-rectangular transform.
2) This image is laid over an output from a bezier curve component.
3) The user adjusts the Curve input until the shapes match closely.
4) The bezier curve output is put through a rectangular-to-polar transform.

Works for a limited yet a relatively large number of basic shapes (Basically anything that is continuous along a circular axis and doesn't fold back on itself).

Combining more than one makes it possible to draw more complex shapes.

  Details E-Mail
CFandM
ForgeSmith

Posts: 4761
Filters: 266
Great Idea ThreeDee...A cheat sheet rather then "eyeball" the shape...
Stupid things happen to computers for stupid reasons at stupid times!
  Details E-Mail
ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Filters with 9-slice scaling

FF 5 Beta stage 2 got me thinking about making filters which scale like interface objects, retaining corner sizes and shapeshifting in the same fashion as 9-slice scaling works. It would probably be smartest to create the filter at the default 600x600 resolution and set the slice boundaries to constrain the scaling as the last steps.
  Details E-Mail
DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Here's an idea I had this morning 7/21/2015 PST. It's not nearly as complicated as the filters you all are talking but it does make some interesting images. Here's the source code.




It does have problems however. The 3 images below willshow you what I mean.

Jade Carving.ffxml
"Art is quite useless." Oscar Wilde
  Details E-Mail
DJI
Official Bologna Tester

Posts: 4583
Filters: 257
This is the default preset. It came out pretty good. The last 2 really show you the problem i'm having. There's a lot of bits and pieces floting around the maine body of the image. I'm just wondering if there's a way to block those out?

"Art is quite useless." Oscar Wilde
  Details E-Mail
DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Image#2

"Art is quite useless." Oscar Wilde
  Details E-Mail
DJI
Official Bologna Tester

Posts: 4583
Filters: 257
Image#3.

"Art is quite useless." Oscar Wilde
  Details E-Mail

Messages 181 - 225 of 354
First | Prev. | 3 4 5 6 7 | Next | Last 

Join Our Community!

Filter Forge has a thriving, vibrant, knowledgeable user community. Feel free to join us and have fun!

33,711 Registered Users
+18 new in 30 days!

153,531 Posts
+36 new in 30 days!

15,347 Topics
+72 new in year!

Create an Account

Online Users Last minute:

12 unregistered users.