Godwin
Posts: 8 |
Hi,
How do I make an effect something like the spalsh screen on this website: http://www.vividgeeks.com/ Is it possible ? |
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Posted: February 24, 2007 10:31 pm | ||||
Sjeiti
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that's a though one... caustics maybe (?)
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Posted: February 25, 2007 3:20 am | ||||
Torley
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Posts: 303 |
That splash screen reminds me of some of the default desktop pictures that come with Mac OS X, as well as some of the stock Windows Vista graphics too. I wonder how it was originally made; looks almost like ribbons!
I'm enjoying using Filter Forge to create http://torley.com/textures |
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Posted: February 25, 2007 5:15 am | ||||
Kraellin
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i would think you could do it with perlin, but exactly how, i'm not sure. an interesting problem, though.
If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 25, 2007 10:33 am | ||||
cashcash |
To my eye that looks like a photo of real smoke, combined with photoshop's 'apply gradient'.
Something similar could be made in your 3d program of choice without too much difficulty. |
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Posted: February 25, 2007 4:39 pm | ||||
uberzev
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How's this?
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Posted: February 25, 2007 7:29 pm | ||||
Godwin
Posts: 8 |
cashcash, I tried using Cinema4D to do this but couldn't get close enough.
![]() uberzev, that's nice, but the density is too strong. It would be nice if you could explain how you did it. ![]() BTW, I have found a cool plugin for photoshop that makes neat fractal like curves: Check this out: http://www.philipp-spoeth.de/photoshop/sinedots2.php Using that plugin I was able to get that effect but not close enough though. ![]() |
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Posted: February 25, 2007 10:55 pm | ||||
uberzev
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How about this program?
http://meblar.org/agony/ http://www.flickr.com/photos/flikr/se...060503095/ Also lot's of (real) smoky goodness here... http://sensitivelight.com/smoke2/ http://flickr.com/groups/artsmoke/pool/ |
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Posted: February 26, 2007 5:14 am | ||||
Kraellin
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i dont know. i think uber's is pretty damn close.
but how about an FF rendition? i would think a stretched perlin with maybe a threshold and set alpha to catch one portion and then colorize...or something along those lines, would work. If wishes were horses... there'd be a whole lot of horse crap to clean up!
Craig |
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Posted: February 26, 2007 3:41 pm | ||||
uberzev
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Here's the FFXML. Note this is a pre-release beta version. Fumes Snippet.ffxml |
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Posted: February 26, 2007 4:14 pm | ||||
Godwin
Posts: 8 |
Amazing stuff uberzev!
I noticed that the fumes aren't streched well but broken into "blobs",specially when you reduce the stretch value.I'm trying to get the fumes you see from a candle after you blow it off. Right now it's a mumbo jumbo of fumes one over the other. If you look at the fume here http://www.vividgeeks.com/ it is a single continuos flow. While the spectrum looks nice, different colours of fumes or maybe a tint setting would be cool, and another setting I would include is the rotation of the spectrum. Appriciate your work uberzev! ![]() |
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Posted: February 26, 2007 11:10 pm | ||||
cashcash | ||||
Posted: February 26, 2007 11:37 pm | ||||
Godwin
Posts: 8 |
cashcash, how did you do that, looks nice!
I used a plane and then put a cloth tag to stimuate the fumy effect but couldn't get the shading properly ![]() |
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Posted: February 26, 2007 11:44 pm | ||||
cashcash |
Make a plane, put a twist deform on it. For the material use fresnel in the color channel, additive transparency, then put some noise in the displacement channel. Light accordingly....
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Posted: February 26, 2007 11:59 pm | ||||
Godwin
Posts: 8 |
Thanks cashcash, that does the job!
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Posted: February 28, 2007 1:10 pm |
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