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Grimbly
Posts: 68 |
Make a Paisley generator
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Posted: March 26, 2019 5:41 pm | ||||||
SpaceRay
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do not know why the image is shown wrong, please see it right at the end of previous page ![]()
Thanks, Ramlyn, Yes, this may be a good idea, will try to do it, but do not understand why use an offset, because this will make possible the overlapping and what I want is to be sure that it is always NON overlapping |
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Posted: March 26, 2019 6:29 pm | ||||||
Ramlyn
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As you can see in your picture, the polygons are overlapped. The polygon with the poppies is over the polygon with the spices.
If you use the offset control, you can manually put your polygons anywhere inside the image area. And, because we said that we let a border around the polygon of the same color of the background, the final result will look exactly like the image you showed. Then, using offset, it will be up to you if you want to overlap the polygons or not. |
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Posted: March 27, 2019 5:43 am | ||||||
xirja
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I'm happy to say that FF can make these, but I'm afraid IP is currency. ![]() ![]() _____________________________________________________
http://web.archive.org/web/2021062908...rjadesign/ _____________________________________________________ |
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Posted: March 27, 2019 8:55 pm | ||||||
Ramlyn
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Posted: March 28, 2019 3:23 am | ||||||
Ramlyn
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Posted: March 28, 2019 3:23 am | ||||||
Ramlyn
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Posted: March 28, 2019 3:24 am | ||||||
Ramlyn
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Posted: March 28, 2019 3:27 am | ||||||
Ramlyn
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I uploaded the filter.
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Posted: March 29, 2019 5:41 am | ||||||
SpaceRay
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WOW!! This is really awesome and impressive, how you have made such great and perfect design based on the first idea AND using different kind of shapes and with variable custom borders that look so good and well done. Thanks really very much for taking the time to make it and do it so well and great will wait for the filter to appear on library |
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Posted: April 1, 2019 3:35 am | ||||||
Ramlyn
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Thanks SpaceRay!
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Posted: April 2, 2019 3:40 am | ||||||
PhoenixAnkaa
Posts: 3 |
Car paint flat texture with an adjustable lever for the starfield but nice carpaint with a ramp/gradient feature also. Even a car paint with flakes. If the filter had an adjustable gradient, starfield/very fine glitter effect, (specks that can be tight together), adjustable flakes, and color adjust. Paint with sheen or some sort of shine. I'm searching but the paints look too thick or is only for emboss. Right now I have to try to fake it with going through multiple filters (alot) to get a close look to car paint.
I swear I am on the verge to make this but I have no clue with nodes and keep getting overwhelmed lol. Will look for a tutorial. But in the meantime, if someone could make this I would be so forever grateful. ![]() |
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Posted: April 19, 2019 12:07 pm | ||||||
The_Funktasm
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I am not very good at making filters but I can try. I imagine the "visibility" or density of the glitter effect would need to be a setting.
Plus if I fail I'll probably end up with ketchup. |
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Posted: April 19, 2019 2:12 pm | ||||||
The_Funktasm
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Actually for less than a full hour of work I quite like how this is turning out. I can't quite figure out how to get more glitter without introducing pure noise into it though.
It looks a bit glittery but it also kinda just looks like a dust/dirt flecked matte. I will refine the controls/output as I have more time to today. ![]() Car Paint Test.ffxml |
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Posted: April 19, 2019 6:24 pm | ||||||
emme |
Nice start Funktasm.
For a realistic car paint shader, two surface layers are probably needed. The built-in surface model doesn't really allow this. Also, car paint doesn't work very well as a flat texture, so a curved surface is needed for more dynamic shading. My approach would be something like this: First define the general surface shape (height map). From that, create two variations - one for the rough metallic surface, another for the smooth coating. Calculate surface normals using derivatives and use those to offset an environment map (for faked reflections). Blend the two reflection layers together. Here is a quick test. ![]() |
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Posted: April 19, 2019 6:46 pm | ||||||
The_Funktasm
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I wish this site had better post editing. I have worked on it further and exposed a few more settings along with the improvements. It takes to saturated colors a bit better now.
(Can't believe I couldn't figure out how Reflection and Metallic worked for a bit.) ![]() Car Paint Test V3.ffxml |
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Posted: April 19, 2019 9:28 pm | ||||||
ddaydreams |
![]() I was wondering if something like this could be done in FF I would call it something like Polar Reaction Diffusion Radial Viscus Fingering. This was NOT done in "Processing" Here's a link the post talking about how he did this in Photoshop using actions and layering from a forum in the UK. The process is vague enough to wh ere I can't follow how to do it. The image I've posted here can be found on the post link about 3/4 of the way the post. forum talking about reaction diffusion |
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Posted: May 12, 2019 10:39 am | ||||||
ddaydreams | ||||||
Posted: May 12, 2019 10:27 pm | ||||||
SpaceRay
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Well this is really and hyperbolic reaction diffusion here you can see what I mean that it is an hyperbolic effect where the edges are clean and defined at the edge of circle Hyperbolic Tiling Challenge Although I do not know how to convert the filters available in that thread to use reaction difussion BUT maybe you can use a reaction diffusion 2D image you may have as source input of the hyperbolic tiling filter and get some posssible result Another possible idea is to replace the hyperbolic balls from this filter to an reaction difussion effect found on other FF filters Hyperbolic balls filter by ThreeDee |
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Posted: May 13, 2019 6:24 am | ||||||
ddaydreams |
Thanks SpaceRay, I'll check into that.
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Posted: May 14, 2019 12:21 am | ||||||
PhoenixAnkaa
Posts: 3 |
Wow that is awesome.
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Posted: May 14, 2019 3:07 am | ||||||
ddaydreams |
Unfortunately, if you use hyperbolic, you lose the randomness. I need no exact repeated shapes.
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Posted: May 19, 2019 10:13 pm | ||||||
rachelduim
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Yes Frank, you are right. I have tried various diffusion filters and Photoshop actions on "perfect" shapes and that's what you get, a perfect diffusion shape as a result. There is a regularity in the example you provided, but it appears to be "multiple" regularities superimposed before diffusion. Without the original, there is no way of knowing. Noise can be introduced, but without knowing how...
Math meets art meets psychedelia. |
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Posted: May 19, 2019 11:26 pm | ||||||
ddaydreams |
I would love to see the seed image for 1st image I posted. I'm trying to contact the creator ask for the seed image and some clarification on layer blending technique used.
So far, this is is as far as I could get attempting my own based on my own RD seed image and some photoshop RD generation settings the author shared. ![]() |
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Posted: May 20, 2019 1:07 am | ||||||
Erik Pedersen
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Posts: 290 |
This is cool! I can't wait to see what comes of it. Keep going!
The Joy is in The Work |
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Posted: May 20, 2019 1:16 am | ||||||
PhoenixAnkaa
Posts: 3 |
That is really awesome Funktasm. Wish I knew how you got that far. I'm the one that wanted the car paint lol.
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Posted: May 20, 2019 4:15 am | ||||||
DJI
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Posted: June 17, 2019 12:11 am | ||||||
Erik Pedersen
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Posts: 290 |
WOW! I like it!
The Joy is in The Work |
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Posted: June 17, 2019 12:37 am | ||||||
DJI
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Thanx Gogger!
![]() "Art is quite useless." Oscar Wilde |
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Posted: June 17, 2019 12:38 am | ||||||
ddaydreams |
Wow that's nice. I like the shadows
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Posted: June 17, 2019 12:40 am | ||||||
DJI
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Posted: June 17, 2019 1:02 am | ||||||
DJI
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Posted: September 22, 2019 5:44 pm | ||||||
DJI
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Posted: September 22, 2019 5:45 pm | ||||||
Rachel Duim
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The filters at LunaPic are “deep styling” from what I see. There may be some primitive pattern recognition going on as well. Using FF for this is difficult, read here: https://www.filterforge.com/forum/read...sage141800
Math meets art meets psychedelia. |
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Posted: September 24, 2019 1:11 am | ||||||
DJI
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Thanx Rachel Duim. I appreciate your help.
![]() "Art is quite useless." Oscar Wilde |
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Posted: September 24, 2019 1:43 pm | ||||||
SpaceRay
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I do not know if this could be possible in some way with FF
it is made by an old FF user called Quasimondo but not using FF here is the source link Thanks for any ideas if this would be possible, OR if it is not possible to convert an image, at least instead, to be able to make this kind of geometrical triangular designs it seems that the triangles sizes are done based on the dark or light of the source image, in dark places are small, and larger on light ones. ![]() |
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Posted: May 12, 2020 1:40 am | ||||||
SpaceRay
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Posted: January 12, 2021 2:39 am | ||||||
Rachel Duim
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Might be possible. The brush look is doable. Looks like very very narrow elliptical lines in parallel. Curving brushes I’ve got down. I would probably recolor the image first. Then let bomber+ have a go. Like everything else, when I find time. Good idea, Might use Detail Painter as a starting point. Marilyn was painted by hand I think, Painter?
Math meets art meets psychedelia. |
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Posted: January 12, 2021 11:26 pm | ||||||
Rachel Duim
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Posted: January 22, 2021 11:43 pm | ||||||
Ramlyn
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Yes, the main problem is to put the "stripes" in the right place. You can try using more than 1 Bomber and the same settings, except for the opacity. For every Bomber you select a different opacity range, depending on the color/lightness, then you combine them together. It will work well with the background, the hair and the skin, that are rather wide areas. For the thin areas....... you may be obliged to reduce the size of the stripes, otherwise the Bomber would miss them.
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Posted: January 23, 2021 12:40 am | ||||||
Rachel Duim
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Ramlyn thank you for the comments. Trying the multiple Bomber+ passes with "curved" particles is very, very slow, actually unusable (over 10 minutes for 600x600 with no anti-aliasing). Having said that, I'm going to go ahead and try some other coloring methods with a one pass bomber. Not the same look as Marilyn above, but a decent look IMHO. Here's a couple of lifesavers at different sizes with a random spectrum.
![]() Math meets art meets psychedelia. |
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Posted: January 24, 2021 11:59 am | ||||||
DJI
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Posted: March 16, 2021 6:14 am | ||||||
DJI
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Posted: March 16, 2021 6:24 am | ||||||
SpaceRay
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This looks very good, interesting, impressive and realistic mirror glass, well done and I wonder what is reflected on the triangular shapes? Is from the lighting shapes includes builtin, like the church, or is it from a custom image? This reminds me and may be similar in some possible to what the artist Mathias Kiss have done in these mirror sculptures Can be seen here and shown here below, and what would be really awesome is that a source image could be reflected in the triangular mirrors. I have tried myself to make this kind of 3D sculptures using Unity 3D but the mirror shader material I have used does not allow to fragment it and reflect a source image, maybe this could be done in Blender 3D, but do not know how to do it. ![]() |
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Posted: March 19, 2021 7:11 am | ||||||
DJI
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It's just the image from the Environment- Entrance Night. I just played around with the angle of the light direction. ![]() ![]() "Art is quite useless." Oscar Wilde |
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Posted: March 19, 2021 7:23 pm |
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