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Godwin
Posts: 8
Hi,

How do I make an effect something like the spalsh screen on this website:
http://www.vividgeeks.com/

Is it possible ?
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Sjeiti
sock puppet

Posts: 722
Filters: 71
that's a though one... caustics maybe (?)
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Torley
Second Lifer

Posts: 303
That splash screen reminds me of some of the default desktop pictures that come with Mac OS X, as well as some of the stock Windows Vista graphics too. I wonder how it was originally made; looks almost like ribbons!
I'm enjoying using Filter Forge to create http://torley.com/textures
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i would think you could do it with perlin, but exactly how, i'm not sure. an interesting problem, though.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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cashcash
Posts: 22
Filters: 6
To my eye that looks like a photo of real smoke, combined with photoshop's 'apply gradient'.

Something similar could be made in your 3d program of choice without too much difficulty.
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uberzev
not lyftzev

Posts: 1890
Filters: 36
How's this?

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Godwin
Posts: 8
cashcash, I tried using Cinema4D to do this but couldn't get close enough. smile:cry:

uberzev, that's nice, but the density is too strong. It would be nice if you could explain how you did it. smile:)

BTW, I have found a cool plugin for photoshop that makes neat fractal like curves:
Check this out: http://www.philipp-spoeth.de/photoshop/sinedots2.php

Using that plugin I was able to get that effect but not close enough though. smile:cry:
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uberzev
not lyftzev

Posts: 1890
Filters: 36
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Kraellin
Kraellin

Posts: 12749
Filters: 99
i dont know. i think uber's is pretty damn close.

but how about an FF rendition? i would think a stretched perlin with maybe a threshold and set alpha to catch one portion and then colorize...or something along those lines, would work.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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uberzev
not lyftzev

Posts: 1890
Filters: 36
Quote
Kraellin wrote:
but how about an FF rendition? i would think a stretched perlin with maybe a threshold and set alpha to catch one portion and then colorize...or something along those lines, would work.
The one I posted was done in FF.

Here's the FFXML. Note this is a pre-release beta version.

Fumes Snippet.ffxml
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Godwin
Posts: 8
Amazing stuff uberzev!

I noticed that the fumes aren't streched well but broken into "blobs",specially when you reduce the stretch value.I'm trying to get the fumes you see from a candle after you blow it off. Right now it's a mumbo jumbo of fumes one over the other. If you look at the fume here http://www.vividgeeks.com/ it is a single continuos flow.

While the spectrum looks nice, different colours of fumes or maybe a tint setting would be cool, and another setting I would include is the rotation of the spectrum.

Appriciate your work uberzev!




smile:)
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cashcash
Posts: 22
Filters: 6
This was done in c4d without any fancy advanced rendering stuff. I think it comes pretty close.

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Godwin
Posts: 8
cashcash, how did you do that, looks nice!

I used a plane and then put a cloth tag to stimuate the fumy effect but couldn't get the shading properly smile:cry:
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cashcash
Posts: 22
Filters: 6
Make a plane, put a twist deform on it. For the material use fresnel in the color channel, additive transparency, then put some noise in the displacement channel. Light accordingly....
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Godwin
Posts: 8
Thanks cashcash, that does the job! smile:D
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