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Sharandra
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Posted: October 13, 2012 8:10 pm | ||||
Sharandra
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Posted: October 13, 2012 10:24 pm | ||||
Betis
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I love it when that happens!
![]() nice filter btw! I suggest adding a derivative component and blending really lightly with it for much more textural feeling ![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: October 14, 2012 3:19 am | ||||
Morgantao
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OMG, I don't care how slow this one is, we wants it
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Posted: October 14, 2012 3:35 am | ||||
Sharandra
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Where would I add that in? Can you give me an example? |
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Posted: October 14, 2012 9:27 am | ||||
Betis
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Its similar to having a really light version of a surface result component, so I would put it at the very end.
Example: last node -> derivative -> lerp derivative with 50% grey about 99% -> soft light blend with original last node Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: October 14, 2012 2:15 pm | ||||
Sharandra
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Hehe ok, thank you
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Posted: October 14, 2012 2:35 pm | ||||
Betis
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you may have to blur it by like .01 before you put it into the derivative component to help the render speed. But if it's still too slow you can add it as an option or obviously just leave it out all-together. can you post a picture of it with it on? I'd like to see
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: October 14, 2012 2:44 pm | ||||
Sharandra
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Posted: October 14, 2012 3:28 pm | ||||
Betis
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I think it's because the blur converts the input to a bitmap fr om algorithmic samples. so it's like a proxy but full resolution
![]() it doesn't seem to have much of an effect except for on the dirt... maybe bump it up a bit? or does it start looking weird? I think the only think this filter needs is for the stones to have some depth. everything else looks astonishing. This is wh ere the emboss component would come in handy. Basically if you can get a slightly bigger version of the rock shapes and put them under and then make a "wall" connecting the "base" of the rock and the "top" of the rock, you'd get some subtle but very convincing depth for the stones. Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: October 14, 2012 6:58 pm | ||||
Sharandra
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I turned it down a lot, because it was too much. It just adds a subtle shading to everything, especially the grass, which is great.
The stones edges is something I´m working on. I think I messed up a setting somewhere so they look a bit weird atm. I´m also not yet happy with the grass, I think it looks a tad artificial still. Btw in combination with the blur, somehow the derivative trick made the filter faster lol. Thx again for teaching me that, I think this will come in handy in future filters to add more depth. I have to try it out on some of my others ![]() |
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Posted: October 15, 2012 7:31 am | ||||
Sharandra
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Posted: October 15, 2012 2:09 pm | ||||
Indigo Ray
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Overall, nice job! I really like the little ground plants.
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Posted: October 16, 2012 10:22 am | ||||
Ghislaine
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Love it !
![]() visit https://gisoft.ca |
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Posted: October 16, 2012 2:58 pm | ||||
Sharandra
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Thx
![]() Yeah, ofc leaves produce shadows, but it was too strong and made them seem like hovering in the air, rather than sitting on the surface. At least it looked like that to me. I´ll leave that for last, the stones are more important atm. They are doing my head in, I just can´t seem to get them to look right ![]() Oh and to give proper credit btw, I raided Dilla´s Slate filter and looted a noise for the flagstone texture ![]() |
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Posted: October 16, 2012 3:40 pm | ||||
Sharandra
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Posted: October 17, 2012 8:57 am | ||||
Sharandra
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Posted: October 18, 2012 3:33 pm | ||||
Ghislaine
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Posted: October 19, 2012 12:21 am | ||||
Sharandra
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Thx Gigi
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Posted: October 19, 2012 11:46 am | ||||
Sharandra
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Posted: October 23, 2012 4:19 pm | ||||
Betis
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looks promising!
![]() Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: October 23, 2012 6:01 pm | ||||
Morgantao
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Agree with Betis, this looks promising.
Add a Spaceray mode (both to paint and to background) and you're on the right track ![]() |
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Posted: October 24, 2012 2:33 am | ||||
Sharandra
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Thanks
![]() Spaceray mode is the latest fashion, huh? Not sure where I want to go with it yet. But yeah Spaceray mode for paint was planned. I was also thinking of adding the option to load a mask for areas with more or less wear. I´d want that for texturing, and it´s probably useful for all kinds of other stuff? This one is not a filter, just messing around. A texture that was some kind of happy accident, with CorvusCroax´s Bronzerizer applied. ![]() |
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Posted: October 24, 2012 6:15 pm | ||||
Skybase
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H.R. Giger would be proud if its all slimy.
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Posted: October 25, 2012 2:53 am | ||||
Sharandra
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Posted: October 25, 2012 10:42 am | ||||
Sharandra
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Posted: October 25, 2012 1:35 pm | ||||
Sharandra
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Posted: October 25, 2012 1:41 pm | ||||
Sharandra
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Posted: November 29, 2012 6:04 am | ||||
Sharandra
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Posted: November 29, 2012 8:36 am | ||||
Skybase
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Wikipedia entry on Dragons.
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Posted: November 29, 2012 8:53 am | ||||
Sharandra
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Posted: November 29, 2012 11:03 am | ||||
Skybase
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Ah, yes, brilliant! Just needed to scroll up. haha PUN.
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Posted: November 29, 2012 11:17 am | ||||
Indigo Ray
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Nice! The paper looks like it would crumble if I touched it. Did you make the rune circle in FF, too?
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Posted: November 29, 2012 1:39 pm | ||||
Sharandra
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Skybase, if you had scrolled down, you would have found the link to google maps!
Indigo, yes, it´s based on a simplified version of Band of Runes. The map was done with a modified version of Cartography. ![]() |
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Posted: November 30, 2012 7:12 am | ||||
Skybase
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Suddenly, I want to use that in a game. XD
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Posted: November 30, 2012 7:32 am | ||||
Sharandra
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Posted: December 5, 2012 4:21 pm | ||||
Sharandra
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Posted: December 6, 2012 6:16 am | ||||
Sharandra
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Posted: December 6, 2012 6:38 am | ||||
Skybase
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I have no idea what you did there but it's damn awesome and fun
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Posted: December 6, 2012 6:55 am | ||||
Sharandra
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Posted: December 6, 2012 8:24 am | ||||
Casual Pixels
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Wow! It's... amazing. I do hope you share your happy accident! |
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Posted: December 6, 2012 11:42 am | ||||
Sharandra
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Posted: December 6, 2012 12:16 pm | ||||
Betis
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that directional snippet is a masterpiece on its own
![]() But this is sweet! Reminds me of those biological art pieces with bacteria lol Roses are #FF0000
Violets are #0000FF All my base are belong to you. |
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Posted: December 6, 2012 3:31 pm | ||||
Sharandra
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Absolutely!! I was amazed how simple it is, very clever and elegant solution! |
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Posted: December 6, 2012 4:24 pm | ||||
Sharandra
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Posted: December 8, 2012 12:50 pm |
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