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Romaq
Posts: 31
Filters: 1
http://forums.civfanatics.com/showthread.php?t=310891 has a python script that generates a "Perfect World" for Civilization, including creating tectonic plates. There is a 'world creator' snippet. It would be very happy if a height map could be created that wraps around the edges and is properly polar warped at the top. It would appear fractured with some of the plates pulling apart, some plates sliding and other plates slipping under one another.



The rivers, erosion and such can be done using www.ridgenet.net/~jslayton/wilbur.html but I would like to have something that will make the tectonic plate effect.
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Quote
Looked like a great scrapper board effect, thought I'd have fiddle with a mod of wicked weave filter to see what happened


Re: the vimeo video: It's definitely 3d animated to me. I think they used a technique called 'stroke priority', which means they have a sketchy map, but it's sorted by the underlying angle.

http://www.luxology.com/npr/index.aspx

Check out their gallery for better views of the
http://www.luxology.com/modo_601_supp..._hippo.jpg

By the same guy: http://www.youtube.com/watch?v=NvAmlkhXqAE

Check out this image, from the gallery above - See how some of the texture fades away, but some of it stays? That is the sketch priority map at work.

Whatever they're doing is right in the 3d scene and not post-processed, because the lines are consistent, and just jumping back and forth between a few settings (the flicker). I think they may have even gone back and did some actual by - hand scribbles over top of it as textures. For the guitar strings, for example.

Here's a clever idea: you could use a Kinect unit, to record a real life scene. Then, you could use the normal map and the depth map (the connect unit can do this) to generate an input channel. Then make a filter forge filter that processes each normal map and depth map frame to a sketch texture. It would be like reverse rendering.

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
I was thinking that a filter to fill a selection with random distorted holes that get smaller toward selection edge would be cool. Like the style of this artist Mark Doolittle. Imagine if one of these 6 front facing shapes was a selection, kind of an amoeba like shape that you could fill with holes like this.

The holes never touch, join or overlap each other and would never touch the edge of the selection. Would that be cool or what?

http://www.markdoolittlestudio.com/index.html

Sorry about the other 2 duplicate posts, admin please erase those but keep this one active now that I found the right spot to post, thanks

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
That´s a tricky topic. Have a look here variable dots.

And pls save GMM trouble in the future, he´s got enough to do with deleting all the spam posts. smile;-)
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Quote
And pls save GMM trouble in the future, he´s got enough to do with deleting all the spam posts.

Not sure what GMM stands for?
and thanks for the variable dots link, looks difficult.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
The mod of the forum. smile:) ... now "what does GMM stand for" is a pretty good question. haha

Regarding those dot patterns. Well there's something about it that I find it doable in FIlterForge, but you shouldn't get your hopes up. It's rather technical and development as a community has kinda come to a halt.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ddaydreams

Not sure what GMM stands for?


Quote
Skybase

The mod of the forum. ... now "what does GMM stand for" is a pretty good question. haha


As Skybase have already said, GMM is the nick name of the moderator of the forum that works for Filter Forge and he is the one that can delete or modify the posts and the forum.

What does GMM stand for? Well I think I know, Great Master Moderator smile;) smile:D
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ddaydreams

I was thinking that a filter to fill a selection with random distorted holes that get smaller toward selection edge would be cool

The holes never touch, join or overlap each other and would never touch the edge of the selection. Would that be cool or what?

http://www.markdoolittlestudio.com/index.html


I totally agree that this is very cool, amazing and awesome technique and idea, but the bad thing is that this is a very complex mix of math formulaes and fractals and programming.

Thanks very much for showing the awesome and really beautiful works of Mark Doolittle, AND what is more incredible is that they are done BY HAND and not with a 3D printer as others I have seen similar to this.

Now that that you have shown this great beauty of example shown here...



...this remembers me to something similar I have also been searching for and also suggested in some way, that is probably based in a possible similar technique but without the fractal part.

Ghislaine has already shown you the thread I have made about this topic (without the fractal part shown on your example) ---> How would you make this variable dots pattern in FF?

Also there are more threads related to this:

Make this in FF? - Digital Circlism - Artwork with hundreds of circles

ThreeDee have already began to try to make something like this (without the fractal part) in this other dedicated thread seen here --> Pattern Filling (or circle packing) and he has shown the great examples made by Quasimondo's artworks with this technique (without the fractal part)

Regretably it seems that ThreeDee is not working anymore on this "Pattern Filling" and there is no news about it

Inujima has solved and made a filter for this other kind of holes filling (without the fractal part) as can be seen here --> Would be possible to make a dots variation scale for Picture Dots ?

ALSO I have made this other one --> Compilation of Random Space Filling Tiling articles for FF Filters

There is already available ONLY for Apple iPad a awesome software that can make something similar style with this circle packing (without the fractal part) and is called "Percolator App"

When I say "without the fractal part" I mean that to make the example you have shown here I think that it can´t be just using the circle packing technique and needs also some of the fractal part so the holes can be smaller and smaller when they arrive to the edge and bigger far away from the edge.

Although perhaps what I call fractal is not really this and can be some kind of Hyperbolic tiling instead

SPHERICAL HYPERBOLIC TILING FF FILTER

Here is shown an excellent example of Hyperbolic Tiling made already as a filter in Filter Forge Hyperbolic Tiling Challenge
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Above I have said

Quote
There is already available ONLY for Apple iPad a awesome software that can make something similar style with this circle packing (without the fractal part) and is called "Percolator App"


and here is lots of beautiful examples to see what can be done with this and about this kind of special circle packing technique made by this app

Percolator App Google images
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Quote
Indigo Ray wrote:
How about Kirlian photography? Without fractals, it's difficult.




I think that´s possible, if you use a bomber for the aura particles. Just need a map for the rotation to make them follow the shape. And you´d probably want an alpha channel, mask or selection to determine the shape.

This one would be harder to do, I guess.

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Quote
and here is lots of beautiful examples to see what can be done with this and about this kind of special circle packing technique made by this app

Percolator App Google images


I looked into that Percolator App, very nice. I have an iphone I could use that on but no Ipad yet. If they keep it up I'll have to get a pad just to run apps that they don't make for desktop systems. For graphics I like the bigger screen that old school desktops provide. 24inch minimum.
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Indigo Ray
Adam

Posts: 1442
Filters: 82
Shar, this is what I've done so far towards making a Kirlian filter, yes using a bomber with a rotation map. It's SUPER slow, and there's no lightning-like fractals.

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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
Oh nice Indigo! I couldn´t figure out how to get the rotation properly. I tried, when I made the glowy filter, because I wanted a similar effect, but then just went with simple radial distribution.
Maybe you could try a noise distortion to get some of the lightning effect?

Another alternative could be to try mapping a lightning-like noise around the shape with lookup? I have no idea how, my lack of math limits me with this kind of stuff smile:-(

My glowy filter is a bit slow aswell, because of the bomber, and all the blur and blending lol smile:-)

In anyway it will be a sweet filter once you´re done smile:-)
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xirja
Idididoll Forcabbage

Posts: 1698
Filters: 8
Re:
Quote
I'd love to see a filter with classic Greek key border patterns. I've searched through FF and can't find any. Extra bonus points if they can be wrapped around shapes.

If such a filter already exists and I just missed it, I'd be grateful if you could point me in the direction!


This is as far as I've been able to get so far:

akeytest.ffxml
_____________________________________________________

http://web.archive.org/web/2021062908...rjadesign/
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soho
Posts: 37
Like that:

I write through the translator.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
With the massive variety of starfish just look at starfish in google images

Starfish Types Link Beautiful stuff

I think it would be way cool to have a Starfish generator. controls such as.
Center size
Number of Legs
Leg Length
Leg Distortion
Pointy or rounded leg ends.
Leg ridges
Color
Texture
Bumps size
Flat underside maker with little tentacles.
Add bitmap as texture
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Photo montage



A large image made of smaller images. The number of input images is a bit of a problem, as to do this properly you would have to make a filter that had a couple of hundred color control components with image overrides, but maybe it can be worked around by using several different sections fr om a lim ited number of input images.
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
I tried photo tiling back a year ago or so but I didn't post it in the library because it's quite a limited filter. In that A. The images are just being colorized, not indexed by luminance or color any means and can use only square images. It kinda got difficult to manage non-square images.... Otherwise the image count is expandable. This filter has 5 because that's the number of inputs the bomber accepts.

To make the filter a bit interesting I scaled the images according to brightness. Come to think of it... it should be redone because I'm using an old method. I figured something while I was typing smile:p

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Praxis Explosion generator

This would be a great filter

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ThreeDee

Photo montage



A large image made of smaller images. The number of input images is a bit of a problem, as to do this properly you would have to make a filter that had a couple of hundred color control components


YES, making this would need to have hundreds of different sources images, and even thousands as some of the already dedicated and specially made photo mosaic software for doing these kind of Photo Mosaics can already make and I think it would be very complex and slow to make in FF.

AND above all there can be a good reason not to have it in FF, and is that for this to work right and get a good effect and result, you must have a high or very high resolution and you already know that FF becomes MUCH slower when you rise the resolution

------------------------------------------------
------------------------------------------------

From my point of view and personal opinion, what would be more cool and great idea is NOT to make a photo from lots of tiny as shown by the ThreeDee example, I think that would be better to make a photo mosaic construction made from lots of different tiny images from LOTS of source images as shown here below OR the many other examples that are shown in this Flickr page by Krazydad

link to the original image shown here below and the description made by the author, or also this other nice example that has 1099 images from the squared circle group in this mosaic

Quote
A computer-constructed mosaic of all the photos in the "Squared Circle" photo pool (with 134.810 photos until now smile:eek: ) , showing the circular interior of the photos only. The images are arranged in a fibonacci spiral, a form commonly seen in plants, such as sunflowers, pinecones and pineapples.

In this particular mosaic, images with lower saturation values are relagated to the interior of the circle, and given smaller radii, thus emphasizing brighter colors.


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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
It's pretty. There are a great number of dedicated photo-tile programs including StudioArtist that can totally generate the stuff we're talking about. Not saying don't do it though. I'd love to see it happen anyway! Would especially love to see how each tile-image RGB values would be detected and placed in appropriate locations from the provided image.

In StudioArtist, you set up the images in a movie file and import it as a movie brush. You just then enable RGB index and the movie brush will figure the best possible match for every tile on the image. But that story ends here since FilterForge has no video nor share an RGB index feature.

Praxis Explosion generator is totally doable. I'd have to sit down for that though smile:)
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Praxis Explosion generator could be face on flat rather the angle shown.
One FF filter that already has some of the features to get the look needed is the IRIS filter with the pupil set large leaves an outer ring that's interesting. Might be a starting point or give some ideas if built from scratch

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
here are lots of beautiful and interesting circle patters and designs and could be perhaps for inspiration to some possible filters

LOTS of circle patterns and circles design in Google Images
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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
Using the built-in preview images for a picture montage. With seven images, you can get some variation by cropping them randomly.

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ThreeDee
Lost in Space

Posts: 1672
Filters: 112
I just had to try it. smile:D

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Burt
Random Old Guy
Posts: 333
Filters: 12
When I did the fish in the coral filter I was thinking it would be cool to make a "swarm' filter. Add images of bees, birds, fish (piranha!), or sprites like glowing balls, smoke, sparkles,leaves, butterflies etc and have them 'fly' towards or away from a selection with perspective distortion and spacing between the sprites. I did a little try of it with the fish and think it could be a cool effect.
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Rafterman
Rafterman
Posts: 1
I suggest a Pebble filter

The result should be something like this to be useful smile:D




If anyone ever do this i would be very happy ( i hope its okay to post new filter suggestion in the new filter suggestion thread smile:D)
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Sharandra
Filter Forge Addict

Posts: 863
Filters: 26
There are several, for example this one Pebbles by Totte smile;-)
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Magnetic painting with Ferrofluid and watercolor.
I saw this texture and realized that I can probably come close to this look using some old KPT filters, but thought it would be nice to do in Filter Forge if possible. So this is a filter suggestion How this texture was made there is also a video of how this is done at site I linked to.

Take a look at the other art and the video, a must for texture freaks like me.

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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Quote
ddaydreams
Magnetic painting with Ferrofluid and watercolor.


Good, cool and nice textures made with this ferrofluid ! I once have seen some moving sculptures made also with this ferrofluid in a circle over a magnet, but as far as I know the magnet to be able to move the ferrofluid in this way must be a very powerful and electrical one, although I have never seen that someone had the idea to add watercolor to it smile:) Cool! The problem is that as soon as you turn off the magnet all the texture is lost and watercolors will make a mess smile;) smile:D so you have to take photos before it looses the shape.

Quote
ddaydreams
I can probably come close to this look using some old KPT filters


What KPT filter could be used for this ? I have the KPT collection (given free with the Paint Shop Pro X3 Ultimate) but I do not know which one could be used for this.

Quote
ddaydreams
it would be nice to do in Filter Forge if possible.


Yes, I agree that this nice textures would be lovely to have and think that they are doable and using the source image as source colors to simulate the watercolors.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Quote
What KPT filter could be used for this ? I have them but I do not know which one could be used for this.
first KPT 6 Reaction the then KPT 3.0 Spheroid Designer using Apollonian packing
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Color has been a pretty big challenge with the reaction-diffusion patterns. For me at least. If you recall, the filter I posted a couple months ago basically gives you a super simple method in producing just the outlines of the reaction-diffusion pattern. Colors have been another issue. We probably need a method of figuring either where to fill or how to properly "diffuse" the color as we create the diffusion patterns. That ... kinda adds more to the render times, when the current method already takes quite a significant amount of time.

It may just be that coloring each cell (space) manually is probably... the faster way.

Here's a video tutorial on how to do reaction-diffusion in Photoshop without additional plugins. https://vimeo.com/61154654
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Quote
It may just be that coloring each cell (space) manually is probably... the faster way.
Agreed

Then to get all those little dark circles within each cell has got to be kinda tricky in FF
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Actually, if the density of your initial starting pattering is relatively dense, you can get circles. Naturally, these diffusion patterns create hexagonal formations if evenly spaced. So a lot of it, I feel, is up to the starting pattern.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Here's a quick and crappy shot at it using the 2 KPT tools I Mentioned.
Hand colored the cells.
Correction first tool was KPT Reaction, but for little circles instead of KPT sphereiods I used Alienskin 4000 with water drops set to round and KPT 5 Shapshifter for black to stand out.

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Quote
Actually, if the density of your initial starting pattering is relatively dense, you can get circles.

Skybase can you post a dense pattern that should result in circles? Not sure what kind of pattern you meant.
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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
KPT 3.0 Spheroid Designer using Apollonian packing could be used to pack the cells nicer like this I did a while back. But the cells would have to be big enough to accommodate it.

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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Quote
Skybase can you post a dense pattern that should result in circles? Not sure what kind of pattern you meant.


The image you posted above = what I'm describing. The initial pattern is a dense packing of dots. In other words, if you have an image where there's a lot of stuff already happening, you're likely to get nice circles when reaction-diffusion is applied because the diffusion can't go any further than the next diffusing element.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
Perhaps with the new loop component, it could be done something like this video shown here that is based on the process of vein formation in leaves.

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TBH-1138
Posts: 95
Filters: 53
Is this what you want, ddaydreams?

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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Yes but with choice to have it face on like this, so that I can also apply it to a 3d mesh such as a disk or torus. I modified the iris FF filter for this.

It would be great to have choices of inner secondary ring on or off as well as center object on or off.

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TBH-1138
Posts: 95
Filters: 53
My filter can do all of that.





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ddaydreams
Frank Hawkins
Posts: 412
Filters: 1
Nice Work smile:)
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Skybase
2D/3D Generalist

Posts: 4025
Filters: 76
Thumbs up for those! smile:D Looks also like a portal to another dimension.
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SpaceRay
SpaceRay

Posts: 12298
Filters: 35
TBH-1138, the examples of your rings are very good and well done, beautiful results, and good lighting effects, these could be also used as frames smile:) or combine them together to make even more complex rings or put them in layers with drop shadow, or inside a tube.
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