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Skybase
2D/3D Generalist

Posts: 4025
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I'm starting to see how to do alternative grid sizes in my head, but it's gonna be a bit rough on the user. Meaning you guys are gonna have to input a couple numbers for it to work properly. But for the most part, I'm seeing it as doable. The only question is: when do I sit down and get this idea out of my head when I'm already swamped with work? lol

So here's the idea I got in my head:
1. The current version of FilterForge has no way of returning x and y pixel size for color control inputs.

2. So we need to ask the user to input those numbers instead. Like if the image is 1024x768 - assuming the grid spacing is equal and divisible, we should be able to extract images piece by piece. This does require some pre-handling but this is sounding more doable than I thought of weeks ago.

3. I figure if we had pixel size value input, we can divide that by another user input to get the grid size we need to chop stuff up.

4. Seeing how it is, I'm making huge assumptions here. I'm pretty sure there's a glaring issue with the method I'm discussing. There's just no elegance anywhere in the method I just described. But my gut feeling is that it'd probably works.

That being said, not sure when I could get to it. And no promises at all. I just know that whatever's in my head is based on some previous experience with it. I can see it happening, but it's not an elegant solution. smile;)
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I've made some headway getting a 4x3 grid to work. It is not ready for prime time yet (some calculations are hard coded and won't yet work with other grid sizes). Here is the input grid.

Math meets art meets psychedelia.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
And the randomized output. This is truly random. It is not perfected yet, the math is ugly due to the way Bomber+ deals with non-square images.

Math meets art meets psychedelia.
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LexArt
LexArt

Posts: 256
Quote
LexArt wrote:
The well done filter made by Skybase and ThreeDee is very good for square images, but I wonder if it could be also a way to use the usual digital camera 4:3 ratio grid that is maybe one of the most used and it can be seen on wikipedia as Four Thirds system


Quote
Skybase wrote:
The only question is: when do I sit down and get this idea out of my head when I'm already swamped with work? lol


Thanks Skybase for your answer and explaining it , although this is of course only for experts and experienced users of FF

Do not bother that you can not do it now, I think that your own work is much more important and needed than this suggestion I made, is not urgent and you can do it whenever you can, not a problem

Quote
Rick Duim wrote:
I've made some headway getting a 4x3 grid to work


Cool and very good news that you have found a possible way to do it, take the time needed to make it right

Thanks very much for trying to make it
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
That message was really just me thinking out loud haha. It's intended for experts I figure.

For the sake of discussion and fun though let me bring it down to your understanding.

Basically for this program to work, we need to make sure FilterForge knows how to cut an image into pieces. FilterForge is able to make sense of square images because it's easy. But when we give FilterForge other dimensions, it doesn't know what to do with it. FilterForge needs more information to cut the image into small, equal sized pieces.

My suggestion and thought process was for the user (that is you) to give THAT information to FilterForge because there is no way for FilterForge to know it.

In this case, we need the information for the size of the input image in pixels. For example, 1024pixels by 768pixels will be inputs the user will provide. Now that we know that, we then tell filter forge it's divided into 4 columns and 3 rows. Now FilterForge knows how to cut the paper into small pieces or at least should know.

But it's time consuming to do all of that. It's not elegant but it works. THat's all.
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LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
That message was really just me thinking out loud haha. It's intended for experts I figure.


Thanks for explaining it again, but I did understood it correctly the first time, what I wanted to tell with "although this is of course only for experts and experienced users of FF" is not that I do not understood it, sorry, I mean to build the filter itself inside filter forge that is for experts like you, not that is for experts to be able to understand it
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I've perfected the grid image input (for square and non-square grids) and will be releasing it as a snippet on Monday.
Math meets art meets psychedelia.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Wonderful news! smile:D
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LexArt
LexArt

Posts: 256
Thanks very much Rick Duim for making this
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Thanks to ThreeDee, Skybase, SpaceRay, LexArt, CF&M, and anybody else I missed. The topic was interesting and inspired this: Grid Image Input.
Math meets art meets psychedelia.
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LexArt
LexArt

Posts: 256
After testing it more I have to say that is really good and well done and I have put already some examples on the filter page

But although is very good the suggestion I made before is not solved yet, as this filter only works works with square image tiles, and what I thought is that the image tiles to be cut could be 4:3 instead of square 1:1

Quote
Lexart wrote:

The well done filter made by Skybase and ThreeDee is very good for square images, but I wonder if it could be also a way to use the usual digital camera 4:3 ratio grid that is maybe one of the most used and it can be seen on wikipedia as Four Thirds system


I do not know if this could be possible in some way to be able to feed a grid image of 4:3 images as for example the ones shown below

Thanks

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LexArt
LexArt

Posts: 256
The above is for landscape horizontal rectangular photos and the one here below is for vertical rectangular photos

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LexArt
LexArt

Posts: 256
This is of course not any kind of request or that you have to do it, is only a possible challenge for anyone that may want and can do it
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I guess you could just use a color control input and stretch the image to a square, then unstretch the individual particles with bomber squish settings.
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
BTW, if you change the particle sorting to be big on top, you can do this:

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Rick Duim wrote:
I've perfected the grid image input (for square and non-square grids) and will be releasing it as a snippet on Monday.


Thanks very much for making and sharing this awesome, helpful and useful filter that open a wide new way to use bomber plus with multiple images easily

Quote
ThreeDee wrote:
I guess you could just use a color control input and stretch the image to a square, then unstretch the individual particles with bomber squish settings


OH! YES, I have just seen something about this topic in this direct link to this thread where Skybase has been so kind and made a very good and great video tutorial explaining how to make this.

And is true that this idea from you could be used, specially for bomber plus.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
I want to thank again to FFCreator for making his tool that is very helpful
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Will tell later how to make the needed source images grids of images for theones that do not know how to do them, and there seems to be actually many different ways with different software and also using mobile apps

There is Photoshop contact sheet, photo collage software and apps and other ones
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I realized this when I was making this filter (and consequently forgot to say amongst the messy world I live in), Photoshop's Contact Sheet leaves a 1 px gap no matter how hard you try. The input for all filters here will take the gap into consideration so be warned.

I'm pretty sure other apps that do similarly don't put gaps. I say rely on those.

And I can be wrong, maybe there's a setting somewhere that disables gaps completely. Not sure.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:
I realized this when I was making this filter (and consequently forgot to say amongst the messy world I live in), Photoshop's Contact Sheet leaves a 1 px gap no matter how hard you try. The input for all filters here will take the gap into consideration so be warned.


Yes, is true I have seen this too, it leaves 1 px all around the image and also do not know how to fix it, as there is no option, but if you say that you have taken already this gap into consideration, is a very good news if you are making the contact sheet in photoshop and thanks for it, but what happens if you make the grid in a different way than photoshop where the images are totally joined? Maybe you could also put a 1 px frame to each image in the same way.
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LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
I realized this when I was making this filter (and consequently forgot to say amongst the messy world I live in), Photoshop's Contact Sheet leaves a 1 px gap no matter how hard you try. The input for all filters here will take the gap into consideration so be warned.


Well, I have not tested yet myself to make any grid using Photoshop, although I have seen other apps that can make photo grids

Thanks for explaining and be aware of this and to know that the 1 px is already considered and included
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
When I created some alphabet grids, I found the easiest way in Photoshop was to add guides at precise locations. When I created a 4000x3000 image, the grids were each 1000x1000, then I pasted them into the main document with guides (View / New Guide) every inch @ 1000 dpi (both horizontally and vertically). The "magnetic" quality of the guide causes the grid to align properly. My 2 cents.
Math meets art meets psychedelia.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
In regards to Photoshop's Contact Sheet 1 pixel gap issue, I tried a simple solution that kinda works.

So all I did was add a scale component to the end of the bomber input that scales the image up by 0.01 units which visually is around 1 pixel(ish). Please note that this is not a pixel-perfect solution, FilterForge's numbers are relative to the size of the image. Consider this a really hack solution, the type of solution that goes against my design principles! But I did it anyway because it does save time.

I also adjusted some settings for the color control input. I changed the anchor points so now it should work correctly for all output canvas sizes. I should have noticed that earlier but I guess I was too busy doing something else.

Image Loader PhotoshopFix.ffxml
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
Skybase wrote:
In regards to Photoshop's Contact Sheet 1 pixel gap issue, I tried a simple solution that kinda works.


I suposse that this is for photo grids not done on photoshop that do not have the 1 pix gap?

Thanks for making it
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
It works for both. Just try it out.
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LexArt
LexArt

Posts: 256
Quote
Skybase wrote:
In regards to Photoshop's Contact Sheet 1 pixel gap issue, I tried a simple solution that kinda works.


Thanks for making this, will try it and see how it works
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