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Romaq |
http://forums.civfanatics.com/showthread.php?t=310891 has a python script that generates a "Perfect World" for Civilization, including creating tectonic plates. There is a 'world creator' snippet. It would be very happy if a height map could be created that wraps around the edges and is properly polar warped at the top. It would appear fractured with some of the plates pulling apart, some plates sliding and other plates slipping under one another.
![]() The rivers, erosion and such can be done using www.ridgenet.net/~jslayton/wilbur.html but I would like to have something that will make the tectonic plate effect. |
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Posted: October 8, 2012 8:56 am | ||||||||
CorvusCroax
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Re: the vimeo video: It's definitely 3d animated to me. I think they used a technique called 'stroke priority', which means they have a sketchy map, but it's sorted by the underlying angle. http://www.luxology.com/npr/index.aspx Check out their gallery for better views of the http://www.luxology.com/modo_601_supp..._hippo.jpg By the same guy: http://www.youtube.com/watch?v=NvAmlkhXqAE Check out this image, from the gallery above - See how some of the texture fades away, but some of it stays? That is the sketch priority map at work. Whatever they're doing is right in the 3d scene and not post-processed, because the lines are consistent, and just jumping back and forth between a few settings (the flicker). I think they may have even gone back and did some actual by - hand scribbles over top of it as textures. For the guitar strings, for example. Here's a clever idea: you could use a Kinect unit, to record a real life scene. Then, you could use the normal map and the depth map (the connect unit can do this) to generate an input channel. Then make a filter forge filter that processes each normal map and depth map frame to a sketch texture. It would be like reverse rendering. |
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Posted: October 8, 2012 1:43 pm | ||||||||
ddaydreams |
I was thinking that a filter to fill a selection with random distorted holes that get smaller toward selection edge would be cool. Like the style of this artist Mark Doolittle. Imagine if one of these 6 front facing shapes was a selection, kind of an amoeba like shape that you could fill with holes like this.
The holes never touch, join or overlap each other and would never touch the edge of the selection. Would that be cool or what? http://www.markdoolittlestudio.com/index.html Sorry about the other 2 duplicate posts, admin please erase those but keep this one active now that I found the right spot to post, thanks ![]() |
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Posted: December 10, 2012 4:35 pm | ||||||||
Sharandra
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That´s a tricky topic. Have a look here variable dots.
And pls save GMM trouble in the future, he´s got enough to do with deleting all the spam posts. ![]() |
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Posted: December 10, 2012 4:59 pm | ||||||||
ddaydreams |
Not sure what GMM stands for? and thanks for the variable dots link, looks difficult. |
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Posted: December 10, 2012 7:19 pm | ||||||||
Skybase
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The mod of the forum.
![]() Regarding those dot patterns. Well there's something about it that I find it doable in FIlterForge, but you shouldn't get your hopes up. It's rather technical and development as a community has kinda come to a halt. |
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Posted: December 10, 2012 10:40 pm | ||||||||
SpaceRay
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As Skybase have already said, GMM is the nick name of the moderator of the forum that works for Filter Forge and he is the one that can delete or modify the posts and the forum. What does GMM stand for? Well I think I know, Great Master Moderator ![]() ![]() |
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Posted: December 11, 2012 1:23 am | ||||||||
SpaceRay
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I totally agree that this is very cool, amazing and awesome technique and idea, but the bad thing is that this is a very complex mix of math formulaes and fractals and programming. Thanks very much for showing the awesome and really beautiful works of Mark Doolittle, AND what is more incredible is that they are done BY HAND and not with a 3D printer as others I have seen similar to this. Now that that you have shown this great beauty of example shown here... ![]() ...this remembers me to something similar I have also been searching for and also suggested in some way, that is probably based in a possible similar technique but without the fractal part. Ghislaine has already shown you the thread I have made about this topic (without the fractal part shown on your example) ---> How would you make this variable dots pattern in FF? Also there are more threads related to this: Make this in FF? - Digital Circlism - Artwork with hundreds of circles ThreeDee have already began to try to make something like this (without the fractal part) in this other dedicated thread seen here --> Pattern Filling (or circle packing) and he has shown the great examples made by Quasimondo's artworks with this technique (without the fractal part) Regretably it seems that ThreeDee is not working anymore on this "Pattern Filling" and there is no news about it Inujima has solved and made a filter for this other kind of holes filling (without the fractal part) as can be seen here --> Would be possible to make a dots variation scale for Picture Dots ? ALSO I have made this other one --> Compilation of Random Space Filling Tiling articles for FF Filters There is already available ONLY for Apple iPad a awesome software that can make something similar style with this circle packing (without the fractal part) and is called "Percolator App" When I say "without the fractal part" I mean that to make the example you have shown here I think that it can´t be just using the circle packing technique and needs also some of the fractal part so the holes can be smaller and smaller when they arrive to the edge and bigger far away from the edge. Although perhaps what I call fractal is not really this and can be some kind of Hyperbolic tiling instead SPHERICAL HYPERBOLIC TILING FF FILTER Here is shown an excellent example of Hyperbolic Tiling made already as a filter in Filter Forge Hyperbolic Tiling Challenge |
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Posted: December 11, 2012 1:44 am | ||||||||
SpaceRay
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Above I have said
and here is lots of beautiful examples to see what can be done with this and about this kind of special circle packing technique made by this app Percolator App Google images |
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Posted: December 11, 2012 5:04 am | ||||||||
Sharandra
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![]() I think that´s possible, if you use a bomber for the aura particles. Just need a map for the rotation to make them follow the shape. And you´d probably want an alpha channel, mask or selection to determine the shape. This one would be harder to do, I guess. ![]() |
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Posted: December 11, 2012 6:29 pm | ||||||||
ddaydreams |
I looked into that Percolator App, very nice. I have an iphone I could use that on but no Ipad yet. If they keep it up I'll have to get a pad just to run apps that they don't make for desktop systems. For graphics I like the bigger screen that old school desktops provide. 24inch minimum. |
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Posted: December 11, 2012 6:50 pm | ||||||||
Indigo Ray
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Posted: December 12, 2012 8:30 am | ||||||||
Sharandra
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Oh nice Indigo! I couldn´t figure out how to get the rotation properly. I tried, when I made the glowy filter, because I wanted a similar effect, but then just went with simple radial distribution.
Maybe you could try a noise distortion to get some of the lightning effect? Another alternative could be to try mapping a lightning-like noise around the shape with lookup? I have no idea how, my lack of math limits me with this kind of stuff ![]() My glowy filter is a bit slow aswell, because of the bomber, and all the blur and blending lol ![]() In anyway it will be a sweet filter once you´re done ![]() |
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Posted: December 12, 2012 8:48 am | ||||||||
xirja
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Re:
This is as far as I've been able to get so far: akeytest.ffxml _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: December 17, 2012 9:43 am | ||||||||
soho
Posts: 37 |
Like that:
![]() I write through the translator. |
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Posted: December 17, 2012 12:25 pm | ||||||||
ddaydreams |
With the massive variety of starfish just look at starfish in google images
Starfish Types Link Beautiful stuff I think it would be way cool to have a Starfish generator. controls such as. Center size Number of Legs Leg Length Leg Distortion Pointy or rounded leg ends. Leg ridges Color Texture Bumps size Flat underside maker with little tentacles. Add bitmap as texture |
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Posted: January 28, 2013 4:07 pm | ||||||||
ThreeDee
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Photo montage
![]() A large image made of smaller images. The number of input images is a bit of a problem, as to do this properly you would have to make a filter that had a couple of hundred color control components with image overrides, but maybe it can be worked around by using several different sections fr om a lim ited number of input images. |
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Posted: February 23, 2013 6:48 am | ||||||||
Skybase
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I tried photo tiling back a year ago or so but I didn't post it in the library because it's quite a limited filter. In that A. The images are just being colorized, not indexed by luminance or color any means and can use only square images. It kinda got difficult to manage non-square images.... Otherwise the image count is expandable. This filter has 5 because that's the number of inputs the bomber accepts.
To make the filter a bit interesting I scaled the images according to brightness. Come to think of it... it should be redone because I'm using an old method. I figured something while I was typing ![]() |
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Posted: February 23, 2013 7:41 am | ||||||||
ddaydreams | ||||||||
Posted: February 23, 2013 11:07 am | ||||||||
SpaceRay
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YES, making this would need to have hundreds of different sources images, and even thousands as some of the already dedicated and specially made photo mosaic software for doing these kind of Photo Mosaics can already make and I think it would be very complex and slow to make in FF. AND above all there can be a good reason not to have it in FF, and is that for this to work right and get a good effect and result, you must have a high or very high resolution and you already know that FF becomes MUCH slower when you rise the resolution ------------------------------------------------ ------------------------------------------------ From my point of view and personal opinion, what would be more cool and great idea is NOT to make a photo from lots of tiny as shown by the ThreeDee example, I think that would be better to make a photo mosaic construction made from lots of different tiny images from LOTS of source images as shown here below OR the many other examples that are shown in this Flickr page by Krazydad ![]()
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Posted: February 24, 2013 3:54 am | ||||||||
Skybase
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It's pretty. There are a great number of dedicated photo-tile programs including StudioArtist that can totally generate the stuff we're talking about. Not saying don't do it though. I'd love to see it happen anyway! Would especially love to see how each tile-image RGB values would be detected and placed in appropriate locations from the provided image.
In StudioArtist, you set up the images in a movie file and import it as a movie brush. You just then enable RGB index and the movie brush will figure the best possible match for every tile on the image. But that story ends here since FilterForge has no video nor share an RGB index feature. Praxis Explosion generator is totally doable. I'd have to sit down for that though ![]() |
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Posted: February 24, 2013 8:32 am | ||||||||
ddaydreams | ||||||||
Posted: February 24, 2013 9:59 am | ||||||||
SpaceRay
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here are lots of beautiful and interesting circle patters and designs and could be perhaps for inspiration to some possible filters
LOTS of circle patterns and circles design in Google Images |
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Posted: March 7, 2013 6:05 am | ||||||||
ThreeDee
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Posted: March 9, 2013 1:51 pm | ||||||||
ThreeDee
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Posted: March 9, 2013 1:57 pm | ||||||||
Burt |
When I did the fish in the coral filter I was thinking it would be cool to make a "swarm' filter. Add images of bees, birds, fish (piranha!), or sprites like glowing balls, smoke, sparkles,leaves, butterflies etc and have them 'fly' towards or away from a selection with perspective distortion and spacing between the sprites. I did a little try of it with the fish and think it could be a cool effect.
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Posted: March 14, 2013 11:38 pm | ||||||||
Rafterman
Posts: 1 |
I suggest a Pebble filter
The result should be something like this to be useful ![]() ![]() If anyone ever do this i would be very happy ( i hope its okay to post new filter suggestion in the new filter suggestion thread ![]() |
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Posted: April 20, 2013 8:29 am | ||||||||
Sharandra
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There are several, for example this one Pebbles by Totte
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Posted: April 20, 2013 9:36 am | ||||||||
ddaydreams |
Magnetic painting with Ferrofluid and watercolor.
I saw this texture and realized that I can probably come close to this look using some old KPT filters, but thought it would be nice to do in Filter Forge if possible. So this is a filter suggestion How this texture was made there is also a video of how this is done at site I linked to. Take a look at the other art and the video, a must for texture freaks like me. ![]() |
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Posted: May 31, 2013 8:55 pm | ||||||||
SpaceRay
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Good, cool and nice textures made with this ferrofluid ! I once have seen some moving sculptures made also with this ferrofluid in a circle over a magnet, but as far as I know the magnet to be able to move the ferrofluid in this way must be a very powerful and electrical one, although I have never seen that someone had the idea to add watercolor to it ![]() ![]() ![]()
What KPT filter could be used for this ? I have the KPT collection (given free with the Paint Shop Pro X3 Ultimate) but I do not know which one could be used for this.
Yes, I agree that this nice textures would be lovely to have and think that they are doable and using the source image as source colors to simulate the watercolors. |
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Posted: June 1, 2013 12:23 am | ||||||||
ddaydreams |
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Posted: June 1, 2013 1:28 am | ||||||||
Skybase
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Color has been a pretty big challenge with the reaction-diffusion patterns. For me at least. If you recall, the filter I posted a couple months ago basically gives you a super simple method in producing just the outlines of the reaction-diffusion pattern. Colors have been another issue. We probably need a method of figuring either where to fill or how to properly "diffuse" the color as we create the diffusion patterns. That ... kinda adds more to the render times, when the current method already takes quite a significant amount of time.
It may just be that coloring each cell (space) manually is probably... the faster way. Here's a video tutorial on how to do reaction-diffusion in Photoshop without additional plugins. https://vimeo.com/61154654 |
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Posted: June 1, 2013 2:24 am | ||||||||
ddaydreams |
Then to get all those little dark circles within each cell has got to be kinda tricky in FF |
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Posted: June 1, 2013 2:32 am | ||||||||
Skybase
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Actually, if the density of your initial starting pattering is relatively dense, you can get circles. Naturally, these diffusion patterns create hexagonal formations if evenly spaced. So a lot of it, I feel, is up to the starting pattern.
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Posted: June 1, 2013 2:35 am | ||||||||
ddaydreams | ||||||||
Posted: June 1, 2013 2:41 am | ||||||||
ddaydreams |
Skybase can you post a dense pattern that should result in circles? Not sure what kind of pattern you meant. |
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Posted: June 1, 2013 3:26 am | ||||||||
ddaydreams | ||||||||
Posted: June 1, 2013 3:38 am | ||||||||
Skybase
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The image you posted above = what I'm describing. The initial pattern is a dense packing of dots. In other words, if you have an image where there's a lot of stuff already happening, you're likely to get nice circles when reaction-diffusion is applied because the diffusion can't go any further than the next diffusing element. |
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Posted: June 1, 2013 4:11 am | ||||||||
SpaceRay
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Perhaps with the new loop component, it could be done something like this video shown here that is based on the process of vein formation in leaves.
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Posted: June 6, 2013 3:06 am | ||||||||
TBH-1138 | ||||||||
Posted: June 7, 2013 7:21 pm | ||||||||
ddaydreams | ||||||||
Posted: June 7, 2013 7:34 pm | ||||||||
TBH-1138 |
My filter can do all of that.
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Posted: June 8, 2013 1:02 am | ||||||||
ddaydreams |
Nice Work
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Posted: June 8, 2013 1:57 am | ||||||||
Skybase
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Thumbs up for those!
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Posted: June 8, 2013 6:25 am | ||||||||
SpaceRay
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TBH-1138, the examples of your rings are very good and well done, beautiful results, and good lighting effects, these could be also used as frames
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Posted: June 9, 2013 3:55 pm |
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