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tigerAspect
Posts: 222
Filters: 9
Ok, what I want, is the surface color to cleanly ramp from a chosen color to a pure white on the "natural" Surface hi-lights.
I'm having trouble, I can't seem to get the surface to either A: stop lightening the shadows, or B: Dulling the hi-light color.
Here's an illustration:

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Kraellin
Kraellin

Posts: 12749
Filters: 99
i dont understand. you show what you want and seem to have created it with filter forge. so, explain a little further, please? if this is in a surface type filter, take a look at the color in the results component and turn your height way down.
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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tigerAspect
Posts: 222
Filters: 9
That's just an illustration of what I want.
The closest I've been able to get is this, with Reflectivity: 100, Reflection Blur: 100, Metallic: 50, and with the lighting at Height: 10 Saturation: 0, Brightness: 300

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tigerAspect
Posts: 222
Filters: 9
But notice how it goes through an Aqua color in the Midtones? I want a clean transition from the shadow color to the white.
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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
Why not just do a "real" shadow?

http://www.filterforge.com/filters/3647.html

^^Awesome
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Kraellin
Kraellin

Posts: 12749
Filters: 99
tiger,

i still dont know the application you're after here. are you trying to rotate a profile gradient and keep the gradient intact or what? your example pic shows the 3 gradients but what context is that all in? any profile gradient can produce different colored gradient by just changing the internal base colors. and if you're using this in a surface filter, then your height control is going to alter the surface colors so you'd have to compensate depending on what all is plugged in to both. maybe if you posted a filter with what you're after? or at least part of a filter, maybe?
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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tigerAspect
Posts: 222
Filters: 9
smile:D lol, It's just a bog-standard surface filter, the gradients have no relation to the actual filter, they were just describing in visual terms what I wanted the surface to look like. What I want, is given a height map and a solid color, you end up with a surface that has the given color in the shadows, with a clean transition to white hilights.
Here's a screenshot of the actual filter in question, with large bits hacked off because it's still under wraps smile;)

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KGtheway2B
KGtheway2B

Posts: 660
Filters: 34
You can't expect the result output to give you what you want, you'll be fiddling with it for days.

You should instead use the elevation gradient: see attached filter for the idea.

Just make sure your height map goes from 0-1 and you should get the full range of color.

Elevation Gradient Tut.ffxml
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Betis
The Blacksmith

Posts: 1207
Filters: 76
Multiply the surface color by that map you have, and plug that into the surface color.
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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tigerAspect
Posts: 222
Filters: 9
The problem with the Elevation Gradient is that the result really doesn't look natural. Same with mucking with the surface color using the height, nothing looks right.

Ah well, it really isn't important to the overall effect, just a vague desire to have that capability in the filter. Oh well. smile;)

Thanks anyways guys. Here's a preview of the real filter as a thank-you:

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Betis
The Blacksmith

Posts: 1207
Filters: 76
Hey, what are you talking about, that looks great! smile:)
Roses are #FF0000
Violets are #0000FF
All my base are belong to you.
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CorvusCroax
CorvusCroax

Posts: 1227
Filters: 18
Looks good.

You might try just taking the height, curving it down to your liking, and then using that do drive the reflectivity AND the reflectivity blur. That would give you some bright spots. I'd stay away from the metallic - it color shifts things a lot.

Also, threedee's GetX,Y trick works nicely for 'draping' cloth effects:

http://www.filterforge.com/forum/read...ssage72700
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