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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
New page! Continuing the story of dominos....

Just added a texture, also added sideways ones. Will need to figure the rest of the filter out over time.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
As this is now a new page please for all the topic about the dominoes please see all the complete post shown here

CUSTOMIZABLE DOMINO TILES WITH FF FOR ART CREATIONS


WOW!! Cool and well dominoes you have and based on image and light source distribution smile8) smile:)

Now (only if you want and like) as suggestion you could:

1 - add the possibility to change the dots colors

2 - add images to the inside of the dominoes to put your own images, and perhaps in two different ways, one is to have a full image covering the 2 squares, or have two images, one on each of the dominoes tile square

3 - Be able to "take out" (or create missing tiles) on the design and be able then to break it
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Ok, honest opinion, image mixers are getting old. If we're doing image mixers, I'd like to see something even cooler than just throwing in images into the dots n domino pieces.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I quite like the "take out" idea so I threw that in there.

Currently the filter stands as a giant mess. Various functions, kinda optimized... and not... kinda slow... a bit more work and it'd be a pretty fine filter. Would be nice to make the same thing in Modo or something. Dynamic everything. Very tasty.

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EAdams

Posts: 447
Now these are realistic looking dominos. Each domino brick is clearly outlined and divided into two halves. It's amazing how you got them to go horizontal and vertical.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I would love to see something like this in FF. It's like a combo of reaction diffusion and simicircle packing. The video I got a screen shot of is here.

https://www.youtube.com/watch?v=EeRT6bMXr0I

It's from 1:17 into it if you are short on time. (those are the shapes I like most)

There's a lot of Ferrofluid videos out there but this is the only one I found that gets these shapes I'm after as in 1:17

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Here's what you need to input: http://mrob.com/pub/comp/xmorphia/

lol
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Quote
Here's what you need to input: http://mrob.com/pub/comp/xmorphia/

First thing I thought of, That formula is one of the top 100 I always have in memory ready to try.
LOL

Here's something I did that has some similarities using FF Cartoon Caustics and an Alienskin rain filter set to round drops applied a few times, added drop shadow in photoshop

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Erik Pedersen
Goggerfett

Posts: 290
I'd love to see a FerroFluid filter that could create something like this, but I'm simply NOT the guy to create it. Anyone up for the challenge?


More info at this link:
http://www.geek.com/geek-pick/ferrofl...s-1500389/

The Joy is in The Work
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Erik Pedersen
Goggerfett

Posts: 290
And while we're at it, anyone know if something even remotely close to this style and effect could be done in Filter Forge?? Even just the Plexus effect without the light play would be a start, but it seems like someone who knew what they were doing could actually pull off the glowing points and lines effect as well. I'm fascinated by the DoF effect, but could kludge that in Photoshop if necessary. Alpha transparency would allow use of any background to awesome effect. If I'm not the guy to create this, what can I do to encourage someone who could create it?

Link to more examples:
http://graphicriver.net/theme_previews/7263621

The Joy is in The Work
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Hi Erik, Regarding the ferrofluid see this link
http://www.filterforge.com/forum/read...sage119785
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Erik Pedersen
Goggerfett

Posts: 290
RE: Regarding the ferrofluid

Thanks Frank! WOOHOO!! WOOHOO!!!!
The Joy is in The Work
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I think when it comes down to reaction-diffusion FilterForge just gets a bit slow on it all. I suggest doing it manually via actions in Photoshop.

I made a video tutorial you can watch here: https://vimeo.com/61154654
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Erik Pedersen
Goggerfett

Posts: 290
Hi Skybase,

I have made some via Photoshop. I wouldn't mind if a Filter Forge version were slow AT ALL if the results were anything like the sample I posted (colors too). I'm a 3D Render person - I often set the computer to doing something and then just go to bed (or work) and let it take as long as it takes. Wouldn't mind .. . . .s l o w . . . . . at all. smile;)
The Joy is in The Work
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Erik you might like this. it's buried in the thread I mentioned.

Reaction_Difussion with Images.ffxml
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Erik Pedersen
Goggerfett

Posts: 290
Thanks ddaydreams. It will be enough for me to get started with. Funny thing, I thought of this before I had a chance to test it out. See attached image. Thanks guys!

The Joy is in The Work
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Sorta sloppy attmpt at it...

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Slight mod. Better with an image background and different blur settings.

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Erik Pedersen
Goggerfett

Posts: 290
Niiiiice, ThreeDee! I like what you've got so far!
The Joy is in The Work
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Plexus!
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Erik Pedersen
Goggerfett

Posts: 290
Plexus-Nexus! Plexus ROCKS - WOOHOO!!!!!!
The Joy is in The Work
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65


An interesting challenge... smile:)
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
The top, banner-like one... smile:D
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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Erik Pedersen
Goggerfett

Posts: 290
Hey ThreeDee, Were you by any chance going to post the PlexusBlur to the library??? I'd love to play around with it! You do such amazing stuff. smile:loveff:
The Joy is in The Work
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EAdams

Posts: 447
Regarding the Plexus effect - doesn't it look like one of the Enra dance troupe's lighting effects?



Lots of the other lighting effects look like FF material as well. Enra "Pleiades" video
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Did some more work on it today, not ready to submit.

Added Sphinx's "true variable blur" effect among other things.

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Erik Pedersen
Goggerfett

Posts: 290
Woot Woot! Take your time. It's already looking fantastic. Just knowing it is a WIP is awesome.

In case you didn't know it, YOU ROCK!
The Joy is in The Work
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Tepearley

Posts: 92
Filters: 9
Really cool effect!
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Plexus filter in the queue. This is how the default preset looks now.

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Erik Pedersen
Goggerfett

Posts: 290
Yayyy! THANKS for this!
The Joy is in The Work
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Burt
Random Old Guy
Posts: 333
Filters: 12
Hi. Haven't been here in a bit as I have been doing some writing after work. In my search looking for some free simple map generators (I didn't want to get side tracked drawing all kinds of maps) that I might use to plan out a world and some of the basics of the cities I came across this cool site. http://www.complexification.net/galle.../index.php I thought this would certainly make a worthy challenge for the master here. http://www.complexification.net/galle.../index.php

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Erik Pedersen
Goggerfett

Posts: 290
I second this! Complexification can create some incredibly beautiful patterns!
The Joy is in The Work
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Sorry that I am very busy and do not have any time for the forum or for filter forging for now , and I miss you much, and also making more filters, but I can´t in this moment, although today I wanted to see what was happening here and found this thread, and discovered the excellent plexus filter by Threedee

Quote
Burt wrote

I came across this cool site. http://www.complexification.net


And also thanks to the link from Burt I remembered having discovered this awesome and amazing website last year but I forgot about it, and now I am glad to have a little time to visit it a little, as I have one hour free now.

It would be really amazing and incredible if there could be a way to mix in some possible way Filter Forge (FF) with the code creation of the generative art from Processing (or similar) although you can only use LUA scripting inside FF, so I do not think that it would be possible to make a filter or be able to use FF to create the incredibly beautiful things that is possible with processing software language as all are based on specific programming and coding

Although you could create the artwork in Processing (or any other similar) and the use the source to be modified and used with filters in FF.
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Burt
Random Old Guy
Posts: 333
Filters: 12
Here's another cool idea http://www.artfromcode.com/?p=853 regarding Lichtenberg figures

The author was nice enough to find an old code sample though I'm not sure if that can used as an idea by the scripters here http://jsbin.com/yufubege/5/edit

This basic branching pattern is found everywhere in nature from rivers, erosion, plants - and a filter or component like this could be useful.

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mitaywalle
Great to meet you :)

Posts: 177
Filters: 63
Here you go)


Branchoize.ffxml
Randomize everithing!
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Burt
Random Old Guy
Posts: 333
Filters: 12
That is very cool @mitaywalle! Playing with it now. smile:)
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Did not know if anyone was still playing around with the Reaction Diffusion. Thanks for the code ddaydreams, I took the core of your code made some mods (for speed and coloring). FWIW... in the experimental phase.

Math meets art meets psychedelia.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
cool Rick, slowness was main drawback for me so when i use it I would have to generate small then vectorize it to enlarge. curious to see what you come up with.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I'll keep you posted. I think I can keep it fast enough to be usable. I'll put up more images in Chaos Fields (in the User Gallery) as I work on it.

UPDATE: Another reaction diffusion study is in Chaos Fields in the User Gallery.
Math meets art meets psychedelia.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
One last image from my reaction diffusion experiments. Almost done with the filter, this one took 80 seconds to generate (600x600), not bad for all the blurs and high pass calls. This is probably one of the presets. Thanks again to SpaceRay & Skybase for the original reaction diffusion code.

Math meets art meets psychedelia.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Did you just reduce the number of iterations?
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
Yes. The original had 7 passes (High pass, Threshold, Blur). I left the first 3 passes alone. On the 4th pass I replaced the blur with "edge protected" noise, the 5th pass is just a single high pass with the contrast turned up. In the end I used 5 High pass, 4 Threshold, and 3 Blurs in the reaction diffusion part of the code.

The speed of a full render is very size dependent. Previews (and 600x600) are not too bad (all under 2 minutes) and FF caching speeds up some previews to under a minute.

I am on the fence about releasing it. Large renders (over 2000 pixels) take quite a while if you have less than 4 cores in your CPU. I am doing more testing on my slow & fast CPUs today.

Should I release it with a warning about the speed on older (1 or 2 core) CPUs??
Math meets art meets psychedelia.
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Rachel Duim
So Called Tortured Artist

Posts: 2498
Filters: 188
I've answered my own question smile;) I will release the filter with a warning as mentioned before. The render times of a test file (3264 x 2448) on my older MacBook Pro (with 2 cores, 4GB memory) vs my newer Win 7 machine (4 cores, 16GB memory) were very different. MacBook Pro: 3 hours, 40 min smile:| Win 7 4 core: 5 minutes. Here's the result from the Win 7 machine, Ganzania (.

Math meets art meets psychedelia.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I think its where it gets me. Basically if the number of iterations is too low, then the reaction diffusion doesn't occur on some images (specifically where images have low contrast), hence to keep the output uniform it needed an extra number of iterators. It's also the case where it kinda takes 20 or 30 more iterations before "neat patterns" emerge.

There's also the case that FF's pretty sluggish when it comes to this which is why I also did reduce the number of iterations on purpose. In doing so, I set the highpass radius larger to increase the reaction speed but in doing so, it sacrifices output quality and purpose. In the end it kinda results in a filter "that can be achieved through faster means". I can basically achieve a similar appearance via some other combo of components if it's at lower iterations. What makes "Reaction-Diffusion" unique is the fact that as the iteration count increases, more unique patterns emerge not because of its results.

At the time I uploaded the FFXML files there were enough people who were screaming "FF IS TOO SLOW!!" blah blah blah and that basically made me avoid uploading any filter that took around 1 minute to render. So to me what I've uploaded to the forums should be considered merely an example / education material/ or an idea utilizing iterators as a way of achieving some level of detail. I personally feel reaction-diffusion as a filter doesn't suffice what I consider "quality".

But all aside, just note that this is all my super strong personal opinion about stuff. I'm merely basing this point on reasoning alone! smile:p In the end it's up to you. If you think it reaches a certain quality, I think it should be part of the FF library.
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