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Skaara
Eater of the chiiz
Posts: 28
Filters: 9
hey all!

im kinda new around FF and i had a quick question about creating a filter. i have seen alot of filters that look like they are reflecting light from a source somewhere. i was wondering how to get that look.

any help is greatly appreciated!

also: how do i get the sort of "wet" look? smile:?:
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jffe
Posts: 2869
Filters: 90
Well, if you haven't yet, the first step in those directions would be to click on the *Result* component (in the filter creating/editing area), and change it from 'Simple filter', to 'Surface'. Other than that, make sure to up the Reflectivity/Metallic setting some. Hope that helps you get 1 step closer to what yer looking for. smile:)

jffe
Filter Forger
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Skaara
Eater of the chiiz
Posts: 28
Filters: 9
that helps immensely! i guess i should go and update my icy distortion filter now...

thanks much!! smile:D smile:D
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CFandM
ForgeSmith

Posts: 4761
Filters: 266
Another thing that helps is find a filter that has what you are looking for and view it in the editor and how it compares to what you are doing...
Stupid things happen to computers for stupid reasons at stupid times!
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Kraellin
Kraellin

Posts: 12749
Filters: 99
and when you get done exploring what jffe suggested, take a look at high pass mixed with refraction smile;)
If wishes were horses... there'd be a whole lot of horse crap to clean up!

Craig
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Skaara
Eater of the chiiz
Posts: 28
Filters: 9
awesome guys thanks for the advice!

a question tto jffe: when i change it to surface all i get is a purple box with an exclamation point in it and the render time increases dramatically. also the finla render doesnt even show my original filter. is there anything im doing wrong?
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jffe
Posts: 2869
Filters: 90
Quote
Skaara wrote:
a question tto jffe: when i change it to surface all i get is a purple box with an exclamation point in it and the render time increases dramatically. also the finla render doesnt even show my original filter. is there anything im doing wrong?


----You just plug your design or whatever into the purple box (Surface Color), and then you are required to have something defining the Height, that can be mapped with a component (ie = any component, including one that is not the same as the one you plug in the Surface Color input). You should probably browse the filterwiki, as Crapa and Vlad have written more eloquently and in-depth about these things than I can. smile:D The render time for Surface filters can be as little as an extra 10%-15% all the way up to doubling the render time, it really varies and has to do with a lot of things, in general, I expect a Surface filter to take 1.5X plus as long to render, so I make sure it has to have some chrome shine, or that extra depth, if I am going to go that route instead of using some offset shadows on a Simple style filter, to make it render faster.

jffe
Filter Forger
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Crapadilla
lvl 52 Filter Weaver and Official "Filter Forge Seer"

Posts: 4365
Filters: 65
Quote
Skaara wrote:
any help is greatly appreciated!


Found one: Clicky! smile;) smile:D

Specifically, you might want to check this one: Clicky!
--- Crapadilla says: "Damn you, stupid redundant feature requests!" ;)
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